(XCOM:CS Impossible 6) Sacred Coil Takedown (Backlogging 95)

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XCOM: Chimera Squad
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Whelp, if I was doing hardcore or Ironman, that's a wipe. Also, the mission names are into guillotine's today, what's up with that? Why are we chopping the Earth and its eagles' heads off?

I guess Bellus Mar/Ronin Tempo Rushes aren't as good as the Chosen acting every other turn, but Chimera Squad already broke the alternating turns bit, so it doesn't seem as bad. Also, Cherub is NOT a replacement for Terminal healing and full health cheesing, but he did help a lot in mitigating damage.

Bluescreen Rounds would've helped a lot here, but I guess I'm already using Godmother, Blueblood, Claymore, so I shouldn't be complaining. The A.P. rounds on Godmother were enough. Super smooth first 2 sections, but I finally had to restart on the third encounter because I didn't prep cooldowns well. Honestly, I think this'll all be worth it for those Dragon Rounds. Maybe picking Patchwork was a mistake since now I'm done with the only faction that really uses robots, soooooooo...



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Chapters:
0:00 Intro And Mission 17 Interim
1:30 Mission 17 Prep
1:44 Mission 17/SC Takedown Operation Plummeting Burden
19:38 Encounter 3 Try 1
29:53 Encounter 3 Try 2
33:57 Encounter 3 Try 3
46:22 Mission 18 Interim And Gray Phoenix Start
53:56 Mission 18 Prep
54:45 Mission 18 Operation Eagle Guillotine
1:08:14 Mission 19 Interim
1:14:51 Mission 19 Prep
1:16:54 Mission 19 Operation Enraged Weapon
1:25:21 Mission 20 Interim
1:32:34 Mission 20 Prep
1:34:09 Mission 20 Operation Earth Guillotine
1:49:51 Finishing Up
____________________
Here's the backlog/tracking spreadsheet if you want to check it out: https://docs.google.com/spreadsheets/d/1Gy7BoR1tceBkeXQ7C3Ghmv8IZ-dWOsjfrc-Fq4M2hzs/edit?usp=sharing




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