Yooka-Laylee Toybox (Pre-Alpha) | 100% Completion | I'm So Damn Cute!

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Published on ● Video Link: https://www.youtube.com/watch?v=3w7PCA_737M



Game:
Category:
Let's Play
Duration: 36:08
105 views
2


Being 100% honest: I spent 5 minutes rolling around in the wind.
▼Check out more content below the fold!▼

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▼More about Yooka-Laylee▼
http://www.playtonicgames.com/games/yooka-laylee/

Yooka-Laylee is an all-new open-world platformer from key creative talent behind the Banjo-Kazooie and Donkey Kong Country games. Newly-formed as Playtonic Games, the team is building a spiritual successor to its most cherished work from the past!

Playtonic’s new heroes, Yooka (the green one) and Laylee (the wisecracking bat with big nose) were conceptualised for stellar platforming gameplay, created by the same character artist behind the rebooted Donkey Kong family and legendary N64 heroes Banjo and Kazooie.

Across more than five vast and beautiful game worlds, Yooka and Laylee will use their arsenal of special moves to tackle a huge variety of puzzles and platforming challenges in search of Pagies, the golden bounty used to unlock – and expand – new playgrounds, each jammed to the gills with oddball characters and hulking bosses. The magical Pagies will assist the buddy-duo in their ultimate mission to thwart corporate creep Capital B and his devious scheme to absorb all of the world’s books… and convert them into pure profit.

Yooka-Laylee was funded on Kickstarter in June 2015, raising an incredible £2.1 million from more than 80,000 backers. Yooka-Laylee remains the most funded UK games Kickstarter ever.

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This game plays really well. Pretty much all of the frame drops that happen during this video are result of me not being able to write the video file fast enough - the game itself never dropped. However, there is still a lot more detail to add and a lot of rendering decisions to be made before the final game so that is something that will be in constant flux over the next handful of months.

For example, one thing that drove us nuts over on the GWPTMT playthrough of Bajo_Kazooie is the render distance on some of the collectible items. Levels have to be rendered all the way to the far wall of course, but eggs and notes were only rendered once you were within a set distance from them. The render distance on everything in this Toybox, however, seems to be infinite. I was on top of the floating mountain in the sky - the highest point in the demo - and I was able to see Inept dancing around at the entrance and quills bouncing across the level with absolutely nothing done to occlude them besides distance. My guess would be that in the final game the render distance will still be rather high - most of the machines that will be running the game can handle that - but they will be rendered at a lower resolution / frame rate depending on distance. The frame-rate fix is something that you see a lot in action games such as Dark Souls; if you are far enough away from an enemy (or trick the game into thinking you are) the game will only render every few frames of the enemies movements in order to save on calculations.

The level design here is pretty neat, but not anything particularly special. It is easy to make a varied world when the entire demo consists of 4 unique areas and a handful of puzzles, but making a full-size game feel varied is much more difficult. Art direction, NPCs, and music go a long way toward making areas feel radically different even if they are actually pretty similar. Mighty Number 9 is a game that shows us how easy it is for the level design (including music and art direction) to fall flat if it feels like we are doing the same thing over and over again. One thing that Yooka-Laylee has going for it compared to Mighty Number 9 is the style of game itself. Where MN9 was mission based ond tried to fill the inbetween with plot and characters, Yooka-Laylee is setting up to be more exploration and world based where the plot and gameplay are more interwoven. This is not any easier to do well, but it allows Playtonic games to lean into their strengths - character and world design.

Overall I am highly looking forward to this game when it comes out, and I cannot wait to see how the "world growth" mechanic works out!







Tags:
Yooka-Laylee
Yooka
Laylee
ghost writers
social commentary
games as social commentary
inept
kinect
quills
walkthrough
playthrough
lets play
mister penguino
secrets
reward
pagie
particle effects
ground room
mini golf
demo
toybox
Kickstarter
Mighty Number 9
Bloodstained



Other Statistics

Yooka-Laylee Statistics For Mister Penguino

Mister Penguino presently has 105 views for Yooka-Laylee across 1 video, with his channel publishing less than an hour of Yooka-Laylee content. This is less than 0.28% of the total video content that Mister Penguino has uploaded to YouTube.