101. | Plasma Beam Games at Insomnia 58 | 0 | | Super Space Slayer 2
|
102. | Dropping your cargo on death | 0 | | Super Space Slayer 2
|
103. | Super Space Galaxy - 4th demo trailer | 0 | | Super Space Slayer 2
|
104. | Not just weapons, VIABLE weapons! | 0 | | Super Space Slayer 2
|
105. | Adjusting for the new drunk-lens | 0 | | Super Space Slayer 2
|
106. | Reading Comic-Con 2017 | 0 | | Super Space Slayer 2
|
107. | Space-friction isn't real, but it's handy | 0 | | Super Space Slayer 2
|
108. | Ice planets look colder with a nice fog effect | 0 | | Super Space Slayer 2
|
109. | Super Space Galaxy - Number Eight penetration demo | 0 | | Super Space Slayer 2
|
110. | Super Space Slayer 2 gameplay #7 | 0 | | Super Space Slayer 2
|
111. | Super Space Galaxy - Canals and Highways trailer | 0 | Preview | Super Space Slayer 2
|
112. | Super Space Galaxy - Stare into the void | 0 | | Super Space Slayer 2
|
113. | Malphas boss battle preview | 0 | | Super Space Slayer 2
|
114. | Here's why I WON'T have an elemental damage system | 0 | | Super Space Slayer 2
|
115. | Planet scan text improvements | 0 | | Super Space Slayer 2
|
116. | Now you never know where you'll hit an encounter | 0 | | Super Space Slayer 2
|
117. | This makes your ship's movement much more fun | 0 | | Super Space Slayer 2
|
118. | Super Space Slayer 2 - Cultists promo 4 | 0 | | Super Space Slayer 2
|
119. | Items resizing looks so much better | 0 | | Super Space Slayer 2
|
120. | Experimenting with the Blades' movement | 0 | | Super Space Slayer 2
|
121. | This 'abandoned' tech demo lives on in Super Space Galaxy | 0 | | Super Space Slayer 2
|
122. | Old encounter system, boo! | 0 | | Super Space Slayer 2
|
123. | Blade pieces in solar systems | 0 | | Super Space Slayer 2
|
124. | SSS2 5-second Trailer Outtakes #2 | 0 | Preview | Super Space Slayer 2
|
125. | Enemies feel much more varied with differing amounts of health | 0 | | Super Space Slayer 2
|
126. | Odallus #10 | 0 | | Super Space Slayer 2
|
127. | Odallus #6 | 0 | | Super Space Slayer 2
|
128. | You can't make a colony on a lava-planet | 0 | | Super Space Slayer 2
|
129. | Now lasers look extra spiffy! | 0 | | Super Space Slayer 2
|
130. | Blades too easy to dodge | 0 | | Super Space Slayer 2
|
131. | How I make the enemies interesting | 0 | | Super Space Slayer 2
|
132. | Super Space Slayer 2 - Ace promo 1 | 0 | | Super Space Slayer 2
|
133. | Lava loudness | 0 | | Super Space Slayer 2
|
134. | Drones don't rotate in unison any more | 0 | | Super Space Slayer 2
|
135. | Super Space Slayer 2 - Lava level | 0 | | Super Space Slayer 2
|
136. | Fillin' up on ale! | 0 | | Super Space Slayer 2
|
137. | New shots are coming for enemies | 0 | | Super Space Slayer 2
|
138. | Don't like a planet? Just leave! | 0 | | Super Space Slayer 2
|
139. | I made different ways your ship could handle | 0 | | Super Space Slayer 2
|
140. | Now fighting while drunk is even more confusing! | 0 | | Super Space Slayer 2
|
141. | Super Space Galaxy - Block smoothing | 0 | | Super Space Slayer 2
|
142. | Lone Starr is named after the character from Space Balls | 0 | | Super Space Slayer 2
|
143. | Using comments in Clickteam Fusion | 0 | | Super Space Slayer 2
|
144. | Now your ship can get drunk | 0 | | Super Space Slayer 2
|
145. | Super Space Slayer 2 - Cultists promo 3 | 0 | | Super Space Slayer 2
|
146. | Drone shots are now less realistic, but better! | 0 | | Super Space Slayer 2
|
147. | Super Space Slayer 2 - Admiral promo 3 | 0 | | Super Space Slayer 2
|
148. | Space-houses in your neighbourhood | 0 | | Super Space Slayer 2
|
149. | Making the Blades, one piece at a time | 0 | | Super Space Slayer 2
|
150. | Getting somewhere with the lava-lens | 0 | | Super Space Slayer 2
|
151. | Rain that doesn't make sense | 0 | | Super Space Slayer 2
|
152. | Tiled squigglies | 0 | | Super Space Slayer 2
|
153. | Super Space prototype #1 | 0 | | Super Space Slayer 2
|
154. | So long as we keep going in circles it'll be fine | 0 | | Super Space Slayer 2
|
155. | Super Space Slayer 2 - Ace promo 2 | 0 | | Super Space Slayer 2
|
156. | Contrast issues with the damage indicators | 0 | | Super Space Slayer 2
|
157. | The Nether music is complete! | 0 | | Super Space Slayer 2
|
158. | Odallus #9 | 0 | | Super Space Slayer 2
|
159. | Always with the smooth transitions! | 0 | | Super Space Slayer 2
|
160. | Will I make heat waves for the lava? (Yes, I will.) | 0 | | Super Space Slayer 2
|
161. | Luigi wins by doing nothing | 0 | | Super Space Slayer 2
|
162. | The Blades' movement will need a more sophisticated system | 0 | | Super Space Slayer 2
|
163. | Super Space Galaxy theme | 0 | | Super Space Slayer 2
|
164. | More angles makes it harder to dodge | 0 | | Super Space Slayer 2
|
165. | Just because it's only visible for one frame doesn't mean I won't fix it! | 0 | | Super Space Slayer 2
|
166. | I try to go the extra mile, even for the Home and End keys | 0 | | Super Space Slayer 2
|
167. | Serenity button fixes | 0 | | Super Space Slayer 2
|
168. | Different colours of darkness | 0 | | Super Space Slayer 2
|
169. | Fastloops and how to target the closest enemy | 0 | Tutorial | Super Space Slayer 2
|
170. | Making the music overlap was totally worth it | 0 | | Super Space Slayer 2
|
171. | How Districts work on the city-planets | 0 | | Super Space Slayer 2
|
172. | Listen to the full epic boss battle music track! | 0 | | Super Space Slayer 2
|
173. | Hot cities bug | 0 | | Super Space Slayer 2
|
174. | Introducing Grandad Mode! | 0 | | Super Space Slayer 2
|
175. | How does just one man make oodles of content? | 0 | | Super Space Slayer 2
|
176. | Adding a conventional health bar | 0 | | Super Space Slayer 2
|
177. | Boss battle music 3 | 0 | | Super Space Slayer 2
|
178. | Drunk and hot | 0 | | Super Space Slayer 2
|
179. | Super Space prototype #4 | 0 | | Super Space Slayer 2
|
180. | Gonna take you to the close bar! | 0 | | Super Space Slayer 2
|
181. | The Blades' movement is really important | 0 | | Super Space Slayer 2
|
182. | The Blades' movement is really getting there | 0 | | Super Space Slayer 2
|
183. | Endless shaking! | 0 | | Super Space Slayer 2
|
184. | Weather effects convey a planet's temperature | 0 | | Super Space Slayer 2
|
185. | Making a start on the new compass menu | 0 | | Super Space Slayer 2
|
186. | Serenity | 0 | | Super Space Slayer 2
|
187. | Can you handle two types of attack at once? | 0 | | Super Space Slayer 2
|
188. | You've got to make it easy to test your game | 0 | | Super Space Slayer 2
|
189. | Ship handling is that little bit better | 0 | | Super Space Slayer 2
|
190. | The cargo menu is coming together | 0 | | Super Space Slayer 2
|
191. | References to games from 1995 are cool, right? | 0 | | Super Space Slayer 2
|
192. | The galaxy obeys my laws! | 0 | | Super Space Slayer 2
|
193. | Blades two at once, baby, yeah! | 0 | | Super Space Slayer 2
|
194. | If you have a space ship you never need a car park | 0 | | Super Space Slayer 2
|
195. | Wrong equation, now the blades' movement is better | 0 | | Super Space Slayer 2
|
196. | Chain lightning follows your targeting | 0 | | Super Space Slayer 2
|
197. | Super Space Slayer 2 gameplay #1 | 0 | | Super Space Slayer 2
|
198. | The drunk effect gradually wears off | 0 | | Super Space Slayer 2
|
199. | Throwing your items away | 0 | | Super Space Slayer 2
|
200. | It's like the Blades are on a rubber band attached to your ship | 0 | | Super Space Slayer 2
|