You have to be Mentally Disturbed to be an Assassin

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Pardon my lack of posting last week, I was getting lit in London (check Instagram for details) and I thought I would let the unity video do its thing since it blew up. While I was playing Origins (as one does), I started to think about how mentally disturbed you have to be if you were to actually be an Assassin. I don't just mean you have to be "desensitized to violence", that's something we've seen across all media and even we as audiences have normalized seeing violence. What I'm talking about is having some deep psychological disturbance as a prerequisite for being a member of the assassins. Living a life that revolves around murder is only a life that can be lived by those whose perception of reality and of people is rather animalistic, and deeply warped by trauma. AC origins for me deals with this idea the best, as we see Aya and Bayek have a very off-putting relationship with their targets and their tasks. They are often shown to have some spiritual trip every time they kill someone often "taking pleasure in it" or "wishing they could have been there" when they tell each other about their targets. It's clear the death of their son left some deep psychological damage that has made them pretty mentally unstable, and this extremist way of dealing with it is what led to the foundation of the assassins, which is weird to think about.

Think about Bayek. He is the only character in this series (at the time of release) who has trippy memory corridors. Canonically, memory corridors are the animus focusing all its processing power in replaying as accurately as possible the memory of the assassin killing and interrogating a target. It is usually just the assassin and the target in a white room, with no fantastical elements. Now consider Bayek killing someone like Medunamun. To me, Bayek always enters a spiritual trance whenever he kills someone, and that is when he is most dangerous. He cannot distinguish reality from hallucinations, and it leads him to do some horrific stuff. When Bayek kills medunamun, the entire conversation is in his head. Medunamun is actually already dead, and the whole conversation of medunamun tormenting Bayek is just a hallucination triggered by the psychological overstimulation of taking the life of someone who was responsible for killing his son. This is why it's even more disturbing when Bayek beats medunamun with the apple of eden until his face is completely destroyed. Think about it, if medunamun was already dead, Bayek hallucinated that conversation, and it led him to scream while he bludgeons a dead corpse with a metal orb. Pretty messed up.

The whole of AC Origins shows the most extreme version of what I mean by the title, and I for one like it, because it gives a more realistic version of what men and women dedicated to murder would actually speak and act like. The life they lead takes its toll, and more likely, they are driven to choose this life from trauma that happened prior to joining the brotherhood.

Assassin's Creed Origins is a 2017 action role-playing video game developed by Ubisoft Montreal and published by Ubisoft. It is the tenth major installment in the Assassin's Creed series, following 2015's Assassin's Creed Syndicate.
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