gamedev cuts

gamedev cuts

Views:
1,300,231
Subscribers:
9,450
Videos:
220
Duration:
10:22:57
Brazil
Brazil

gamedev cuts is a Brazilian YouTube content creator with at least 9.45 thousand subscribers. He published 220 videos which altogether total over 1.3 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCaDBTPivEGtJAHwnT-lnGiA





Top 200 Videos With The Most Comments by gamedev cuts


Video TitleCommentsCategoryGame
101.Combat Design in Death's Door - Mark Foster and David Fenn0Death's Door
102.How the idea for Choo-Choo Charles came to be - Two Star Games0Choo-Choo Charles
103.The Idea of Cult of The Lamb - Jay Armstrong0
104.Naming Your Indie Game - Simon Carless and David Wehle #Shorts0
105.A.I. Role in Game Design and Artistic Expression - Jonathan Blow0
106.How Much Money to Start an Indie Game Studio? - Thomas Brush0
107.How to Market Your Game Without Strong Visuals - Simon Carless and David Wehle #Shorts0
108.Tools Shape Our Way of Thinking - Jonathan Blow #shorts0
109.Making Games While Having A Family - Edmund McMillen0
110.The Process of Learning as a Beginner - Samyam #Shorts0Tutorial
111.How to Market Your Game Without Strong Visuals - Simon Carless and David Wehle0Guide
112.1st THING to Focus On for Marketing your INDIE GAME - Simon Carless and David Wehle0
113.Inspiration for Death's Door - Mark Foster0Tunic
114.Tools Shape Our Way of Thinking - Jonathan Blow0
115.Art, Sound and Design of Dome Keeper - RenΓ©0Dome Keeper
116.Nintendo DENIED this Cool Tech for Super Mario Bros! - John Romero0Super Mario Bros.
117.How Social Media Helped Isaac's Success - Edmund McMillen0
118.Do you need a Degree to be a GameDev? - Samyam #shorts0Tutorial
119.Enemy Design in Dome Keeper012 is Better Than 6
120.The Marketability of a Game - Jonas Tyroller and Thomas Brush0
121.Community Building for your Indie Game - Simon Carless and David Wehle0
122.Getting Scared of Your Own Game - Gavin Eisenbeisz0Choo-Choo Charles
123.When To Start Posting About Your Game - Simon Carless and David Wehle0
124.The Importance of Project Organization - Thomas Brush0
125.Releasing a Game in Steam vs Consoles - Thomas Stewart0
126.Making GameDev Tutorials - Samyam0Tutorial
127.Posting on Multiple Social Media - Thomas Brush0Guide
128.Making People Care About Your Game - Edmund McMillen0
129.Do I have ADHD? - Thomas Brush0
130.The Business of Creating Content - Thomas Brush0Guide
131.Death's Door is connected with...? - Mark Foster and David Fenn0Death's Door
132.Microsoft Thought Super Meat Boy Would FLOP - Edmund McMillen0
133.Giving Players a Sense of Direction - Gavin Eisenbeisz0Choo-Choo Charles
134.Making Small Games to Grow as a Designer - Edmund McMillen0
135.How To Balance Youtube and GameDev - Thomas Brush0Guide
136.Overlap Between Making Videos and Games - Jonas Tyroller and Thomas Brush #Shorts0
137.Reaching Your Game's Target Market - Simon Carless and David Wehle0
138.Building a Following on Twitter - Thomas Brush0
139.Finding a Unique Style for Your Games - Thomas Stewart0
140.Do you need a Degree to be a GameDev? - Samyam0Tutorial
141.How Spelunky 2 Started - Derek Yu0Spelunky 2
142.Marketing Your Game with Catchy Videos On Tiktok - Simon Carless and David Wehle0
143.Creating The Epic Journey - Sid Meier0
144.Where To Get Inspiration From - Jonathan Blow #shorts0
145.Wearing Many Hats as a Solo Developer - Jonas Tyroller and Thomas Brush0
146.Building a Following on Twitter - Thomas Brush #shorts0
147.What Type of Youtube Content to Create - Thomas Brush0Guide
148.Determining the Price of Your Game - Simon Carless and David Wehle0
149.Optimizing for Creativity in a Small Team - Jonathan Blow0
150.Simplification of Technology - Jonathan Blow0Vlog
151.What is an Indie Game Studio? - Thomas Brush0
152.Benefits of Releasing a Free Demo - Thomas Brush0
153.Working with Publishers - Edmund McMillen0
154.Self-Criticism and Design Decisions - Jonathan Blow0
155.Can Kickstarter Hurt the Launch Algorithm? - Simon Carless and David Wehle0
156.Why Youtube is MORE Valuable to GameDevs - Thomas Brush0
157.Rust won't solve your coding problems0
158.Casey Muratori on Code Structure and Organization0
159.Tim Sweeney on Indie Developers0
160.Hiring Developers and Ramp-up Times (Jonathan Blow)0
161.Game Projects that are a Worthwhile Time Investment0
162.Being Authentic in your Games0
163.Reaching your Own Audience (Indie Games)0
164.#jonathanblow #programming #podcast #gamedevelopment0
165.The "Enginefication" of Games0
166.Big Games Feels Less Personal Now0
167.You should get people on your Steam Page0
168.Jonathan Blow on Entity Component Systems0
169.Jonathan Blow on Pushing the Medium Forward0
170.Scoping your Game (Jonathan Blow and Casey Muratori)0
171.Are Indie Games Outsmarting AAA?0
172.Jonathan Blow: High Budget Companies Stopped Taking Risks0
173.Why the Game Industry Stopped Taking Risks0
174.Jonathan Blow on Deferred Rendering0
175.Games are getting technically HARDER to make - Jonathan Blow0
176.Is Open Source the Solution to Games or Software?0
177.The Current State of The Game Industry0
178.Jonathan Blow on Launching his New Game0
179.AAA games are for making money0
180.Casey Muratori on Crappy OOP Models0
181.Casey Muratori on Coordinating Tasks0
182.Jonathan Blow on Global State in Programming0
183.What If Super Meat Boy FAILED?0
184.AI replacing Game Designers #jonathanblow #gamedev0
185.Casey Muratori on Test Driven Development0
186.Using AI for a Money-Fueled AAA project0
187.Jonathan Blow on Designing Game Mechanics0
188.Developing what you want or maximizing what works0
189.Casey Muratori on working to libraries0
190.Commercial Viability of an Indie Game0
191.Allow your Game to "Find Itself"0
192.Casey Muratori on the future of HandmadeCon0
193.Why AI Can’t Fix Boring AAA Games0
194.Jonathan Blow on The Player Experience0
195.Game Studios course correcting0
196.Are AAA Studios going to Course Correct0
197.The Usefulness of AI in Game Development0
198.Modern Metaprogramming for Game Development0
199.Having Confidence #edmundmcmillen #gamedev0
200.The Probability of Success for Indie Games0