101. | WAITing for BASIC on the Commodore 64 | 174 | |
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102. | Commodore 64 REU (RAM Expansion Unit) & SID Random Numbers | 172 | |
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103. | Playing a 42.5 Year-Old New Old Stock PET Personal Computer Game | 171 | |
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104. | Vintage Computer Festival Midwest VCFMW 2022 - VCFMW17 | 169 | |
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105. | Newly Found 40+ Year-Old VIC-20 Easter Eggs by Commodore Programmer Andy Finkel | 169 | |
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106. | My First Paid Game Dev: Code Walkthrough of Frogs And Flies on the Commodore 64 | 168 | Walkthrough | Frogs and Flies
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107. | TheC64 "Maxi" Firmware Update v1.5.2: Joystick Swapping & REU support | 168 | Vlog |
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108. | Speed Cart 64: Slow Down Your Commodore 64, Sometimes | 168 | |
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109. | CHEVY TECH on C64, Apple II, and IBM PC-compatible, 1985-1988 | 165 | |
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110. | Best Ever VIC-20 Cart? Penultimate+2 | 165 | |
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111. | Tiny Text Adventure: From ZX81 to VIC-20 to Ultimate 64 | 162 | |
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112. | How Animated Commodore 64 Disk Directories Work | 161 | |
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113. | Glitch World In Commodore 64 Ninja | 161 | |
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114. | Size Optimizing Tricks in 10 PRINT Orthogonal for Commodore 64 | 160 | |
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115. | NEW Commodore 64 Easter Egg Hidden On Vinyl, Also: TCB Revealed | 159 | |
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116. | Atari 2600(+) Games for Christmas 1983/2023: Chosen by my Kids | 157 | |
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117. | Commodore 64 Game Programming: Keeping Score With Binary Coded Decimal | 156 | Tutorial |
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118. | Joysticks In The Form of Trackballs: The Wico Command Control and the Roklan Un-Roller Controller | 155 | |
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119. | VTech PreComputer 1000: BASIC, Typing, Quiz Games - Just a Toy? | 155 | |
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120. | Commodore 64 BASIC: THEN IF Optimization and Benchmarking | 154 | |
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121. | Commodore Breadbin Case Variations: C64, VIC-20, C16 | 153 | |
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122. | Nox Archaist: The ULTIMAte 8-Bit RPG for the Apple II? | 153 | | Nox Archaist
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123. | Exploring Marz: C-64 6510 Assembly Minigame Code Walkthrough | 151 | Walkthrough |
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124. | "Programming Pitfall Harry" C64 Booklet - BASIC & Machine Language Code Analysis | 151 | |
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125. | An Amiga Hiding in a Tower of Power: Commodore CDTV in a 1990s Hi-Fi Stack | 149 | |
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126. | C128 BASIC Hack: Playing Digital Samples | 149 | |
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127. | Printing Binary in BASIC and Assembly on Commodore 64 | 148 | |
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128. | One-Line PET Emulator for Commodore 64 | 146 | |
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129. | A-Z Of Commodore 64 Hidden Gems - The Numbers - Unofficial! | 145 | |
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130. | Commodore 128 Secrets, Bugs, and Easter Eggs | 143 | |
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131. | A PETSCII Message from "Hooked On A Feeling" Blue Swede Singer Björn Skifs Decoded on Commodore 64 | 143 | |
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132. | Commodore VIC-20 Games Made With Turbo Rascal by HEWCO | 141 | |
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133. | Displaying Commodore 64 Graphics in BASIC and Assembly (Featuring: Art by Groo Tube) | 140 | |
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134. | What's a Leap Year? Calculating on Commodore 64 | 140 | |
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135. | Commodore 64 Game on Vinyl: "We Are Stardust" | 138 | |
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136. | Commodore-Inspired Vinyl Records and Compact Discs | 137 | |
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137. | How To Use a 6502 Machine Language Monitor: TEDMON in the Commodore Plus/4 | 135 | Tutorial |
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138. | Commodore 64 and 128 TIME: Exploration of TI and TI$ | 135 | |
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139. | Vintage Computer Festival Midwest 14 - Video Montage Tour | 135 | |
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140. | Top 50 Things I Saw/Got at VCFMW 19 (2024) | 134 | |
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141. | Jim Butterfield's Machine Language for the Commodore 64, 128.. Revised | 133 | |
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142. | Steve Jackson: My Favourite Game Designer(s) | 133 | |
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143. | TI-99/4A Cassette Fun: TI BASIC Tutorials and Games | 131 | Tutorial |
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144. | Robotron: 2084 One-Bit Fix and Many Other Thoughts | 129 | | Robotron: 2084
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145. | Commodore PC 50-II: IBM PC-Compatible | 128 | |
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146. | Found: "Lost" 1979 Stealth Game: Manbiki Shounen / Shoplifting Boy - Commodore PET (Japan) | 127 | |
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147. | 8-Bit Handouts: Channel Donations | 127 | |
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148. | MASTEROM 64: Rediscovered 1987 Commodore 64 KERNAL Replacement | 126 | |
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149. | Commodore 64 BASIC: All 32 Errors! | 126 | |
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150. | Adding Hex Support To C64 BASIC | 124 | |
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151. | Dumping (And Playing) LeMans Ultimax Cartridge on the Commodore 64 | 123 | |
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152. | Super Snapshot Substitutes: EasyFlash 3 and SNAPPY2020 | 122 | |
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153. | Penultimate+2 2024 Refresh: More Games, Prog. Aid, wAx, Waterloo BASIC for VIC-20 | 122 | |
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154. | VIC-20 Super Expander: Programming Challenge | 122 | |
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155. | I Am The C-64: Tutorial Series, Volumes 1-3 | 118 | Tutorial |
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156. | About Commodore 64 BASIC Abbreviations | 118 | |
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157. | Commodore 64 SID Oscillator Behaviour (Especially Noise) | 117 | |
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158. | Realms of Quest V: The Biggest VIC-20 Game Ever? | 116 | |
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159. | TRS-80 (1983-1987) Collection and Easter Eggs #SepTandy | 116 | |
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160. | 4-Byte Commodore 64 Demo and Follow-up on 10 PRINT Orthogonal [32 bytes] | 109 | |
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161. | IBM PCjr Easter Egg: Keyboard Adventure #DOScember IBM PC Junior | 108 | |
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162. | RAM Scan 64 - Early 1980s Glitch Art Code? | 107 | |
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163. | 39+ Year-Old Commodore 64 Easter Eggs Found! | 106 | |
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164. | Loading, Playing, Dev Info on Emu's Massive Hunt: Brand New VIC-20 Game 2024 #metroidvania #8bit | 103 | | Windmills
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165. | C64 to PET Cross-Development: Smooth Scrolling Wedding Banner | 103 | |
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166. | Even More Commodore 64 BASIC Optimizations | 102 | |
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167. | 8-Bit Book Club: "Programming The Commodore 64: The Definitive Guide" by Raeto Collin West | 101 | Guide |
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168. | Commodore 64 Programming Joystick-Controlled Sprites in Assembly PART TWO | 100 | |
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169. | VIC-20 Penultimate+2: Programming, Games, Utilities, RAM Expansion and More | 99 | |
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170. | The Commodore 64 Assembler With A Deliberate Bug: Zeus64 | 99 | |
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171. | Jim Butterfield's 1986 Computer Diary - Commodore Reference Diary | 98 | |
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172. | Porting Dungeon from Commodore PET to C64 | 96 | |
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173. | Making a C64 Cartridge Dump RUNable, Fixing a 42-Year-Old Typo? LeMans Part 2 | 95 | |
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174. | Star Trek Technobabble: Commodore 64 Speaks | 94 | |
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175. | Project Creators Talk at VCFMW 2022: Meatloaf, Amiga Video, 8-Bit Guy, Giant SX-64 | 93 | |
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176. | This Game Cheats? Hal Labs' LeMans for Commodore 64 (Part 3) | 93 | |
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177. | 8-Bit Book Club: Tool Kit: BASIC and Kernal by COMPUTE! for Commodore 64 and VIC-20 | 91 | |
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178. | Fixing Frantic Freddie: Commodore 64 Bugs, Minus World | 89 | | Frantic Freddie
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179. | 8-Bit Book Club: Mapping the Commodore 64 | 87 | |
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180. | 8-Bit Era Electronic Arts Logo Easter Egg Hunt 1983-1992: Commodore 64, Amiga, and more | 86 | Vlog |
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181. | Hex to ASCII Conversion: Lance A. Leventhal's "6502 Assembly Language Programming" | 84 | |
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182. | Running a Local Retro Computer Club? What We're Doing | 81 | |
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183. | I Am The C-64: Advanced Tutorial Series, Volumes 4-6 | 80 | Tutorial |
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184. | Adding Command Line-esque Parameters to C64 and C128 Programs | 78 | |
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185. | Join the Commodore 128 Escape Club | 78 | |
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186. | Neutron - New Commodore 64 SHMUP on NTSC C128D | 77 | |
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187. | 43-Year-Old INPUT Bug Fixed: From C64 to VIC-20 | 77 | |
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188. | Soft-Patching C64 ROMs for Benchmark BASIC: 6510 Assembly Code Walkthrough | 77 | |
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189. | Sprite Expand Bug in Defender for C64 by AtariSoft | 70 | | Defender
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190. | 8-Bit Book Club: The Complete Commodore Inner Space Anthology | 65 | Vlog |
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191. | Book Club: Intro to 6510 Machine Language from Chapter 7 of Programming the C64 | 60 | |
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192. | Using Commodore 64 BASIC SYS Parameters in Machine Language | 56 | |
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193. | Debugging C128 BASIC with TRON, TRAP, and More | 52 | |
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194. | Classroom Commodore 64 Enclosure and C128D | 51 | |
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195. | C-64 Auto Player #2 | 40 | |
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196. | Vintage Computer Festival Midwest Project Interviews | 36 | |
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197. | A Procedurally Generated Christmas Song - Commodore 64 Sings #shorts #retro #8bit | 27 | |
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198. | How to Determine Commodore 64 KERNAL Version #c64 #8bit #shorts | 17 | |
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199. | Trying to LOAD Sky Travel Floppy Disk on the Commodore 64 #c64 | 14 | |
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200. | Commodore 64 Christmas #8bit #retrogaming #retro #c64 #shorts | 13 | |
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