World Creation Basics in UE4 with Megascans
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Published on ● Video Link: https://www.youtube.com/watch?v=BfkCHNYJ7lk
Max Frorer goes over the basic philosophy of researching, planning and building an environment using Megascans and UE4. Learn all about his process, all the way from gathering references and creating beautiful materials with Megascans assets, to final lighting and rendering.
Get Megascans here: http://megascans.se
Learn more here: http://quixel.se
Max on ArtStation: https://www.artstation.com/artist/mfrorer
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Tags:
Megascans
Unreal Engine
Quixel
Real
World
Scan
Scanned
Data
Realistic
Render
Swamp
Texture
Texturing
Materials
Photogrammetry