Zelda Animation - Part 1/? - Walk Cycle
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Published on ● Video Link: https://www.youtube.com/watch?v=01PsvMdVLP0
This is officially my first character animation in which I've tried to make it look at least somewhat good. I used HumanIK for the control rig, in addition to a few bones I added myself (see my Zelda Rigging playlist).
I don't show it in the video, but I unparent Zelda from the translated locator afterwards, then bake the animation to the bones, and remove static channels. Why? I'm a game developer. What could this model possibly be used for...
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Tags:
Zelda
Skyward
Sword
autodesk
maya
3d
model
hd
animation
walk
run
cycle
mocap
wing
ceremony
anime
main
theme
symphony
of
the
goddesses
3D Modeling (Profession)
Autodesk Maya (Software)