101. | [D1_01] Falko Bocker - China vs The West - Dev.Play 2019 | 1 | |
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102. | [D2_10] Guillaume Verlinden & Daniel Nay - Zombieland:From Opportunity To Launch In Less Than A Year | 1 | |
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103. | [D1_08] Adrian Calinescu - Azure For Game Developers | 1 | |
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104. | Public Workshop - How To Become Rich And Famous Working In The Game Industry | 1 | Guide |
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105. | Dawid Kurowski - Creating Effective Video Trailers In Reference To Marketing Strategy | 1 | Preview |
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106. | [D1_13] Leanne Lombe - Forging Your Path: Standing Out From The Crowd | 1 | |
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107. | Daniel Cipu - The Evolution Of Gameplay Programming | 1 | |
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108. | [12-04] Grzegorz Mazur - Going Multiplatform With Unity - Dev.Play 2018 | 1 | |
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109. | [D1_04] Felix Velimir Pop - Subscription Systems In F2P Games | 1 | |
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110. | [D1_04] Ionut Codreanu - Prod + Test = Love | 1 | |
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111. | Panel: Education For Game Development | 1 | |
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112. | [12-05] Liz Mercuri - Enhancing Your Artist Workflows With Unity - Dev.Play 2018 | 1 | |
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113. | Constantine Ramenskiy - Game Operation & Transition: Hints & Tips - Dev.Play 2017 | 1 | |
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114. | [13-02] Panel: Women In Games - The Walls We Build Ourselves | 1 | |
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115. | Alex Nucu - Four Things I’ve Learned From Video Games - Dev.Play 2017 | 1 | |
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116. | [D2_04] Shawn Foust - Building A Design Oriented Company | 3 | |
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117. | Josza Szabolcs - The Reality of The Adoption Rates of VR - Dev.Play 2017 | 1 | |
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118. | Dev.Play 2024 - Indie Festival Platfomer & Puzzle - Day 1 | 2 | |
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119. | Fernando Vasconez - ToonsTV - How Video Retained Users And Increased Revenue | 1 | |
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120. | [D2_03] Dev.Play 2021 - Indie Festival, powered by Unreal Engine - Part 3 | 1 | |
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121. | Shirley Lin - Current Game Industry in China: The Next Gen Pan-Entertainment - Dev.Play 2017 | 1 | |
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122. | [D1_03] Gwen Foster - Personalized Pitches | 2 | |
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123. | Radu Rovin & Valentin Simion - 7 Games Design Mistakes We Made So That You Don't Have To | 2 | |
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124. | [23-02] Workshop: Negotiating & Structuring Deals with Publishers (developed by BRD) | 2 | |
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125. | Catalin Butnariu - Opening Speech | 2 | |
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126. | [D1_07] Panel: Game Dev Investments In Eastern Europe - Dev.Play 2019 | 2 | |
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127. | [11-09] Bartosz Lewandowski - Ultimate Survival Guide to Outsourcing Your Work - Dev.Play 2018 | 2 | Guide |
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128. | [D2_04] Tamara Popovic - The Human Side Of System Design - Dev.Play 2019 | 2 | |
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129. | [D2_01] Keynote:
Alexandru Rais - Balancing PVP In Ghost Recon Breakpoint - Dev.Play 2019 | 2 | | Ghost Recon Breakpoint
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130. | [D1_08] James Gallagher - How to Get Serious About Player Feedback | 2 | Guide |
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131. | Patryk Greszczuk - Even Storyless Games Have Some Stories To Tell - Dev.Play 2017 | 2 | |
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132. | [22-04] Iulian Stefanescu & Martin Kadinov - Modern Combat 5 & ESL: A Tale of Mobile Esports | 2 | | Modern Combat 5: Blackout
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133. | [D1_05] Jay Uppal - The Importance Of Diversity Equity Inclusion In The Games Industry | 2 | |
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134. | [12-07] Franziska Zeiner - The Personal Is Political - Dev.Play 2018 | 2 | |
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135. | [D1_02] Christopher Wulf - The Value of Showcasing | 2 | Show |
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136. | [D1_08] Roundtable: Investing In Video Games In Romania - Dev.Play 2019 | 2 | |
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137. | [D2_09] Radu Cristea - Robust AI For Fast Action Games - Dev.Play 2019 | 2 | |
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138. | [11-08] Cvetan Rusimov - Hacking The Human Brain: Irrational Thinking - Dev.Play 2018 | 2 | |
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139. | [D2_02] Nordic Game Discovery Contest - Dev.Play 2019 | 2 | |
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140. | Lloyd Tullues - Turning People into Robots - Dev.Play 2017 | 2 | |
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141. | Gabriel Stancu - Where Good Ideas Come From | 3 | |
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142. | Dev.Play 2019 - After Movie | 3 | |
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143. | [13-01] Student Workshop - 8 Things I Wish I Knew as a young Game Developer | 3 | |
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144. | [11-04] Tom Giardino - How Your Game Can Make the Most of New Tools on Steam - Dev.Play 2018 | 3 | |
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145. | [D1_09] Vlad Muscalu - Mobile Games are BAD | 3 | |
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146. | [12-02] Aleksander Kauch - AI in Video Games - Dev.Play 2018 | 3 | |
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147. | Yoeri Staal - An Eye for AI - Dev.Play 2017 | 3 | |
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148. | [11-07] Chris Wilson - Generating Global Buzz - Dev.Play 2018 | 3 | |
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149. | Daniel Flamaropol - Indie Game Architecture: Mindset, Design And Common Mistakes - Dev.Play 2017 | 3 | |
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150. | Ivan Trancik - Launching Steam & Mobile Games Successfully - Dev.Play 2017 | 3 | |
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151. | Panel: Running A Game Business In Romania | 3 | |
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152. | Radu Ziemba - Your Game is Not Amazing If Nobody Sees It - Dev.Play 2017 | 3 | |
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153. | [D1_00] Catalin Butnariu - Welcome to Dev.Play 2020 | 3 | |
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154. | [D1_03] Cyril Barrow - 20 Tips To Avoid Surprises At Soft-Launch - Dev.Play 2019 | 3 | |
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155. | Panel: The Eastern European Games Development Industry - Dev.Play 2017 | 3 | |
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156. | [D2_11] Ruxandra Nicolescu - Becoming A Legend On Nintendo Switch - Dev.Play 2019 | 3 | | The Legend of Zelda: Breath of the Wild
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157. | Mihai Pohontu - The 1337 Playbook How Romania's Gamedevs Will Win The Future | 3 | |
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158. | [21-07] Alina Banuleasa - The State of UX In Game Development | 4 | |
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159. | [12-01] Joseph Azzam - The Future is Unreal - Dev.Play 2018 | 4 | |
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160. | [D1_10] Panel: Women in Games - Dev.Play 2019 | 4 | |
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161. | [D1_07] Krzysztof Pachulski - Rapid Tool Creation With Blueprints And Python In UE5 | 4 | |
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162. | Dev.Play 2024 - Indie Festival Strategy & Tactics - Day 1 | 4 | |
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163. | [D2_07] Rares Tujan - The Life Of A 3D Artist: You’re Gonna Have A Bad Time, In A Good Way | 4 | |
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164. | [12-08] Elena Dragu - Designing Content for Women - Dev.Play 2018 | 4 | |
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165. | [D1_07] Liviu Totolici & Andreea Mindroiu - Ubisoft's Snowdrop Engine - Empowering Content Creators | 4 | |
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166. | [D1_02] Rares Cinteza - Building Bear And Breakfast A Healthy Post Mortem | 6 | |
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167. | Maria Negruta & Alexandra Dragulin - Monetization During Game Evolution | 4 | |
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168. | [D1_09] Mariela Tzvetanova - Biz Dev Steps For Highly Effective M&A | 4 | |
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169. | Bozhidar (Bave) Grozdanov - Design Tools And Best Practices - Dev.Play 2017 | 4 | |
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170. | Dev.Play 2024 - Indie Festival Platfomer & Puzzle - Day 2 | 5 | |
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171. | MIHAI POHONTU - 101 Concepts For Games Innovation - Dev.Play 2017 | 5 | |
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172. | Adrian Djura - Building Your Game Dev Studio From Scratch - Dev.Play 2017 | 5 | |
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173. | [11-03] Keynote Session, by Rami Ismail - Dev.Play 2018 | 5 | |
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174. | Dev.Play 2023 Indie Festival - Day 3 | 5 | |
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175. | Keynote: Travis Boatman - Navigating the Golden Age of Gaming - Dev.Play 2017 | 6 | |
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176. | [D1_01] Liviu Boar - Transylvania via Crowdfunding | 6 | |
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177. | Liviu Boar - Kickstarting an Adventure | 6 | |
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178. | Stefan Marinescu - Acknowledge Your Flaws, Turn Them Into Strenghts - Dev.Play 2017 | 6 | |
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179. | [21-03] Fireside Chat: Creativity & Art Expression Through Games vs Other Mediums | 6 | |
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180. | [Dev.Play 2024] - After Movie | 7 | |
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181. | [21-02] Victor Dosev - Design of Historical Games | 7 | |
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182. | Diana Vasilescu - Small Tricks from Big Players - Dev.Play 2017 | 7 | |
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183. | [D1_08] Callum Underwood - All About The Money: How The Funding Process Works | 7 | |
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184. | Tanja Evdokimenko - What HR-Manager A Game Dev Studio Needs - Dev.Play 2017 | 7 | |
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185. | Nicolae Georgescu - How To Handle Security In Your Game. Multiplayer Included | 8 | Guide |
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186. | Dev.Play 2022 - After Movie | 8 | |
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187. | [11-11] Roy Shtoyer - Why Go Hyper? - Dev.Play 2018 | 8 | |
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188. | Dev Play 2018 - After Movie (official) | 8 | |
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189. | [D1_06] Maxime Jagu - Is It Too Late To Join The Hypercasual Party? | 9 | |
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190. | Mihai Gosa - How We Won Gamedev By Rolling Our Own Tech | 10 | | Door Kickers
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191. | [D1_03] Dariusz Wais - Not Only Cyberpunk: The Rise of Polish Gamedev | 11 | |
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192. | [21-05] Adrian Cruceanu - The Art of Pixels: A Modern Take on a Retro Limitation | 11 | |
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193. | Dev.Play 2022 Indie Festival - Day 2 | 11 | | Neverwinter
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194. | Dev.Play 2021 Indie Festival | 12 | |
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195. | [22-03] Nick Berbece - Move, or Die... | 13 | |
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196. | Dev.Play 2022 Indie Festival - Day 1 | 13 | |
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197. | [22-06] Adrian Zaharia - Eternium: Growing a F2P Mobile Game to 15M Downloads as a Small Indie Team | 14 | |
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198. | Dev.Play 2022 Indie Festival - Day 2 | 15 | |
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199. | Dev.Play 2017 - After-movie (official) | 17 | |
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200. | [D2_08] Warren Spector - Get Back In That Box: Creativity And Innovation Within Constraints | 17 | |
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