IGDA GASIG

IGDA GASIG

Views:
156,046
Subscribers:
1,880
Videos:
231
Duration:
10:01:58:02

IGDA GASIG is a YouTube channel which has over 1.88 thousand subscribers. His content totals roughly 156.05 thousand views views across 231 videos.

Created on ● Channel Link: https://www.youtube.com/@igdagasig330





All Videos by IGDA GASIG



PublishedVideo TitleDurationViewsCategoryGame
2024-05-06Improving Accessibility for Disabled People in Content Creation15:5516
2024-05-06Bloody Cheats17:4822
2024-05-06Game Accessibility – An Indie’s Perspective40:1516
2024-05-06Baking Audio Navigation into Level Design15:1122
2024-05-06Push to talk? Levelling the playing field of online multiplayer games40:5824
2024-05-06Caching Acorns: Lessons from Inclusive Design Workshops28:229
2024-05-06Thalassophobia Mode in Horizon Forbidden West13:3235Horizon Forbidden West
2024-05-06Forging Accessibility Champions at Splash Damage30:2217
2024-05-06Building Up Accessibility for Prince of Persia: The Lost Crown27:0625Prince of Persia: The Lost Crown
2024-04-23GaConf Europe Online Day 27:47:02482
2024-04-22GaConf Europe Online Day 17:18:19807
2024-01-24GAconf Awards 2023, with ASL (fixed)1:15:06101
2024-01-24GAconf Awards 2023, with ASL1:15:0646
2024-01-24GAconf Awards 2022, with BSL1:15:0442
2024-01-24GAconf Awards 20231:15:031,164
2024-01-24GAconf Awards 2023, with audio description1:15:03278
2023-11-01Making Accessibility Fun by Adding A Gun14:224,329
2023-11-01Neurodiversity in the Workplace13:42115
2023-10-27Sunglasses in the Club: Game Design for Light Sensitivity15:10174
2023-10-27Your Piece of the Puzzle: Working Effectively With Developers32:4488
2023-10-27Accessibility for Low Vision Players in Cosmonious High30:32138
2023-10-27Community-Driven Innovation: Advancing Accessible Gaming through Open Source27:2071
2023-10-11GaConf Online US 2023 Day 27:51:45442
2023-10-10Accessibility Journey for Forza Motorsport: Featuring Blind Driving Assists29:38611Forza Motorsport
2023-10-10Learnings & Tales From Building a Games Accessibility Service34:40278
2023-10-10Good Game Design is Accessible45:20304
2023-10-10Noise to Nuance: A Deaf Perspective on Sound Design17:19219
2023-10-10Chronic Pain, Accessibility and Time Management19:50117
2023-10-10Driving The Conversation: How Communications Can Accelerate Accessibility17:21150
2023-10-10Seasick in Cyberspace: Navigating Motion Sickness in Video Games47:05188
2023-10-10Just Enough – Dead Space, Horror, and Player Choice.35:51427
2023-10-10Speech Accessibility In Games From The Perspective of a Person Who Stutters14:24178
2023-10-10Accessibility as Social Justice21:3287
2023-10-10Unity’s Screen Reader Support7:04102
2023-10-10“Showering the Ground with Gore”: The Audio Description of Mortal Kombat 119:52335Mortal Kombat 1
2023-10-10News update25:42177
2023-10-10AbleGamers: Making Communities and Gaming More Accessible for Disabled Players27:1665
2023-10-09GaConf Online US 20237:31:01823
2023-04-25Retrofitting Accessibility in Deathloop18:30517Deathloop
2023-04-25Exploring Accessible Player Experiences with Diary Methods31:2499
2023-04-25Accessibility Planning – choosing the right blueberries for your project25:04203
2023-04-25Project Black Kat. Sightless Stealth System30:15310
2023-04-25Everybody dance! Representation in Just Dance13:11158
2023-04-25Building up Accessibility in LEGO Star Wars: The Skywalker Saga34:15187Lego Star Wars: The Skywalker Saga
2023-04-25Not Like This: Measuring Accessibility Success31:13251
2023-04-25Family Gaming Database Accessibility Journey15:18103
2023-04-25Understanding the Perceptions and Experiences of the Deafblind Community About Digital Games21:33141
2023-04-25Equal Opportunity Piracy: Blind Accessibility in Sea Of Thieves16:52236Sea of Thieves
2023-04-25The Frontlines of Accessibility QA: Getting Your Hands Dirty48:15277
2023-04-25News Update25:31446
2023-04-25Standardising hardware accessibility15:22116
2023-04-25Decoding Accessibility Consultancy31:10118
2023-04-25Dyspraxia in Game Design: portraying personal experiences through game systems15:56112
2023-04-25Empowering Gamers with Chronic Pain51:19219
2023-04-25Accessibility Driven Development: An inside look into Stories of Blossom28:45119Stories of Blossom
2023-04-25Can I do that?24:37373
2023-04-25Never give up, never surrender14:10137
2023-04-25Colin McDonnell: Accessible Gaming Legend17:4695
2023-04-25GaConf Europe Online Day 28:04:00468
2023-04-24GaConf Europe Online Day 17:30:21825
2023-01-25GAconf Awards 22, with audio description1:02:22325
2023-01-25GAconf Awards 2022, with BSL signing1:02:25139
2023-01-25GAconf Awards 20221:02:221,607
2023-01-25GAconf Awards 2022, with ASL signing1:02:22174
2022-10-27Ideas for Accessible Typography22:46455
2022-10-27The Road to Accessibility in Rocksmith+15:466,923Rocksmith+
2022-10-27You are Enough: Imposter syndrome, resilience and finding your people17:27312
2022-10-27Expanding Accessibility in The Last of Us Part 115:038,409The Last of Us Part I
2022-10-27A Brief History of Blind Accessibility16:587,474
2022-10-27Closed Captions in Marvel’s Guardians of the Galaxy: From Design to Implementation29:098,790Marvel's Guardians of the Galaxy
2022-10-27JOURNALISM24:01111
2022-10-27The SG Accessibility Matrix: Invest Your Scope Wisely32:22269
2022-10-27How being lazy, egotistical, and not particularly smart helps me build a charity20:06131
2022-10-27Design challenges and solutions: Mental health representation in games14:02286
2022-10-27Creating the Gaming Accessibility Fundamentals Training Course: A behind the scenes look15:25197
2022-10-27Prioritizing Accessibility: How an indie publisher supports accessibility in their titles14:34222
2022-10-27Accessibility on the Go – a mobile gaming accessibility panel43:06261
2022-10-27If You Build It… How Captions Can Grow Your Community5:57190
2022-10-27Seven Pillars of Strategic Accessibility28:52347
2022-10-27Accessibility In-Person: Making Industry Events Inclusive29:38166
2022-10-27Fusing Accessibility with Game Design30:44303
2022-10-27Addressing Accessibility: A look behind the curtain45:28205
2022-10-27Don’t let your vision be a dream – Building Ubisoft’s accessibility program29:59666
2022-10-27News Update25:34418
2022-10-25GaConf US Day 18:17:34647
2022-10-24GaConf US7:48:05792
2022-04-13Gaming with a severe progressive muscle disease16:11214
2022-04-13About This Game: A journey in bringing accessibility information to storefront descriptions15:53244
2022-04-13Accessibility in UR: From Advocacy to Action50:00306
2022-04-13One Handed Gaming17:49388
2022-04-13Build a Better Champs Program, Learn Community Management29:15231
2022-04-13RNIB Accessible Gaming Research 202225:39293
2022-04-13Falling with Style: a discussion about the challenges and joys of low vision gaming50:12148Discussion
2022-04-13News update31:20500
2022-04-13Dyspraxia In Gaming8:26705
2022-04-13An Indie Approach to Accessibility31:52289
2022-04-13An Introduction to the SpecialEffect DevKit15:50163
2022-04-13A perspective from the spectrum17:05170
2022-04-13Designing the audio-based game mechanics in Blind Drive25:582,596Blind Drive
2022-04-13From intent to impact – integrating accessibility into team culture22:51389