Zelda Rigging - Part 3/5 - Mouth Bones and Skinning

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This is the first time I've rigged a face in any form, whether blend shape key (or whatever they're called) or bone based. I chose to rig Zelda's face with bones because shape keys are too mainstream ;) Actually, I wanted to make it so that I could... well I'm not sure if I'm going to say yet. Anyways, I've never seen or read a tutorial on how to rig a face with bones, so I know there's going to be some pro out there facepalming as I struggle through this, and to that person I apologize :)







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Zelda
Skyward
Sword
face
rig
blend
shape
keys
set
driven
skull
autodesk
maya
3d
model
character
animation
facial
rigging
mouth
lips
teeth
speed
modeling