Xtreme Mayhem (Work In Progress Game) - City Stage Sample Demo

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Published on ● Video Link: https://www.youtube.com/watch?v=_BMv5G7eS7k



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Sample Gameplay demo of a Work in Progress 2D Action Platformer/Shooter game I'm working on titled "Xtreme Mayhem". Everything here (Graphics, Music, Sound effects, Programming, etc) was done by me, which is pretty difficult when I've never been too skilled at coding but I'm learning things as I go along. It needs more polish of course but I just felt like showing a small sample of a stage in progress. I would like to make things more detailed down the road after the main gameplay and such is done. Hoping to finish by the end of the year or early next year.

The plot of the game I have so far is a young apprentice scientist steals a spaceship prototype and travels into space in hopes to gain some recognition after constantly being shunned due to his snobby and incompetent behaviors. However, he doesn't know how to control the ship so he ends up crashing down on an unknown planet. Upon arriving, he is fascinated by how much more advanced the life was. Being a foreigner himself, the various species looked up to him and crowned him as their chosen leader. Rather than simply documenting things, he decides to take things a step further and have the inhabitants transported to Earth to prove how great of a scientist he can be, while not knowing much about their abilities or habits and soon they cause chaos. The Police force was sent to stop them but they got kidnapped in the process, among those captured were your father so you set out on a mission to rescue him in the unknown planet.

There will be various different stages themed in parts of a City, Forest, Arctics, and an Island before travelling to the unknown planet. This here is a sample unfinished part of the first City stage. In the city zone you are on a mission to a Meat Factory to stop a Giant Skunk Creature that settled there to poison all the meat, which unfortunately had been unknowingly eaten by some people and had some nasty side effects. Some stages are linear, while others will be a bit more exploratory.

Sorry for the video quality, not sure why OBS made things blurry. I will show more things as time goes on as I've been working on other stages, enemies, etc.




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