Xenoblade 2 Randomized Difficulty - Chapter 10

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Published on ● Video Link: https://www.youtube.com/watch?v=lU2ES69nyec



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This is a randomized difficulty playthrough of Xenoblade 2, where the difficulty settings are randomized every chapter. This playthrough will cover every story fight in the game, and eventually do every challenge mode battle and superboss. A random number generator is used with the numbers 1-10 to determine the settings (1 the lowest, 10 the highest). Later on, more settings are unlocked and those will only go from 1-4.

The difficulty settings for the final chapter managed to, once again, give the enemy max attack, but this time also near max hp. The upside is that party gauge gain, special recharge, and healing are all super high or maxed, so that means we do not have to resort to laming out Aion with an evasion build. Aion itself has very terrifying arts and can easily decimate the party. This is offset by Aion's auto-attacks and arts being slow enough to react to. Aion takes a very long time to kill, so it is easy for an attempt to be ended by bad rng or a misplay. As Aion approaches death, Malos begins to prioritize stronger arts (while also enraging after using Flame Gear) and can make any near-successful attempt a failed attempt. A very challenging end to the main story. Superbosses and challenge mode are next.







Tags:
Xenoblade Chronicles 2
Xenoblade
Xenoblade 2
Xenoblade Chronicles
Xeno
Nintendo
Nintendo Switch
JRPG
2017
Randomized
Difficulty
Rex
Pyra
Mythra
Malos
Jin
Nia
Morag
Tora
Poppi
Akhos
Torna
Patroka
Mikhail
Zeke
Pandoria
Amalthus
Artifice Aion



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