Divine Zelda Modeling - Part 8/15 - Sandals

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Published on ● Video Link: https://www.youtube.com/watch?v=HAyHOx-1lJw



Duration: 10:26
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I decided to use curves and NURBS loft to poly to create Zelda's sandals / lattice boot type footwear. This is one of the few times I've used different layer colors, I think it made it easier to see what was going on with the shape of the sandals. I couldn't quite get my head around how the sandal wrapped around her foot, but in the end I was satisfied with the result. Music is the Wind Waker Movement from Symphony of the Goddesses




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Tags:
Zelda
Skyward
Sword
Autodesk
Maya
3d
model
animation
sandals
boots
footwear
shoes
feet
lattice
polygon
modeling
nurbs
curve
network