XCOM Enemy Within - 04 (Impossible Ironman)
So Basically the game cannot get harder now, all im doing is preparing for the base defense mission by training soldiers to colonel and gene modding.
The easier path to level is in council missions because the hardest alien are the thinman who can be easily oneshoted at this point and there are a lot of them, big ships can be dangerous since there may be too many sectopods/ heavy mutons, but small scouts are kinda fine.
with the exalt out of the way and satellites up (no abductions), there are less missions on each month, so it gets easier to do the final reasearch/ gene modding. Also while doing genes it was a problem to lose high trained soldiers without the use of shivs, but with them its easy to keep all 3 soldiers modding anytime.
0:00 Start
1:45 8th month report
3:07 11th UFO
23:35 12th UFO
37:43 8th Council Mission (Bomb)
48:55 9th month report
49:35 13th UFO
1:06:41 7th UFO Landing
1:20:51 5th Terror
1:37:36 9th Council Mission (Target Escort)
1:53:40 10th month report
1:54:44 14th UFO
2:13:35 15th UFO
2:24:24 11th month report
2:24:40 10th Council Mission (Asset Recovery)
2:38:13 16th UFO
2:43:47 6th Terror
2:55:26 17 UFO (Very Large!)
3:26:50 12th month report
3:27:57 11th Council Mission (BOMB)
3:37:21 8th UFO Landing
XCOM: Enemy Within (2013) is the expansion of Enemy Unkown, a turn based game developed by Firaxis Games and published by 2K Games, the game is a remake of X-COM: UFO Defense (1994) the theme is alien invasion and XCOM is the organization that fights them. It starts with normal machineguns and rifles, but as humans learns with aliens, they eventually get laser and plasma weapons and use their own technology against them!
The Expansion adds a new gene/mec/medal system that can amplify the power of the soldiers, another enemy is also added which is a human company that sabotages XCOM.
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