Zero Engine (Fresh Start)

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Published on ● Video Link: https://www.youtube.com/watch?v=uOKVRxGiALQ



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Duration: 2:04
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All IPs belong to Capcom. No infringement intended. Done for learning purposes. No money made(if you see an ad, Capcom claimed a copyright on the music which is fine).

Decided to start from scratch. Didn't look at any old code of mine at all as I wanted to use my techniques I had learned since taking a break for a few years.

What is interesting about this release is a use of shaders. The entire background has color manipulation and "shimmering" very similar to the Crystal Snail stage in Mega Man X2. I really like how it turned out.

Other things that are a bit different is a horizontal health bar, air dashing, X2 style Zero combo(when you have to fight him in X2), and a completely changed system for the player.

The old system was one player object with a HUGE amount of code that ran as a state manager. It worked and worked well, but I wanted to try my new methods.

There is a parent player object to handle "global" code, but each action is actually a separate object/instance. This cuts the code WAY down as I down have to do redundancy to make sure sprrites are correct, speed is correct, etc. If I need to change code, I simply open up the object and go at it without having to dig through 1000+ lines of code.

Anyway, hope you enjoy!







Tags:
megaman
mmx
zero
zero engine
0 engine
megaman zero
rockman x
fangame
game maker
engine
platformer
2d
retro
snes
16bit
crystalsnail
crystal snail



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Mega Man X2 Statistics For Mplode

There are 723 views in 2 videos for Mega Man X2. His channel published less than an hour of Mega Man X2 content, making up less than 0.08% of the total overall content on Mplode's YouTube channel.