World Heroes (Intro)
Bout presents: World Heroes (Intro)
World Heroes is a 1992 fighting arcade game developed and published by Alpha Denshi (later known as ADK) with the assistance of SNK. It was originally released for the Neo Geo MVS arcade cabinet on July 28, 1992. It is ADK's first game in the fighting game genre, as well as their earliest attempt in the fighting game trend of the '90s that was popularized by Capcom's 1991 arcade hit Street Fighter II. It was even the last game with the "Alpha" logo labeled within the game before the developer became "ADK"; however, the "Alpha" logo was last used on one of the arcade flyers of its sequel.
Due to its success in the market, World Heroes was followed by a sequel released less than a year later titled World Heroes 2.
World Heroes is controlled with three of the four buttons ("A" to punch, "B" to kick and "C" to throw) used along with an 8-way joystick on the Neo Geo MVS arcade cabinet. The punches and kicks have two levels, weak and strong. In order to get each strength with just two buttons, the punch and kick buttons have to be pressed briefly for weak and longer for strong. This same mechanic can even be performed with special moves. The throw button C, if close enough to the opponent, grabs and throws the opponent across the stage; however, if holding the joystick in the opposite direction at the right time, the opponent would be tossed in the opposite direction. Introduced in the fighting game genre by World Heroes are some unique abilities to some characters that were used in several later fighting games, such as multi-jumping using Hanzou and Fuuma, and shooting projectiles from the air using Rasputin.
There are eight playable characters in the roster and two different play modes for players to choose from: "Normal Game" and "Death Match". In "Normal Game", players have to defeat the other seven playable characters in a random order, followed by a battle against the final boss Geegus (misspelled as "Gee Gus" in localized English versions), all by using the chosen character. If the player defeats an opponent, the player moves on to the next opponent. After the third battle, the player has a bonus round to carve a block of stone into a statue in ten seconds with repeated hits. After the sixth battle, the player has another bonus round to break falling pots in ten seconds before they hit the ground.
"Death Match" acts like Normal Mode with a difference–players will fight in a ring with environmental hazards such as electrical barriers, spiked, oil puddles and others which players must avoid while fighting walls. Players can also force their opponents against the environmental hazards to their advantage. Also, unlike the normal game where battles take place in various locations, all death match battles take place in a closed boxing-esque arena setting, and take place in front of a live audience.
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Release: July 28, 1992
Platforms: Arcade, Neo-Geo MVS, Neo-Geo AES, Neo-Geo CD, PlayStation 2, PlayStation Portable, PlayStation®4, PlayStation Network, Mega Drive/Genesis, SNES, Wii Virtual Console, Xbox One, Nintendo Switch, iOS, android
Developers: Alpha Denshi, Sega (Genesis), Hamster Corporation (PS4, Xbox One, Nintendo Switch, iOS, Android), M2 (PS Network)
Publishers: SNK (Neo Geo), Alpha Denshi, Hamster Corporation
Producer: Kenji Sawatari
Designer: Kimitoshi Yokoo
Programmer: Yuji Noguchi
Artists: Akira Ushizawa, Atsushi Kobayashi, Hatsue Sakanishi
Composers: Hideki Yamamoto, Hiroaki Shimizu, Yuka Watanabe
Series: World Heroes
Rating: Teen (ESRB)
Game Modes: Single Player, co-op, Multiplayer (up to two players simultaneously)
Genre: Fighting Game
Arcade, Neo-Geo MVS, Neo-Geo AES, Neo-Geo CD, PlayStation 2, PlayStation Portable, PlayStation®4, PlayStation Network, Mega Drive/Genesis, SNES, Wii Virtual Console, Xbox One, Nintendo Switch, iOS, Android
The arcade version was commercially successful upon release. It was said to be one of the first games that brought the attention of SNK's consoles to game players. In Japan, Game Machine listed World Heroes on their September 1, 1992 issue as being the third most-popular arcade game at the time.
In the United States, on RePlay magazine's coin-op earnings charts, World Heroes topped the software conversion kits chart in July 1992, ranking just above Capcom's Street Fighter II. RePlay then reported World Heroes to be the most-popular arcade game in September 1992. It was then the top-grossing software conversion kit during October to November 1992, and then again in January 1993. On the May 1993 chart, it dropped to number-eight, with World Heroes 2 at number-five. It was one of America's top five highest-grossing arcade games of 1993.
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