Divine Zelda Modeling - Part 4/15 - Fixing Proportions and Attaching Arms
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Published on ● Video Link: https://www.youtube.com/watch?v=n1U4yJcJyqI
After getting a screenshot of Zelda from head to...heel, I noticed that my model was quite...disproportional. In this video I fix that, and also attach Zelda's arms to her body.
Other Videos By LegendOfLinq
Tags:
Zelda
Skyward
Sword
autodesk
maya
3d
model
speed
modeling
hylia
her
grace
goddess
dress
spirit
maiden
head
ears
anime
face
edge
loops
big
image
plane
adjustment
Shane
Beck
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