101. | Can you handle two types of attack at once? | 0 | | Super Space Slayer 2
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102. | Having fun with my own game | 0 | | Super Space Slayer 2
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103. | Boss battle music 1 | 0 | | Super Space Slayer 2
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104. | I like my highlights nice and smooth | 0 | | Super Space Slayer 2
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105. | Drone shots are now less realistic, but better! | 0 | | Super Space Slayer 2
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106. | Super Space Galaxy mini trailer December 2023 | 0 | | Super Space Slayer 2
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107. | Boss battle music 3 | 0 | | Super Space Slayer 2
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108. | Rain, snow and ash | 0 | | Super Space Slayer 2
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109. | Notes are cool | 0 | | Super Space Slayer 2
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110. | Now you can reach the old menus from the new one | 0 | | Super Space Slayer 2
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111. | Rain that doesn't make sense | 0 | | Super Space Slayer 2
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112. | How the new movement has helped with enemy encounters | 0 | | Super Space Slayer 2
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113. | The Blades' movement is really getting there | 0 | | Super Space Slayer 2
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114. | I forgot to re-fuel | 0 | | Super Space Slayer 2
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115. | Super Space Galaxy - Nether music | 0 | | Nether
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116. | I had to investigate hexagons for a while | 0 | | Super Space Slayer 2
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117. | Contrast issues with the damage indicators | 0 | | Super Space Slayer 2
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118. | Look forward to bosses in the new demo! | 0 | | Super Space Slayer 2
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119. | The Blades' movement will need a more sophisticated system | 0 | | Super Space Slayer 2
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120. | I've started on a new enemy type | 0 | | Super Space Slayer 2
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121. | Trident & mines battle | 0 | | Super Space Slayer 2
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122. | These lenses won't just loop themselves y'know | 0 | | Super Space Slayer 2
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123. | Now you never know where you'll hit an encounter | 0 | | Super Space Slayer 2
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124. | Blades will need to be harder to dodge | 0 | | Super Space Slayer 2
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125. | Serenity button fixes | 0 | | Super Space Slayer 2
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126. | Malphas is a glorified punching bag I made | 0 | | Super Space Slayer 2
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127. | Lava heat waves are getting there | 0 | | Super Space Slayer 2
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128. | Trees & lava | 0 | | Super Space Slayer 2
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129. | You can't make a colony on a lava-planet | 0 | | Super Space Slayer 2
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130. | The chain lightning overhaul is going well | 0 | | Super Space Slayer 2
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131. | Tiled squigglies | 0 | | Super Space Slayer 2
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132. | Chain lightning with no effects is still kind of fun | 0 | | Super Space Slayer 2
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133. | Jazz Jackrabbit #3 | 0 | | Jazz Jackrabbit
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134. | The drunk effect makes blotches on screen | 0 | | Super Space Slayer 2
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135. | Old encounter system, boo! | 0 | | Super Space Slayer 2
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136. | Oops, weapon swapping is too good! | 0 | | Super Space Slayer 2
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137. | It's a bit like using Farsight in Warcraft III | 0 | | WarCraft III
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138. | Heat waves in the desert? | 0 | | Super Space Slayer 2
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139. | Malphas death animation | 0 | | Super Space Slayer 2
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140. | Homing missiles had to be nerfed to avoid being too awesome | 0 | | Super Space Slayer 2
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141. | Now fighting while drunk is even more confusing! | 0 | | Super Space Slayer 2
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142. | Super Space Galaxy has a rock-steady framerate | 0 | | Super Space Slayer 2
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143. | Super Space Galaxy - Block smoothing | 0 | | Super Space Slayer 2
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144. | Teleport around the map with the greatest of ease | 0 | | Super Space Slayer 2
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145. | The beginnings of Malphas | 0 | | Super Space Slayer 2
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146. | The galaxy obeys my laws! | 0 | | Super Space Slayer 2
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147. | Drones don't rotate in unison any more | 0 | | Super Space Slayer 2
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148. | Super Space Galaxy - Desert planet music | 0 | |
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149. | Super Space Slayer 2 - Admiral promo 3 | 0 | | Super Space Slayer 2
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150. | Even the camera man gets drunk | 0 | | Super Space Slayer 2
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151. | I take damage indicators very seriously | 0 | | Super Space Slayer 2
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152. | Super Space Galaxy - City music | 0 | |
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153. | Not just weapons, VIABLE weapons! | 0 | | Super Space Slayer 2
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154. | Super Space Galaxy - Camera control | 0 | | Super Space Slayer 2
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155. | Jazz Jackrabbit #8 | 0 | | Jazz Jackrabbit
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156. | Super Space Galaxy - Big Flavoursome Gun improvement 2 | 0 | | Super Space Slayer 2
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157. | Send in your suggestions our Discord suggestions box! | 0 | | Super Space Slayer 2
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158. | Jazz Jackrabbit #6 | 0 | | Jazz Jackrabbit
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159. | Super Space Slayer 2 gameplay #7 | 0 | | Super Space Slayer 2
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160. | Super Space Galaxy - Planets demo August 2020 | 0 | | Super Space Slayer 2
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161. | Jazz Jackrabbit #7 | 0 | | Jazz Jackrabbit
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162. | Super Space Slayer 2 gameplay #1 | 0 | | Super Space Slayer 2
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163. | Don't try to compete with AAA games companies | 0 | | Super Space Slayer 2
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164. | Item fade-away solves my problems | 0 | | Super Space Slayer 2
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165. | Damage on the health bar should always be noticeable | 0 | |
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166. | Jazz Jackrabbit #11 | 0 | | Jazz Jackrabbit
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167. | Super Space Slayer 2 - Lava level | 0 | | Super Space Slayer 2
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168. | GEEK 2017 Indie Games Panel | 0 | | Super Space Slayer 2
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169. | Super Space Galaxy - Lava planet music | 0 | | Super Space Slayer 2
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170. | How to make a "Physics Engine" in Clickteam Fusion | 1 | |
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171. | Follow my cursor, blades! | 0 | | Super Space Slayer 2
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172. | Odallus #15 | 0 | | Super Space Slayer 2
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173. | Odallus #23 | 0 | | Odallus: The Dark Call
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174. | Nature's Zombie Apocalypse #5 | 0 | |
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175. | Super Space Slayer 2 - Admiral promo 1 | 0 | | Super Space Slayer 2
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176. | The new cargo menu is fancy | 0 | | Super Space Slayer 2
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177. | At least the rain sound effect is good | 0 | |
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178. | Blades two at once, baby, yeah! | 0 | | Super Space Slayer 2
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179. | Super Space Slayer 2 gameplay #2 | 0 | | Super Space Slayer 2
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180. | If you want to have good ideas, keep a notebook around | 0 | |
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181. | Rain on an Islands planet | 0 | | Super Space Slayer 2
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182. | You've got to make it easy to test your game | 1 | | Super Space Slayer 2
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183. | Plasma Beam Games at Insomnia 59 | 0 | | Super Space Slayer 2
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184. | Go from a planet to the galaxy map in seconds! | 0 | | Super Space Slayer 2
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185. | Super Space Galaxy must run at a smooth framerate | 0 | | Super Space Slayer 2
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186. | Hot cities bug | 0 | | Super Space Slayer 2
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187. | How Malphas' hitbox works | 0 | | HitBox
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188. | Making a really great health bar | 0 | | Super Space Slayer 2
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189. | Malphas wing shots | 0 | | Super Space Slayer 2
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190. | Super Space Galaxy - Computer voices | 0 | | StarCraft
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191. | Nether Rifts are starting to be relevant | 0 | |
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192. | Drunk and hot | 0 | | Super Space Slayer 2
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193. | Fixing the Blades' first attack | 0 | | Super Space Slayer 2
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194. | It's like the Blades are on a rubber band attached to your ship | 0 | | Super Space Slayer 2
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195. | How to freeze time without pausing the game | 0 | |
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196. | Odallus #17 | 0 | | Super Space Slayer 2
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197. | Destroying these crates feels great | 0 | | Super Space Slayer 2
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198. | Endless shaking! | 0 | | Super Space Slayer 2
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199. | Sometimes it's the little quality of life features that make all the difference | 0 | | Super Space Slayer 2
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200. | The cargo menu is coming together | 0 | | Super Space Slayer 2
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