101. | Measuring Software's Progress Over the Years (Jonathan Blow) | 2:42 | |
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102. | When To Start Posting About Your Game - Simon Carless and David Wehle | 2:41 | |
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103. | Why Make a New Programming Language? - Jonathan Blow | 2:40 | |
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104. | Work-Life Balance - John Carmack | 2:37 | |
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105. | Burning Bridges in the Game Industry - Edmund McMillen | 2:32 | |
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106. | Nintendo DENIED this Cool Tech for Super Mario Bros! - John Romero | 2:29 | | Super Mario Bros.
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107. | What is an Indie Game Studio? - Thomas Brush | 2:28 | |
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108. | OpenAI in Video Games - Jonathan Blow | 2:23 | |
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109. | Jonathan Blow Gives Advice To His Younger Self | 2:18 | |
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110. | How Social Media Helped Isaac's Success - Edmund McMillen | 2:18 | |
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111. | Marketing Your Game with Catchy Videos On Tiktok - Simon Carless and David Wehle | 2:14 | |
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112. | Excitement in Making Games - Jonathan Blow | 2:12 | |
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113. | Braid Copycats - Jonathan Blow | 2:09 | |
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114. | The Origin of 'Does It Run Doom?' - John Romero | 2:08 | |
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115. | You shouldn't make a game for yourself - Thomas Brush and Two Star Games | 1:58 | | Choo-Choo Charles
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116. | Sustaining your Excitement in GameDev (Jonathan Blow) | 1:57 | |
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117. | How To Stop Procrastinating - Jonathan Blow | 1:57 | |
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118. | Giving Players a Sense of Direction - Gavin Eisenbeisz | 1:56 | | Choo-Choo Charles
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119. | What is the Best Engine to Use? - Samyam | 1:56 | Tutorial |
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120. | Games haven't been more Ambitious in the last 10 years (Jonathan Blow) | 1:53 | |
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121. | Paying for the Privilege of Making Games - Jonathan Blow | 1:52 | |
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122. | How to Market Your Game Without Strong Visuals - Simon Carless and David Wehle | 1:51 | Guide |
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123. | Where To Get Inspiration From - Jonathan Blow | 1:49 | |
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124. | One of The Joys of Programming - Jonathan Blow | 1:47 | |
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125. | Recent Games Are Full Of Bugs - Jonathan Blow | 1:47 | |
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126. | How Much Money to Start an Indie Game Studio? - Thomas Brush | 1:43 | |
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127. | The Process of Learning as a Beginner - Samyam | 1:32 | Tutorial |
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128. | Jonathan Blow on working with thatgamecompany | 1:27 | |
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129. | Building a Following on Twitter - Thomas Brush | 1:26 | |
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130. | Do you need a Degree to be a GameDev? - Samyam | 1:20 | Tutorial |
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131. | Writing Everything from Scratch - Jonathan Blow | 1:19 | |
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132. | Tools Shape Our Way of Thinking - Jonathan Blow | 1:17 | |
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133. | Naming Your Indie Game - Simon Carless and David Wehle | 1:14 | |
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134. | The Importance of Project Organization - Thomas Brush | 1:05 | |
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135. | Staying motivated while making games - Thomas Brush | 1:00 | |
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136. | Naming Your Indie Game - Simon Carless and David Wehle #Shorts | 1:00 | |
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137. | Writing Everything from Scratch - Jonathan Blow #shorts | 1:00 | |
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138. | Building a Following on Twitter - Thomas Brush #shorts | 1:00 | |
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139. | Similarities in the Spelunky Sequel - Derek Yu | 1:00 | | Spelunky 2
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140. | The Process of Learning as a Beginner - Samyam #Shorts | 1:00 | Tutorial |
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141. | Do I have ADHD? - Thomas Brush | 1:00 | |
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142. | Jonathan Blow: Programmers aren't Equally Good #jonathanblow #interview #programming | 1:00 | |
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143. | Do you need a Degree to be a GameDev? - Samyam #shorts | 1:00 | Tutorial |
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144. | Can Programmers ACTUALLY Make Software Better? - Jonathan Blow | 1:00 | |
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145. | Prototyping Games - Jonathan Blow | 1:00 | |
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146. | Tools Shape Our Way of Thinking - Jonathan Blow #shorts | 0:59 | |
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147. | Overlap Between Making Videos and Games - Jonas Tyroller and Thomas Brush #Shorts | 0:59 | |
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148. | Why Youtube is MORE Valuable to GameDevs - Thomas Brush | 0:58 | |
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149. | Morning Rituals - Jonathan Blow | 0:56 | |
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150. | How to Market Your Game Without Strong Visuals - Simon Carless and David Wehle #Shorts | 0:55 | |
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151. | The Origin of Game Engines - John Romero | 0:53 | |
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152. | Gripe with Web Frameworks - Jonathan Blow | 0:50 | |
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153. | Inspiration for Death's Door - Mark Foster | 0:48 | | Tunic
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154. | Performance in Games - Jonathan Blow | 0:46 | |
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155. | Making Small Games to Grow as a Designer - Edmund McMillen | 0:36 | |
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156. | Where To Get Inspiration From - Jonathan Blow #shorts | 0:00 | |
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