Zero Engine (Fresh Start)
All IPs belong to Capcom. No infringement intended. Done for learning purposes. No money made(if you see an ad, Capcom claimed a copyright on the music which is fine).
Decided to start from scratch. Didn't look at any old code of mine at all as I wanted to use my techniques I had learned since taking a break for a few years.
What is interesting about this release is a use of shaders. The entire background has color manipulation and "shimmering" very similar to the Crystal Snail stage in Mega Man X2. I really like how it turned out.
Other things that are a bit different is a horizontal health bar, air dashing, X2 style Zero combo(when you have to fight him in X2), and a completely changed system for the player.
The old system was one player object with a HUGE amount of code that ran as a state manager. It worked and worked well, but I wanted to try my new methods.
There is a parent player object to handle "global" code, but each action is actually a separate object/instance. This cuts the code WAY down as I down have to do redundancy to make sure sprrites are correct, speed is correct, etc. If I need to change code, I simply open up the object and go at it without having to dig through 1000+ lines of code.
Anyway, hope you enjoy!
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