Megascans for Real-time and UE4 with David Lesperance
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Published on ● Video Link: https://www.youtube.com/watch?v=MAaTiOye2Zs
David Lesperance walks us through the creative process of using Megascans in modern art pipelines and Unreal Engine 4.
David shares his thoughts on how his workflow has adapted to working with scans, and how he uses Megascans in a highly creative way.
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Megascans
quixel
scan
environment
texture
render
computer graphics
realistic
art
materials
woods
artstation
lighting
compositing
scene optimisation
assets
modelling
render pass
digital art
David Lesperance
Unreal Engine 4
UE4