101. | Squiggly shapes surrounded by blackness! | 0 | | Super Space Slayer 2
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102. | Items resizing looks so much better | 0 | | Super Space Slayer 2
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103. | Blades will need to be harder to dodge | 0 | | Super Space Slayer 2
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104. | Odallus #1 | 0 | | Odallus: The Dark Call
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105. | Dragon Bros Demo | 0 | | Dragon Bros
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106. | Old encounter system, boo! | 0 | | Super Space Slayer 2
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107. | I can use debug to kill myself (in the game) | 0 | | Super Space Slayer 2
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108. | Get ready for a new music track for the Nether! | 0 | |
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109. | The chain lightning overhaul is going well | 0 | | Super Space Slayer 2
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110. | Using comments in Clickteam Fusion | 0 | | Super Space Slayer 2
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111. | Now fighting while drunk is even more confusing! | 0 | | Super Space Slayer 2
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112. | A killing machine! | 0 | | Super Space Slayer 2
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113. | The music for the Nether is different from the others | 0 | |
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114. | Oops, weapon swapping is too good! | 0 | | Super Space Slayer 2
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115. | Interesting attacks! | 0 | |
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116. | Drones don't rotate in unison any more | 0 | | Super Space Slayer 2
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117. | Let's Rock! | 0 | |
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118. | Space-friction isn't real, but it's handy | 0 | | Super Space Slayer 2
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119. | How my planets are better than Star Control II's | 0 | | Star Control II
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120. | New shots are coming for enemies | 0 | | Super Space Slayer 2
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121. | Not just weapons, VIABLE weapons! | 0 | | Super Space Slayer 2
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122. | Your ship is designed to feel good to control | 0 | |
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123. | Super Space Galaxy - Lava lens | 0 | |
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124. | Super Space Galaxy has a rock-steady framerate | 0 | | Super Space Slayer 2
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125. | Blades too easy to dodge | 0 | | Super Space Slayer 2
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126. | Super Space Slayer 2 gameplay #7 | 0 | | Super Space Slayer 2
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127. | Super Space Galaxy - Jabber demo | 0 | | Super Space Slayer 2
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128. | These sprinklers are weirdly fun to watch | 0 | |
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129. | Super Space Galaxy - Islands planet music | 0 | |
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130. | I always liked the Sniper Shot, and now it's useful again | 0 | |
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131. | Odallus #13 | 0 | | Odallus: The Dark Call
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132. | Super Space Slayer 2 - Cultists promo 1 | 0 | | Super Space Slayer 2
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133. | I think loading screens suck, so I don't have any | 0 | |
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134. | Super Space Galaxy - Desert planet music | 0 | |
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135. | Super Space Galaxy - Stare into the void | 0 | | Super Space Slayer 2
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136. | There used to be more monster-noises | 0 | | Super Space Slayer 2
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137. | Fastloops and how to target the closest enemy | 0 | Tutorial | Super Space Slayer 2
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138. | Nature's Zombie Apocalypse #2 | 0 | | Zombie Apocalypse
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139. | Super Space Galaxy - Pharaoh computer voice | 0 | | StarCraft: Remastered
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140. | Cities of the space-future! | 0 | | Super Space Slayer 2
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141. | Super Space prototype #3 | 0 | | Prototype
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142. | Techno in the Nether | 0 | |
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143. | How to add an FPS counter in Clickteam Fusion | 0 | Tutorial |
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144. | Now enemies can shoot, then move | 0 | | Super Space Slayer 2
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145. | Plasma Beam Games at Insomnia 58 | 0 | | Super Space Slayer 2
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146. | Super Space Galaxy - Camera control | 0 | | Super Space Slayer 2
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147. | SSS2 5-second Trailer Outtakes #2 | 0 | Preview | Super Space Slayer 2
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148. | Making the health bar that little bit better | 0 | | Super Space Slayer 2
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149. | More angles makes it harder to dodge | 0 | | Super Space Slayer 2
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150. | I have plans for fruit | 0 | |
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151. | Tyrian 2000 - Data acquired | 0 | | Tyrian
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152. | Super Space Slayer 2 - Cultists promo 4 | 0 | | Super Space Slayer 2
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153. | Christmas baubles! | 0 | | Super Space Slayer 2
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154. | So long as we keep going in circles it'll be fine | 0 | | Super Space Slayer 2
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155. | Adding a conventional health bar | 0 | | Super Space Slayer 2
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156. | Jazz Jackrabbit #11 | 0 | | Jazz Jackrabbit
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157. | Reading Comic-Con 2017 | 0 | | Super Space Slayer 2
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158. | The cargo menu now shows every item type | 0 | | Super Space Slayer 2
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159. | Always with the smooth transitions! | 0 | | Super Space Slayer 2
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160. | The Blades' movement is really important | 0 | | Super Space Slayer 2
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161. | Odallus #25 | 0 | | Odallus: The Dark Call
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162. | Thanks to people on TikTok for more Drone improvements | 0 | | Super Space Slayer 2
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163. | Making the Blades, one piece at a time | 0 | | Super Space Slayer 2
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164. | I try to go the extra mile, even for the Home and End keys | 0 | | Super Space Slayer 2
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165. | Odallus #7 | 0 | | Odallus: The Dark Call
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166. | How to make a title image to market your game | 0 | | Super Space Slayer 2
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167. | Now your ship can get drunk | 0 | | Super Space Slayer 2
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168. | We reduced the guitar in the rock-planet music | 0 | | Super Space Slayer 2
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169. | Blades battles | 0 | | Super Space Slayer 2
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170. | Blades two at once, baby, yeah! | 0 | | Super Space Slayer 2
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171. | Even enemies can have knockback | 0 | | Super Space Slayer 2
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172. | Super Space Galaxy - Asteroid map boundaries | 0 | | Boundary
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173. | Not just a shotgun, a SPACE shotgun! | 0 | |
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174. | Chain lightning follows your targeting | 0 | | Super Space Slayer 2
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175. | Designing the menus for combat | 0 | | Super Space Slayer 2
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176. | You've got to make it easy to test your game | 0 | | Super Space Slayer 2
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177. | The new demo will have Archdemons! | 0 | | Super Space Slayer 2
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178. | Super Space Galaxy - Weapon pod sensor demo | 0 | | Super Space Slayer 2
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179. | Don't like a planet? Just leave! | 0 | | Super Space Slayer 2
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180. | Planet hues make things way more awesome | 0 | |
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181. | Hexagons are the bestagons | 0 | | Super Space Slayer 2
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182. | Fighting through the Nether will be a very musical experience | 0 | |
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183. | Now there's darkness in the Nether | 0 | |
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184. | Jazz Jackrabbit #10 | 0 | | Jazz Jackrabbit
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185. | Super Space Galaxy - Xerxes computer voice | 0 | | StarCraft: Remastered
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186. | I sure do love Tyrian | 0 | |
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187. | I'm gonna have to come up with an excuse to use the drunk effect | 0 | | Super Space Slayer 2
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188. | Hot cities bug | 0 | | Super Space Slayer 2
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189. | Too cool for fuel! | 0 | | Super Space Slayer 2
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190. | Nature's Zombie Apocalypse #3 | 0 | |
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191. | Super Space Slayer 2 - Ace promo 1 | 0 | | Super Space Slayer 2
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192. | References to games from 1995 are cool, right? | 0 | | Super Space Slayer 2
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193. | The Sonic Wave goes clean through enemies | 0 | | Super Space Slayer 2
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194. | Drunk and hot | 0 | | Super Space Slayer 2
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195. | Inspired by that level in Bayonetta | 0 | | Bayonetta
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196. | Odallus #14 | 0 | | Odallus: The Dark Call
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197. | Odallus #10 | 0 | | Super Space Slayer 2
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198. | How Districts work on the city-planets | 0 | | Super Space Slayer 2
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199. | Have the sound on for this one so you can hear the music | 0 | |
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200. | Endless shaking! | 0 | | Super Space Slayer 2
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