401. | Boss battle music 6 | 0 | | Super Space Slayer 2
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402. | Super Space Galaxy - Computer voices | 0 | | StarCraft
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403. | Jazz Jackrabbit #3 | 0 | | Jazz Jackrabbit
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404. | Are the Blades' really finished? | 0 | | Super Space Slayer 2
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405. | Odallus #17 | 0 | | Super Space Slayer 2
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406. | Blades battles | 0 | | Super Space Slayer 2
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407. | Blades now have 3 movement modes | 0 | | Super Space Slayer 2
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408. | Can you dodge two Blades at once? | 0 | | Super Space Slayer 2
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409. | Designing the menus for combat | 0 | | Super Space Slayer 2
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410. | Blades vs Buddies | 0 | | Super Space Slayer 2
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411. | Super Space Galaxy mini trailer December 2023 | 0 | | Super Space Slayer 2
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412. | I'm gonna have to come up with an excuse to use the drunk effect | 0 | | Super Space Slayer 2
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413. | It's so important to back up your game! | 2 | | Super Space Slayer 2
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414. | How the new movement has helped with enemy encounters | 0 | | Super Space Slayer 2
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415. | Have the sound on for this one so you can hear the music | 0 | |
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416. | It's good to test weapons in combination | 0 | | Super Space Slayer 2
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417. | Look forward to bosses in the new demo! | 0 | | Super Space Slayer 2
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418. | Strawberries on a tropical island? | 0 | | Super Space Slayer 2
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419. | The map looks really cool visualising the Demonic Influence | 0 | | Super Space Slayer 2
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420. | Blades will need to be harder to dodge | 0 | | Super Space Slayer 2
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421. | Super Space Galaxy - Story theme music | 0 | |
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422. | Machine yards are the place to go | 0 | |
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423. | The chain lightning overhaul is going well | 0 | | Super Space Slayer 2
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424. | Lone Starr | 0 | | Super Space Slayer 2
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425. | Useful for sniper rifles and distracting cats | 0 | |
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426. | Oops, weapon swapping is too good! | 0 | | Super Space Slayer 2
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427. | Super Space Galaxy - BFG demo | 0 | | Super Space Slayer 2
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428. | Now with THREE different kinds of bridges! | 0 | |
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429. | Super Space Galaxy has a rock-steady framerate | 0 | | Super Space Slayer 2
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430. | Super Space Galaxy - BFG Silly Mode | 0 | | Super Space Slayer 2
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431. | Nether Slime | 0 | |
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432. | Super Space Galaxy - Desert planet music | 0 | |
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433. | Jazz Jackrabbit #19 | 0 | | Jazz Jackrabbit
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434. | Super Space Slayer 2 - Admiral promo 2 | 0 | | Super Space Slayer 2
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435. | Super Space Galaxy - Camera control | 0 | | Super Space Slayer 2
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436. | Super Rude Bear Resurrection #2 | 0 | | Super Rude Bear Resurrection
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437. | Lost Project: TimeMasters | 0 | | Super Space Slayer 2
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438. | Super Space Galaxy - Planets demo August 2020 | 0 | | Super Space Slayer 2
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439. | Serenity now affects Blades, too | 0 | | Super Space Slayer 2
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440. | The new demo will have Archdemons! | 0 | | Super Space Slayer 2
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441. | Jazz Jackrabbit #11 | 0 | | Jazz Jackrabbit
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442. | The new warmup system gives you finer control | 0 | | Warm Up!
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443. | Now there's darkness in the Nether | 0 | |
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444. | Odallus #15 | 0 | | Super Space Slayer 2
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445. | Fix your bugs, no excuses | 0 | | Super Space Slayer 2
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446. | Inspired by that level in Bayonetta | 0 | | Bayonetta
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447. | A new way to show damage on your ship? | 0 | | Super Space Slayer 2
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448. | Whoa, whoooagh | 0 | | Super Space Slayer 2
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449. | Docks let you repair, refuel and other cool stuff | 0 | | Super Space Slayer 2
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450. | A tiny change for recoil on the main weapons | 0 | | Super Space Slayer 2
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451. | Newer, better colour-flashing! | 0 | | Super Space Slayer 2
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452. | Tim's talk on stage at GEEK 2017 | 0 | |
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453. | Slimes and limes! | 0 | | Super Space Slayer 2
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454. | Lost project: Paper Pusher | 0 | | Pusher
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455. | Odallus #4 | 0 | | Super Space Slayer 2
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456. | Download the free playable demo of Super Space Galaxy! | 0 | | Super Space Slayer 2
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457. | Ken's Galaxy demo | 0 | | Super Space Slayer 2
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458. | Malphas boss battle preview | 0 | | Super Space Slayer 2
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459. | The design of the proximity sensor is awesome if I say so myself | 0 | | Super Space Slayer 2
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460. | Odallus #20 | 0 | | Odallus: The Dark Call
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461. | The full Nether-battle music! | 0 | |
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462. | Anything can be bought and sold for the right OIL! | 0 | |
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463. | New shots are coming for enemies | 4 | | Super Space Slayer 2
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464. | Items resizing looks so much better | 0 | | Super Space Slayer 2
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465. | Super Space Galaxy - City music filter | 0 | |
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466. | Blades too easy to dodge | 0 | | Super Space Slayer 2
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467. | Get ready for a new music track for the Nether! | 0 | |
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468. | Jazz Jackrabbit #21 | 0 | | Jazz Jackrabbit
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469. | I always liked the Sniper Shot, and now it's useful again | 0 | |
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470. | The music for the Nether is different from the others | 0 | |
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471. | The Nether-battle music is complete! | 0 | |
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472. | Super Space Galaxy - Stare into the void | 0 | | Super Space Slayer 2
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473. | Space-friction isn't real, but it's handy | 0 | | Super Space Slayer 2
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474. | Weather effects for the planets have begun | 0 | | Super Space Slayer 2
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475. | Super Space prototype #3 | 0 | | Prototype
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476. | I think loading screens suck, so I don't have any | 0 | |
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477. | Join the Discord for Super Space Galaxy! | 0 | | Super Space Slayer 2
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478. | SSS2 5-second Trailer Outtakes #2 | 0 | Preview | Super Space Slayer 2
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479. | Super Space Galaxy - Pharaoh computer voice | 0 | | StarCraft: Remastered
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480. | Chain lightning is back, baby! | 0 | | Super Space Slayer 2
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481. | Super Space Slayer 2 - Cultists promo 4 | 0 | | Super Space Slayer 2
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482. | Fastloops and how to target the closest enemy | 3 | Tutorial | Super Space Slayer 2
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483. | Jazz Jackrabbit #18 | 0 | | Jazz Jackrabbit
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484. | Odallus #25 | 0 | | Odallus: The Dark Call
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485. | More angles makes it harder to dodge | 1 | | Super Space Slayer 2
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486. | Jazz Jackrabbit #13 | 0 | | Jazz Jackrabbit
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487. | Odallus #7 | 0 | | Odallus: The Dark Call
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488. | So long as we keep going in circles it'll be fine | 0 | | Super Space Slayer 2
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489. | Now in a 16:9 aspect ratio! | 0 | | Super Space Slayer 2
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490. | If ya got snow, ya got fog! | 0 | | Super Space Slayer 2
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491. | Always with the smooth transitions! | 0 | | Super Space Slayer 2
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492. | Rock planet battle | 0 | | Super Space Slayer 2
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493. | Wishlist Super Space Galaxy on Steam! | 0 | |
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494. | Making the Blades, one piece at a time | 0 | | Super Space Slayer 2
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495. | It's important to me that playful movements aren't punished | 0 | | Super Space Slayer 2
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496. | Now the drillers can be different colours | 0 | | Super Space Slayer 2
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497. | Now your ship can get drunk | 0 | | Super Space Slayer 2
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498. | Gotta get the movement right on those Blades | 0 | | Super Space Slayer 2
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499. | You can't land straight into an encounter | 0 | | Super Space Slayer 2
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500. | Super Space Galaxy - Xerxes computer voice | 0 | | StarCraft: Remastered
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