201. | The new warmup system gives you finer control | 0 | | Warm Up!
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202. | I take damage indicators very seriously | 0 | | Super Space Slayer 2
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203. | Jazz Jackrabbit #17 | 0 | | Jazz Jackrabbit
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204. | Odallus #16 | 0 | | Odallus: The Dark Call
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205. | Boss battle music 3 | 0 | | Super Space Slayer 2
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206. | Now you can reach the old menus from the new one | 0 | | Super Space Slayer 2
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207. | Whoa, whoooagh | 0 | | Super Space Slayer 2
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208. | Plasma Beam Games at Insomnia 59 | 0 | | Super Space Slayer 2
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209. | Super Space Galaxy - Plasma Barrage | 0 | | Super Space Slayer 2
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210. | Ken's talk on stage at GEEK 2017 | 0 | | Super Space Slayer 2
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211. | Serenity button fixes | 0 | | Super Space Slayer 2
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212. | I like my highlights nice and smooth | 0 | | Super Space Slayer 2
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213. | Newer, better colour-flashing! | 0 | | Super Space Slayer 2
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214. | Don't try to compete with AAA games companies | 0 | | Super Space Slayer 2
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215. | Super Space Slayer 2 - Cultists promo 2 | 0 | | Super Space Slayer 2
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216. | LOVE your enemies with the Valentine! | 0 | | Super Space Slayer 2
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217. | The Blades' movement will need a more sophisticated system | 0 | | Super Space Slayer 2
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218. | Download the free playable demo of Super Space Galaxy! | 0 | | Super Space Slayer 2
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219. | Odallus #20 | 0 | | Odallus: The Dark Call
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220. | Super Space Galaxy - Lava planet music | 0 | | Super Space Slayer 2
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221. | Jazz Jackrabbit #20 | 0 | | Jazz Jackrabbit
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222. | It's a bit like using Farsight in Warcraft III | 0 | | WarCraft III
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223. | Anything can be bought and sold for the right OIL! | 0 | |
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224. | Lost project: Paper Pusher | 0 | | Pusher
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225. | Super Space Slayer 2 gameplay #2 | 0 | | Super Space Slayer 2
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226. | Lost project: Candle Man | 0 | | Super Space Slayer 2
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227. | Tiled squigglies | 0 | | Super Space Slayer 2
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228. | The design of the proximity sensor is awesome if I say so myself | 0 | | Super Space Slayer 2
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229. | Ken's Galaxy demo | 0 | | Super Space Slayer 2
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230. | Send in your suggestions our Discord suggestions box! | 0 | | Super Space Slayer 2
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231. | Blades vs Buddies | 0 | | Super Space Slayer 2
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232. | Experimenting with the Blades' movement | 0 | | Super Space Slayer 2
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233. | Jazz Jackrabbit #7 | 0 | | Jazz Jackrabbit
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234. | Jazz Jackrabbit #21 | 0 | | Jazz Jackrabbit
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235. | Tim's talk on stage at GEEK 2017 | 0 | |
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236. | Dropping items in solar systems | 0 | | Super Space Slayer 2
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237. | Super Space Slayer 2 - Admiral promo 1 | 0 | | Super Space Slayer 2
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238. | Blades now have 3 movement modes | 0 | | Super Space Slayer 2
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239. | Super Space Galaxy - January 2024 trailer | 0 | | Super Space Slayer 2
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240. | Super Space Slayer 2 - Admiral promo 3 | 0 | | Super Space Slayer 2
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241. | Super Space Galaxy - City music filter | 0 | |
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242. | Docks let you repair, refuel and other cool stuff | 0 | | Super Space Slayer 2
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243. | Items still need some improvement | 0 | | Super Space Slayer 2
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244. | Gotta get the movement right on those Blades | 0 | | Super Space Slayer 2
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245. | Are the Blades' really finished? | 0 | | Super Space Slayer 2
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246. | Here's why I WON'T have an elemental damage system | 0 | | Super Space Slayer 2
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247. | Super Space Galaxy - Block smoothing | 0 | | Super Space Slayer 2
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248. | The new demo will have Archdemons! | 0 | | Super Space Slayer 2
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249. | Blades angle of attack | 0 | | Angle of Attack
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250. | Boss battle music 6 | 0 | | Super Space Slayer 2
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251. | Ice planets look colder with a nice fog effect | 0 | | Super Space Slayer 2
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252. | Jazz Jackrabbit #8 | 0 | | Jazz Jackrabbit
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253. | Odallus #4 | 0 | | Super Space Slayer 2
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254. | SuperWeapons are not remotely balanced yet! | 0 | | Super Space Slayer 2
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255. | Now with THREE different kinds of bridges! | 0 | |
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256. | Dropping your cargo on death | 0 | | Super Space Slayer 2
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257. | Super Space Slayer 2 - Lava level | 0 | | Super Space Slayer 2
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258. | Inspired by that level in Bayonetta | 0 | | Bayonetta
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259. | Malphas wind blades | 0 | | Super Space Slayer 2
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260. | It's so important to back up your game! | 2 | | Super Space Slayer 2
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261. | Here's how the view order works in Super Space Galaxy | 0 | | Super Space Slayer 2
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262. | Odallus #23 | 0 | | Odallus: The Dark Call
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263. | Now there's darkness in the Nether | 0 | |
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264. | Malphas phases | 0 | | Super Space Slayer 2
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265. | Machine yards are the place to go | 0 | |
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266. | You can't meditate while drunk... I think | 0 | |
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267. | The galaxy seed determines all! | 0 | | Super Space Slayer 2
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268. | Super Space Slayer 2 - Admiral promo 2 | 0 | | Super Space Slayer 2
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269. | The drunk effect makes blotches on screen | 0 | | Super Space Slayer 2
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270. | Quang's talk on stage at GEEK 2017 | 0 | |
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271. | Nether Slime | 0 | |
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272. | Odallus #21 | 0 | | Odallus: The Dark Call
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273. | As you descend on a planet, the heat-warping effect begins | 0 | | Super Space Slayer 2
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274. | It's good to test weapons in combination | 0 | | Super Space Slayer 2
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275. | Ken on stage at GEEK 2017 | 0 | | Super Space Slayer 2
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276. | Chain lightning is on the mend | 0 | | Super Space Slayer 2
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277. | Useful for sniper rifles and distracting cats | 0 | |
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278. | Odallus #11 | 0 | | Super Space Slayer 2
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279. | Super Space Galaxy - Dark Bolt animation | 0 | | Super Space Slayer 2
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280. | The map looks really cool visualising the Demonic Influence | 0 | | Super Space Slayer 2
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281. | Jazz Jackrabbit #15 | 0 | | Jazz Jackrabbit
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282. | Cooking with lava? | 0 | | Super Space Slayer 2
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283. | Lost Project: TimeMasters | 0 | | Super Space Slayer 2
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284. | Luigi wins by doing nothing | 0 | | Super Space Slayer 2
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285. | The drunk effect gradually wears off | 0 | | Super Space Slayer 2
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286. | Some bosses I have planned | 0 | | Super Space Slayer 2
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287. | Contrast issues with the damage indicators | 0 | | Super Space Slayer 2
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288. | Now the Blades' initial attack is too slow! | 0 | | Super Space Slayer 2
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289. | More menus are gonna be needed | 0 | | Super Space Slayer 2
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290. | Rain that doesn't make sense | 0 | | Super Space Slayer 2
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291. | Throwing your items away | 0 | | Super Space Slayer 2
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292. | Blade pieces in solar systems | 0 | | Super Space Slayer 2
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293. | Drone shots are now less realistic, but better! | 0 | | Super Space Slayer 2
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294. | If you have a space ship you never need a car park | 0 | | Super Space Slayer 2
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295. | This makes your ship's movement much more fun | 0 | | Super Space Slayer 2
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296. | Now fighting while drunk is even more confusing! | 0 | | Super Space Slayer 2
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297. | Ship handling is that little bit better | 0 | | Super Space Slayer 2
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298. | Is this the final version of the lava lens? | 0 | | THE FINALS
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299. | Drones don't rotate in unison any more | 0 | | Super Space Slayer 2
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300. | Weather effects convey a planet's temperature | 0 | | Super Space Slayer 2
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