Yuzu March Graphical & UI Updates (2023 to June 2023) (NEW) (Yuzu Emulator) (Yuzu Game Updates)
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TIMESTAMPS:
00:00 - Intro
00:04 - STORY OF SEASONS: A WONDERFUL LIFE (Before & After)
00:14 - XENOBLADE CHRONICLES 2 (Before & After)
00:32 - XENOBLADE CHRONICLES: DEFINITIVE EDITION (Before & After)
00:41 - YUZU UI (Before & After)
00:50 - Outro
MORE INFORMATION ON EACH GAME:
Story Of Seasons: A Wonderful Life
Users reported interesting colour banding on STORY OF SEASONS: A Wonderful Life. Maide dug deep into the issue, and identified the culprit in S8_UINT colour formats, like D32_FLOAT_S8_UINT and S8_UINT_D24_UNORM. With some trial and error, and some big help from the great bylaws (from the Skyline emulator), Maide managed to sort out the issues, providing accurate colour rendering without breaking other games.
Xenoblade Chronicles 2 & Definitive Edition
The other long-standing issue affecting the Xenoblade trilogy (well, Definitive Edition and 2 at least) has been plaguing yuzu since the legendary Texture Cache Rewrite. It was the random “rainbow mode” that could happen anytime during gameplay, or in a specific late-game cutscene in Xenoblade Chronicles 2 that I won’t spoil for new players. If you played it in yuzu, you know which one. It makes you wonder if you’re in Rapture. Another observed problem was excessive lighting making the whole scene unreadable (especially at night with an HDR display, not a pleasant sudden flashbang).
YUZU UI
Some issues are so elusive that they go unnoticed for years. Some issues are so complex that they require a deep understanding of all the layers involved to find the right solution. They frustrate many developers who give up, hoping someone else will have better luck. And some issues are just plain silly. Like when a game crashes because the default user profile is damaged. german77 found a simple fix for crashes in dozens of games: setting the default profile picture to a real 32x32 resolution instead of 0x0. That’s it. Continuing to work on UI improvements, german77 also moved the last audio setting Mute audio when in background to the Audio section, where it belongs. No more wandering around in General for this option.
Input Improvements
Not satisfied with the mouse and keyboard experience when playing Metroid Prime Remastered, german77 set the default mouse sensitivity to 50% and removed the smoothing filter, improving the performance on high DPI gaming mice after getting valuable feedback from Metroid fans. He also lowered the motion threshold, clamped the rotation speed, and accumulated all input until delivery, which fixed the delay and choppiness of the previous implementation.
Audio Fixes
Maide managed to spot a bug in how the reverb pre-delay line was being read, causing problems in the output. Solving it by correctly reading via input instead of output gives games like New Super Mario Bros. U Deluxe proper audio. Now you can enjoy Mario’s voice without any echo. Mama mia! bylaws has been digging deep into audio synchronization, improving the codebase here and there, and managing to avoid stalls by linking the guest sample tracking to the host. This change caused some regressions, as some games are very sensitive to audio scheduling requirements. Users reported popping sounds after the merge, so bylaws improved the situation by adding a constant 15 ms of latency to the sample count reporting.
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