Divine Zelda Modeling - Part 7/15 - Bracelets
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Published on ● Video Link: https://www.youtube.com/watch?v=uiU0z86i1a4
In this video I go about creating Zelda's bracelets. I start in Photoshop creating a 2D image that I can model from, then bring it into Maya and create the bracelet from there. I model it flat with polygons, adding extra edges to allow for deformation, then use the Wire Tool to bend the bracelet. The bands are thinner than in Skyward Sword, but I like how it turned out. The music is two version of Gerudo Valley, the first from Symphony of the Goddesses (I went to see them live, highly recommend it), and the second is from Hyrule Orchestra.
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Tags:
Zelda
Skyward
Sword
goddess
robes
hylia
bracelets
fashion
accessories
video
games
animation
3d
model
2d
texture
adobe
photoshop
autodesk
maya
polygon
character
modeling