Wolf Lang (THREAKS) - Successful with the first game? The weird story of Beatbuddy

Channel:
Subscribers:
27,200
Published on ● Video Link: https://www.youtube.com/watch?v=RNxtQ-iMN6c



Duration: 56:03
445 views
5


Everybody can make games nowadays with all the great and affordable engines out there. But what happens once your game is released and out in the wild? How do you distribute it, when do you need to let go and move to the next project, what can you do to make it successful? By telling the 5 year story of Beatbuddy, which started as a flop and became a success almost 2 years after it’s release, I going to give hands on insight towards these questions.

Wolf Lang has been a German for 29 years now and considers himself an Indie-Developer. After receiving a diploma in design, being an ambulance car driver and a construction site worker, Wolf co-founded the university start-up THREAKS in 2009. Apart from being Co-CEO of the company, Wolf is responsible for the marketing, business development and cooking at THREAKS. Furthermore Wolf loves to Network! You will find him pretty much at any major game event around the world. Next Stop GDC 2015 SF!




Other Videos By DevGAMM


2015-05-28Владимир Ковтун (AlternativaPlatform) - Всё дело в балансе!
2015-05-28Алина Браздейкене (Rhapsody Games) - Такая разная диалоговая система
2015-05-27Валентин Симонов (Unity Technologies) - Unity Networking: новые возможности
2015-05-27Nizar Romdan (ARM) - ARM’s Technology Insight on the Future of Mobile Gaming Platforms
2015-05-27Discussion panel: «Traffic Providers vs. Developers»
2015-05-27Алексей Атомский (Zeptolab) - Особенности игровой графики на примере King of Thieves
2015-05-27Steam: всё, что скрывает Valve (почти)
2015-05-27Rami Ismai (Vlambeer) - LUFTRAUSERS: from development to PlayStation release
2015-05-27Mike Swanson (Bigpoint) - Game of Thrones: Bringing Westeros to Life
2015-05-27Круглый стол: «Актуальные вопросы игровой индустрии»
2015-05-27Wolf Lang (THREAKS) - Successful with the first game? The weird story of Beatbuddy
2015-05-27Mike Rose (tinyBuild) - Twitch and beyond: Getting the big names in video to play your game
2015-05-27Linnea Harrison (EA DICE) - Battlefield 4: Creating a more dynamic Battlefield
2015-05-27Grzegorz Mazur (11 bit studios) - This War of Mine: Under the hood
2015-05-27Daniel Rosenfeld (C418) – Creating the music for Minecraft and designing sound by playing games
2015-05-27Agostino Simonetta (Microsoft) - ID@Xbox in a Windows 10 world
2015-05-27Сергей Сорокин (GAF Media) - Быстрое портирование Flash анимаций и UI в Unity, Cocos и Starling
2015-05-27Ольга Хоменко (PlayToMax) - Портирование игр с других платформ на HTML5
2015-05-27Никита Захарченко (Heyworks) - UI Кухня. Вкусные рецепты от шеф-повара Heyworks
2015-05-27Никита Буянов (AbsolutSoft) - Тяжелый и интересный путь создания шутера Contract Wars
2015-05-27Кирилл Кравченко (Heyworks) - Анимация: краткий курс молодого бойца