Zelda Rigging - Part 5/5 - Eyes and Facial Expressions

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Published on ● Video Link: https://www.youtube.com/watch?v=z2WDFnf1i4M



Duration: 8:09
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In this video I set up the bone structure for Zelda's eyes and eyebrows, as well as create all the attributes and set driven keys to drive her facial expressions. I'm satisfied with the result, since it was my first time rigging a face, and she can display a fairly wide range of emotion. I don't think it'd be able to handle lip syncing, but her emotions come through very clearly.




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Tags:
Zelda
Skyward
Sword
character
animation
autodesk
maya
3d
model
modeling
rigging
wing
ceremony
costume
set
driven
keys
interpolation
bone
based
rig
happy
sad
angry
smiling
frowning
mouth
teeth
humanik



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