Worse Than Death Run Practice Continues

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Published on ● Video Link: https://www.youtube.com/watch?v=opb2dfud8MI



Subnautica
Game:
Subnautica (2018)
Duration: 3:52:47
999 views
54


Using the random starting spot "Uh oh" which puts me on the edge of the Crag Field and Sparse Reef, I've managed to get a base and a decent amount of resources together before radiation hit everywhere. Now it's getting the scans and building a seaglide and laser cutter so I can get to the Aurora and fix it.

I'm not sure how far I'll get into the endgame this stream but I guess I'll see how many deaths I rack up trying to complete this run.

DEATH RUN MOD DETAILS:
* Different starting locations plus the lifepod sinks at your starting place (this run had a random starting spot and got "Uh oh", putting me near the Crag Field and Grand Reef)
* Surface air unbreathable (requiring air pumps, brain coral, vehicles, or bases to get more O2)
* Nitrogen management and "the bends" (nitrogen buildup can cause damage from ascending too quickly past a safe point)
* Aurora explosion causes a shockwave down to 100m and causes radiation down to 200m
* Fabricators use 3x energy (5x if in radiated areas) and batteries deplete more quickly in radiated areas (and recharging is slower). Basic batteries have 25% the energy of normal batteries.
* Player has a personal crush depth of 200m (Radiation suit boosts it to 500m and other suits even further).
* Several items have alternate/increased costs (i.e. habitat builder requires magnetite to make)
* Scans for most tech increased (i.e. Seamoth requires 20 scans to create)
* Predators are noticeably more aggressive and aggro from further away
* Increased damage taken from all sources (base 100% increased damage but this run will use 200% increased damage)

Death Run was made by cattlesquat and can be downloaded here: https://www.nexusmods.com/subnautica/mods/611

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