[WT GF] How to: Find range of an area with shot error compensation

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Published on ● Video Link: https://www.youtube.com/watch?v=BlD54BSlqDk



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This technique is to be used when you cannot use your range finder due to lack of reference points. Typo in video: 0.5m error not cm.
Note: The lower your muzzle velocity and the moe "flatter" or "sloped down" from your target area is, the more you should "over" compensate the error. e.g. in the above footage if I was using a Kwk43 (Panzer IV gun) with its lower velocity, you would compensate somewhere like 400 meters instead of 300 meters in this context.

Step 1: Estimate the distance of the area. The closer you are to the actual distance of the area the better.

Step 2: Fire the shot and observe the error. Without elevating the turret, adjust the sight until the crosshair aligns up with the target position, and then overshoot that position a little bit (e.g. if you are 500 meters over, reduce the distamce by around 550m on a high velocity gun, or perhaps 650 meters on a slower velocity gun). If you are using a default War Thunder gunsight or RiseR2's version of the T34 gunsight, it will be a lot trickier as you will need to use the vertical ballistics scale as the reference to elevate your gun. If you are using RiseR2's version of the TZF gunsight, well you're out of luck because this technique just does not simply work with his gunsight. My version of the radial gunsight which you see in the video is here: https://live.warthunder.com/post/671151/) which does not move the cannon barrel as you rotate the radials around.

Step 3: Shoot the target! Rinse and repeate if necessary. This is how error compensation is done on static targets however with dynamic moving targets it is obviously trickier as the range changes.

You can also apply the same technique as you shoot enemies to compensate for your shot error on the fly.
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