Zelda Rigging - Part 1/5 - Skeleton Creation and Weight Painting

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Published on ● Video Link: https://www.youtube.com/watch?v=ZlZO-fYKTms



Duration: 4:26
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In this video I create the HumanIK skeleton for Zelda (ahhhh, the fact that Maya has HumanIK makes rigging and animation so much easier). The face and hair will be rigged in a later episode.







Tags:
autodesk
maya
humanik
skeleton
smooth
bind
skin
rigging
weight
painting
3d
model
animation
fk
ik
biped
animated
poses
zelda
skyward
sword
wing
ceremony
costume
textured