XCOM: Enemy Within - Episode 54 (Spectral Sleep, continued...)
13th of July, 2015:
Among the many upgrades, breakthroughs, and building projects completed, I was most eager for the completion of the Alien Containment. A minimalist design, rather understated considering just how important this facility will be to our war effort, I am told that the tools and systems involved in its construction are beyond bleeding-edge, many of them bordering on the boundary of theoretical.
Not long after the alien containment facility was finished, I was informed that Cerberus Johnson would soon be released from gen-lab. When I met him, moments after his release, he greeted me with the same, stoic professionalism that I've come to expect from our top sniper.
I was only sorry that I couldn't spend more time speaking with him, I'm terribly curious to hear of his experience during the genetic modification process, but I suspect he may be as tight lipped as the others who've undergone the procedure. Alas, time was not on our side, and no sooner than Cerberus had been released, but a call from the council came through regarding a disturbance in Newfoundland.
Now, the troops are already on the ground and slowly fanning out to explore this, apparently deserted, fishing village... but I suspect whatever made it this way, still lurks here somewhere.
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These are the difficulty and 'Second Wave' options I have enabled:
Classic Ironman
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Damage Roulette
Not Created Equally
Hidden Potential
Training Roulette
Aiming Angles
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