101. | "Programming Pitfall Harry" C64 Booklet - BASIC & Machine Language Code Analysis | 23,390 | |
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102. | TheC64 "Maxi" Firmware Update v1.5.2: Joystick Swapping & REU support | 22,886 | Vlog |
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103. | A Very Commodore 64 Christmas Special | 22,821 | |
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104. | Microsoft BASIC-80 In Secret? VTech's PreBASIC | 22,635 | |
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105. | 4-Byte Commodore 64 Demo and Follow-up on 10 PRINT Orthogonal [32 bytes] | 22,350 | |
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106. | Playing a 42.5 Year-Old New Old Stock PET Personal Computer Game | 22,316 | |
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107. | C64 Uridium = NES The Last Starfighter? | 22,067 | |
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108. | TI-99/4A: 40th Birthday (Party?) | 21,947 | |
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109. | WAITing for BASIC on the Commodore 64 | 21,863 | |
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110. | Worst 8-Bit Book Club Book Ever? The Black Book of C-128 | 21,291 | |
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111. | Optimizing With Integers in Commodore 64 BASIC? | 21,232 | |
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112. | Software on Cassette Tape in USA and Canada - Apple, TRS-80, Atari, PET to Commodore 64 | 21,022 | |
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113. | Dumping (And Playing) LeMans Ultimax Cartridge on the Commodore 64 | 20,814 | |
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114. | 8-Bit Book Club: Mapping the Commodore 64 | 20,495 | |
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115. | Commodore 64 is Boss: Datassette Motor and Location $01 | 20,456 | |
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116. | Viewing the 2024 Solar Eclipse with Commodore 64's 1984 Sky Travel | 20,163 | |
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117. | Commodore 64 SID Oscillator Behaviour (Especially Noise) | 20,127 | |
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118. | A-Z Of Commodore 64 Hidden Gems - The Numbers - Unofficial! | 20,094 | |
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119. | Printing Binary in BASIC and Assembly on Commodore 64 | 19,915 | |
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120. | About Commodore 64 BASIC Abbreviations | 19,657 | |
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121. | Fixing a Bug in Rodnay Zaks' "Programming the 6502" | 19,652 | |
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122. | Commodore 64 and 128 TIME: Exploration of TI and TI$ | 19,432 | |
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123. | Commodore 64 Game on Vinyl: "We Are Stardust" | 19,357 | |
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124. | Adding Hex Support To C64 BASIC | 19,297 | |
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125. | LOAD"*",9 : Beyond Device 8 on Commodore 64 | 19,220 | |
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126. | Speed Cart 64: Slow Down Your Commodore 64, Sometimes | 18,929 | |
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127. | One Giant Pixel? Exploring $D020 and VIC-II/6510 Timing | 18,757 | |
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128. | RAM Scan 64 - Early 1980s Glitch Art Code? | 18,709 | |
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129. | Re-typing My 1983 Game Programming Inspiration | 18,612 | |
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130. | Vintage Computer Festival Midwest VCFMW 2022 - VCFMW17 | 18,466 | |
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131. | TI-99/4A Cassette Fun: TI BASIC Tutorials and Games | 18,451 | Tutorial |
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132. | Making Five-A-Side Soccer for Commodore 64 More And Less Annoying | 18,403 | |
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133. | 10 PRINT RACER: My New PET Game | 18,385 | |
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134. | Nox Archaist: The ULTIMAte 8-Bit RPG for the Apple II? | 18,093 | | Nox Archaist
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135. | TRS-80 Collection and Easter Eggs (1980-1983) #SepTandy | 18,051 | |
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136. | C64 BASIC Bouncing Pixel Inside Bouncing Sprite Optimization Challenge | 17,880 | |
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137. | A C64 Sprite Multiplexer - in BASIC!? | 17,823 | |
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138. | Commodore PC 50-II: IBM PC-Compatible | 17,638 | |
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139. | Jim Butterfield's Machine Language for the Commodore 64, 128.. Revised | 17,566 | |
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140. | Book Club: Commodore 64 Programmer's Reference Guide | 17,561 | Guide |
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141. | The Commodore 64 Assembler With A Deliberate Bug: Zeus64 | 17,173 | |
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142. | VIC-20 Super Expander: Programming Challenge | 17,070 | |
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143. | Star Trek Technobabble: Commodore 64 Speaks | 17,061 | |
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144. | Commodore 64 BASIC: THEN IF Optimization and Benchmarking | 16,675 | |
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145. | SuperCPU "Sky Travel" Easter Egg Hunt for Commodore 64 | 16,583 | |
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146. | How To Use a 6502 Machine Language Monitor: TEDMON in the Commodore Plus/4 | 16,504 | Tutorial |
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147. | VIC-20 Penultimate+2: Programming, Games, Utilities, RAM Expansion and More | 16,497 | |
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148. | Project Creators Talk at VCFMW 2022: Meatloaf, Amiga Video, 8-Bit Guy, Giant SX-64 | 16,372 | |
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149. | I Am The C-64: Tutorial Series, Volumes 1-3 | 16,329 | Tutorial |
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150. | C64 to PET Cross-Development: Smooth Scrolling Wedding Banner | 16,153 | |
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151. | An Amiga Hiding in a Tower of Power: Commodore CDTV in a 1990s Hi-Fi Stack | 16,077 | |
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152. | TRS-80 (1983-1987) Collection and Easter Eggs #SepTandy | 16,053 | |
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153. | Oric-1 First L̶o̶o̶k̶ Listen | 15,902 | |
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154. | Christmas Eve 1986: Commodore 64 | 15,900 | |
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155. | Making a C64 Cartridge Dump RUNable, Fixing a 42-Year-Old Typo? LeMans Part 2 | 15,881 | |
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156. | 43-Year-Old INPUT Bug Fixed: From C64 to VIC-20 | 15,826 | |
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157. | Jim Butterfield's 1986 Computer Diary - Commodore Reference Diary | 15,661 | |
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158. | Top 50 Things I Saw/Got at VCFMW 19 (2024) | 15,526 | |
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159. | Adding Command Line-esque Parameters to C64 and C128 Programs | 15,462 | |
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160. | Porting Dungeon from Commodore PET to C64 | 15,399 | |
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161. | How to Determine Commodore 64 KERNAL Version #c64 #8bit #shorts | 15,055 | |
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162. | Book Club: Intro to 6510 Machine Language from Chapter 7 of Programming the C64 | 14,971 | |
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163. | Sprite Expand Bug in Defender for C64 by AtariSoft | 14,945 | | Defender
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164. | Robotron: 2084 One-Bit Fix and Many Other Thoughts | 14,813 | | Robotron: 2084
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165. | CHEVY TECH on C64, Apple II, and IBM PC-compatible, 1985-1988 | 14,701 | |
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166. | Size Optimizing Tricks in 10 PRINT Orthogonal for Commodore 64 | 14,296 | |
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167. | Found: "Lost" 1979 Stealth Game: Manbiki Shounen / Shoplifting Boy - Commodore PET (Japan) | 14,247 | |
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168. | Even More Commodore 64 BASIC Optimizations | 14,033 | |
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169. | 8-Bit Book Club: Tool Kit: BASIC and Kernal by COMPUTE! for Commodore 64 and VIC-20 | 13,553 | |
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170. | Super Snapshot Substitutes: EasyFlash 3 and SNAPPY2020 | 13,553 | |
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171. | This C64 Game Uses A Datassette as a Controller | 13,412 | |
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172. | 8-Bit Show And Tell: Year One Recap | 13,243 | Show |
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173. | Fake Commodore 64 Programming Book Scam BUSTED! | 13,212 | |
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174. | 8-Bit Handouts: Channel Donations | 13,118 | |
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175. | Commodore Breadbin Case Variations: C64, VIC-20, C16 | 13,031 | |
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176. | This Game Cheats? Hal Labs' LeMans for Commodore 64 (Part 3) | 12,967 | |
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177. | ZX Spectrum for USA: Timex Sinclair 2068 / BASIC Type-In | 12,921 | |
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178. | A PETSCII Message from "Hooked On A Feeling" Blue Swede Singer Björn Skifs Decoded on Commodore 64 | 12,821 | |
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179. | Commodore 64 Programming Joystick-Controlled Sprites in Assembly PART TWO | 12,567 | |
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180. | Loading, Playing, Dev Info on Emu's Massive Hunt: Brand New VIC-20 Game 2024 #metroidvania #8bit | 12,559 | | Windmills
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181. | Apple II Hi-res 10 PRINT *or* Robin vs. Applesoft BASIC | 12,524 | |
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182. | Fixing Frantic Freddie: Commodore 64 Bugs, Minus World | 12,276 | | Frantic Freddie
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183. | A Canadian VIC-20: No Big Deal, Eh? | 12,274 | |
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184. | Hex to ASCII Conversion: Lance A. Leventhal's "6502 Assembly Language Programming" | 12,094 | |
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185. | 8-Bit Book Club: "Programming The Commodore 64: The Definitive Guide" by Raeto Collin West | 12,076 | Guide |
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186. | Vintage Computer Festival Midwest 14 - Video Montage Tour | 11,956 | |
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187. | What's a Leap Year? Calculating on Commodore 64 | 11,844 | |
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188. | Soft-Patching C64 ROMs for Benchmark BASIC: 6510 Assembly Code Walkthrough | 11,839 | |
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189. | I Am The C-64: Advanced Tutorial Series, Volumes 4-6 | 11,455 | Tutorial |
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190. | Using Commodore 64 BASIC SYS Parameters in Machine Language | 11,416 | |
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191. | NEW Commodore 64 Easter Egg Hidden On Vinyl, Also: TCB Revealed | 11,310 | |
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192. | Neutron - New Commodore 64 SHMUP on NTSC C128D | 10,708 | |
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193. | Optimizing 1979's Manbiki Shounen: Shoplifting Boy for Commodore PET | 10,512 | |
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194. | VTech PreComputer 1000: BASIC, Typing, Quiz Games - Just a Toy? | 10,475 | |
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195. | Joysticks In The Form of Trackballs: The Wico Command Control and the Roklan Un-Roller Controller | 10,305 | |
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196. | Penultimate+2 2024 Refresh: More Games, Prog. Aid, wAx, Waterloo BASIC for VIC-20 | 10,227 | |
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197. | Commodore-Inspired Vinyl Records and Compact Discs | 10,209 | |
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198. | Join the Commodore 128 Escape Club | 10,183 | |
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199. | What is Game 31? Recreating Satoru Iwata's First Inspiration | 9,929 | |
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200. | Atari 2600(+) Games for Christmas 1983/2023: Chosen by my Kids | 9,710 | |
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