X-COM: Terror from the Deep playthrough Part 28

X-COM: Terror from the Deep playthrough Part 28

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Published on ● Video Link: https://www.youtube.com/watch?v=XO0E4N1OKGU



Duration: 3:49:09
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Fuck this game. Oh my god. Over three and a half hours on one map because two hours are spent running around in a boring maze. Nothing to do but run your units through. A maze that you can skip entirely by bombing ONE wall, but there's no way to know that your first time in. The maze serves absolutely no purpose other than to waste your time before the final mission.

On top of that, the tanks can't go in. They're stuck at the beginning, unless you bomb said walls. Oh, but it gets better than that. When you finally, FINALLY do get to the end, you can't take everyone out! There's only 24 pads, not even 25 as some sites claim. 24. The top corner is missing. And that top corner being missing prevents you from even being able to hang a tank over the edges. It's not possible to do that because there is no spot where the tank's top corner, the required square, is on a pad that any of the other three are on not pads. So SOMETHING has to stay behind. And the cheery on top of this shit sundae? No saves in the last map.

This is a bad game. -- Watch live at https://www.twitch.tv/the_nametag

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At this time, Nametag has 486 views for X-COM: Terror from the Deep spread across 29 videos. His channel uploaded over 2 days worth of X-COM: Terror from the Deep videos, roughly 1.70% of the content that Nametag has uploaded to YouTube.