Zelda: Twilight Princess [GC] (Commentary) #044, Arbiter's Grounds: The Spinner

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This is video #044 in my playthrough of The Legend of Zelda: Twilight Princess for the GameCube. This video contains commentary. To view the non-commentary version, click here: https://youtu.be/a2aW07EM0UM

The Legend of Zelda: Twilight Princess [GC] No-Commentary Playlist: https://www.youtube.com/playlist?list=PLIZ8kn0xML25Xp9P861aCN4X4Xt1aR9lL

The Legend of Zelda: Twilight Princess [GC] Commentary Playlist: https://www.youtube.com/playlist?list=PLIZ8kn0xML25q0Yw9GPo0cHX793-awnt9

Previously, Link began exploring the game's fourth dungeon, the Arbiter's Grounds. In the eastern chambers, he defeated the first three Poes. The last Poe is in the western chambers.

After returning to the central chamber, Link heads through the door to the west (time 1:59). He previously moved the crate aside to create a shortcut. Now, he moves it into place so that he can lift the chandelier with the chain. At the low square below the chandelier, he waits for the chandelier to descend so he can go west.

Link continues west (time 3:29). Here, he will find a Stalfos Knight. A successful Helm Splitter will make it collapse, and then Link can defeat it with a Bomb. Also, a Bomb Arrow will defeat it when it is upright.

In the western alcove, a chest contains 5 Bombs (time 4:30). Also, a chest contains 5 Bombs in the northeastern alcove (time 4:54).

Link goes through the southern door (time 5:13). Upstairs, he will find a group of torches in front of a statue. Here, he must light the northern torch and the southeast torch. This slides open a wall to the east.

Link continues east (time 5:52). He will find his fourth Poe here. Like the last Poe in the Forest Temple in Ocarina of Time, it will split into four. The four forms will circle around Link. After they stop circling, the real one will change color before they attack. Link must attack it when it reveals itself.

At the end of the battle, Link acquires Poe's Soul #41 (time 6:56). The final torch light leaves the Poe's lantern.

Link departs to the north (time 7:37). He is in the room with the chandelier. South of the chandelier on the first floor, he finds a chest containing a Red Rupee, worth 20 R (time 7:52).

Link returns east to the central chamber (time 8:19). The last torch is lit, and the gate leading north opens.

He heads north (time 9:02). Not much to do here at the moment.

Link goes through the eastern door (time 9:42). He finds himself at the top level of a corkscrew elevator. On the elevator platform below, turning the control clockwise raises the elevator, while turning the control counterclockwise lowers the elevator.

Two notches up, Link will find a chest containing a Small Key on level B1 (time 10:49). It is reachable through the western side corridor.

At the bottom level, Link heads south through the locked door on B2 (time 12:35). In this long eastern hall, look out for invisible Undead Rats. There are spikes that pop up from specific holes. Also, be careful of a Redead/Gibdos in the southwest corner.

In the southeast corner, Link must pull open the sliding door (time 14:33). Afterwards, he must go around and dash through. In the southern corridor, look out for traps and scarabs.

In the southwest, a pot contains Ooccoo (time 15:49). Finally!

Link takes the doorway leading north in the southwest (time 16:31). Be careful of the rotating spike trap in the south. In the middle of the room, Link must beat up three Stalfos. Defeating all three Stalfos opens up the southeast gate (time 17:33). Look out for tons of scarabs in the eastern sand pit.

On the northern side of the room, Link exits north (time 20:29). Here, he finds a sword tied up in the middle of the room. When he cuts the rope with his sword, the sword lifts into the air!

It is time to fight the miniboss, the Undead Prisoner (time 21:28). In the first stage, the monster is undead. Link must enter wolf form and use his Senses. Evade its blow and then attack before it recovers.

Then, it will become visible and fly around the room. Now, Link must return to normal form and hit it with a well-aimed arrow. The Undead Prisoner will then fly rapidly around Link. Link can now lock on and hit it with an arrow or the sword. When it is stunned, he can rain blows upon it. When the Undead Prisoner is dead, the lights come up, and the gates open.

In the north, Link finds the dungeon's treasure, the Spinner (time 23:28). This interesting treasure will let him move on wall rails. It will also let him dash across sand until he loses momentum. Pressing A while riding it will attack nearby enemies. While he is riding a wall rail, pressing A will let him jump and maybe reach a nearby rail. Link can get practical experience on it right away by riding back to the room entrance.

Link exits south (time 24:20). The nearby rails to the west will let him reach the western door.

Link exits west (time 24:55). He will explore this Spinner playground next time.

Thanks for watching!




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Tags:
Nintendo
GameCube
Wii
Legend of Zelda
Zelda
Twilight Princess
Koji Kondo
Shigeru Miyamoto
Link
Ganon
gaming
video game
playthrough
walkthrough
Midna
Undead Prisoner
#044



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