2024-05-06 | Improving Accessibility for Disabled People in Content Creation | 15:55 | 16 | |
|
2024-05-06 | Bloody Cheats | 17:48 | 22 | |
|
2024-05-06 | Game Accessibility – An Indie’s Perspective | 40:15 | 16 | |
|
2024-05-06 | Baking Audio Navigation into Level Design | 15:11 | 22 | |
|
2024-05-06 | Push to talk? Levelling the playing field of online multiplayer games | 40:58 | 24 | |
|
2024-05-06 | Caching Acorns: Lessons from Inclusive Design Workshops | 28:22 | 9 | |
|
2024-05-06 | Thalassophobia Mode in Horizon Forbidden West | 13:32 | 35 | | Horizon Forbidden West
|
2024-05-06 | Forging Accessibility Champions at Splash Damage | 30:22 | 17 | |
|
2024-05-06 | Building Up Accessibility for Prince of Persia: The Lost Crown | 27:06 | 25 | | Prince of Persia: The Lost Crown
|
2024-04-23 | GaConf Europe Online Day 2 | 7:47:02 | 482 | |
|
2024-04-22 | GaConf Europe Online Day 1 | 7:18:19 | 807 | |
|
2024-01-24 | GAconf Awards 2023, with ASL (fixed) | 1:15:06 | 101 | |
|
2024-01-24 | GAconf Awards 2023, with ASL | 1:15:06 | 46 | |
|
2024-01-24 | GAconf Awards 2022, with BSL | 1:15:04 | 42 | |
|
2024-01-24 | GAconf Awards 2023 | 1:15:03 | 1,164 | |
|
2024-01-24 | GAconf Awards 2023, with audio description | 1:15:03 | 278 | |
|
2023-11-01 | Making Accessibility Fun by Adding A Gun | 14:22 | 4,329 | |
|
2023-11-01 | Neurodiversity in the Workplace | 13:42 | 115 | |
|
2023-10-27 | Sunglasses in the Club: Game Design for Light Sensitivity | 15:10 | 174 | |
|
2023-10-27 | Your Piece of the Puzzle: Working Effectively With Developers | 32:44 | 88 | |
|
2023-10-27 | Accessibility for Low Vision Players in Cosmonious High | 30:32 | 138 | |
|
2023-10-27 | Community-Driven Innovation: Advancing Accessible Gaming through Open Source | 27:20 | 71 | |
|
2023-10-11 | GaConf Online US 2023 Day 2 | 7:51:45 | 442 | |
|
2023-10-10 | Accessibility Journey for Forza Motorsport: Featuring Blind Driving Assists | 29:38 | 611 | | Forza Motorsport
|
2023-10-10 | Learnings & Tales From Building a Games Accessibility Service | 34:40 | 278 | |
|
2023-10-10 | Good Game Design is Accessible | 45:20 | 304 | |
|
2023-10-10 | Noise to Nuance: A Deaf Perspective on Sound Design | 17:19 | 219 | |
|
2023-10-10 | Chronic Pain, Accessibility and Time Management | 19:50 | 117 | |
|
2023-10-10 | Driving The Conversation: How Communications Can Accelerate Accessibility | 17:21 | 150 | |
|
2023-10-10 | Seasick in Cyberspace: Navigating Motion Sickness in Video Games | 47:05 | 188 | |
|
2023-10-10 | Just Enough – Dead Space, Horror, and Player Choice. | 35:51 | 427 | |
|
2023-10-10 | Speech Accessibility In Games From The Perspective of a Person Who Stutters | 14:24 | 178 | |
|
2023-10-10 | Accessibility as Social Justice | 21:32 | 87 | |
|
2023-10-10 | Unity’s Screen Reader Support | 7:04 | 102 | |
|
2023-10-10 | “Showering the Ground with Gore”: The Audio Description of Mortal Kombat 1 | 19:52 | 335 | | Mortal Kombat 1
|
2023-10-10 | News update | 25:42 | 177 | |
|
2023-10-10 | AbleGamers: Making Communities and Gaming More Accessible for Disabled Players | 27:16 | 65 | |
|
2023-10-09 | GaConf Online US 2023 | 7:31:01 | 823 | |
|
2023-04-25 | Retrofitting Accessibility in Deathloop | 18:30 | 517 | | Deathloop
|
2023-04-25 | Exploring Accessible Player Experiences with Diary Methods | 31:24 | 99 | |
|
2023-04-25 | Accessibility Planning – choosing the right blueberries for your project | 25:04 | 203 | |
|
2023-04-25 | Project Black Kat. Sightless Stealth System | 30:15 | 310 | |
|
2023-04-25 | Everybody dance! Representation in Just Dance | 13:11 | 158 | |
|
2023-04-25 | Building up Accessibility in LEGO Star Wars: The Skywalker Saga | 34:15 | 187 | | Lego Star Wars: The Skywalker Saga
|
2023-04-25 | Not Like This: Measuring Accessibility Success | 31:13 | 251 | |
|
2023-04-25 | Family Gaming Database Accessibility Journey | 15:18 | 103 | |
|
2023-04-25 | Understanding the Perceptions and Experiences of the Deafblind Community About Digital Games | 21:33 | 141 | |
|
2023-04-25 | Equal Opportunity Piracy: Blind Accessibility in Sea Of Thieves | 16:52 | 236 | | Sea of Thieves
|
2023-04-25 | The Frontlines of Accessibility QA: Getting Your Hands Dirty | 48:15 | 277 | |
|
2023-04-25 | News Update | 25:31 | 446 | |
|
2023-04-25 | Standardising hardware accessibility | 15:22 | 116 | |
|
2023-04-25 | Decoding Accessibility Consultancy | 31:10 | 118 | |
|
2023-04-25 | Dyspraxia in Game Design: portraying personal experiences through game systems | 15:56 | 112 | |
|
2023-04-25 | Empowering Gamers with Chronic Pain | 51:19 | 219 | |
|
2023-04-25 | Accessibility Driven Development: An inside look into Stories of Blossom | 28:45 | 119 | | Stories of Blossom
|
2023-04-25 | Can I do that? | 24:37 | 373 | |
|
2023-04-25 | Never give up, never surrender | 14:10 | 137 | |
|
2023-04-25 | Colin McDonnell: Accessible Gaming Legend | 17:46 | 95 | |
|
2023-04-25 | GaConf Europe Online Day 2 | 8:04:00 | 468 | |
|
2023-04-24 | GaConf Europe Online Day 1 | 7:30:21 | 825 | |
|
2023-01-25 | GAconf Awards 22, with audio description | 1:02:22 | 325 | |
|
2023-01-25 | GAconf Awards 2022, with BSL signing | 1:02:25 | 139 | |
|
2023-01-25 | GAconf Awards 2022 | 1:02:22 | 1,607 | |
|
2023-01-25 | GAconf Awards 2022, with ASL signing | 1:02:22 | 174 | |
|
2022-10-27 | Ideas for Accessible Typography | 22:46 | 455 | |
|
2022-10-27 | The Road to Accessibility in Rocksmith+ | 15:46 | 6,923 | | Rocksmith+
|
2022-10-27 | You are Enough: Imposter syndrome, resilience and finding your people | 17:27 | 312 | |
|
2022-10-27 | Expanding Accessibility in The Last of Us Part 1 | 15:03 | 8,409 | | The Last of Us Part I
|
2022-10-27 | A Brief History of Blind Accessibility | 16:58 | 7,474 | |
|
2022-10-27 | Closed Captions in Marvel’s Guardians of the Galaxy: From Design to Implementation | 29:09 | 8,790 | | Marvel's Guardians of the Galaxy
|
2022-10-27 | JOURNALISM | 24:01 | 111 | |
|
2022-10-27 | The SG Accessibility Matrix: Invest Your Scope Wisely | 32:22 | 269 | |
|
2022-10-27 | How being lazy, egotistical, and not particularly smart helps me build a charity | 20:06 | 131 | |
|
2022-10-27 | Design challenges and solutions: Mental health representation in games | 14:02 | 286 | |
|
2022-10-27 | Creating the Gaming Accessibility Fundamentals Training Course: A behind the scenes look | 15:25 | 197 | |
|
2022-10-27 | Prioritizing Accessibility: How an indie publisher supports accessibility in their titles | 14:34 | 222 | |
|
2022-10-27 | Accessibility on the Go – a mobile gaming accessibility panel | 43:06 | 261 | |
|
2022-10-27 | If You Build It… How Captions Can Grow Your Community | 5:57 | 190 | |
|
2022-10-27 | Seven Pillars of Strategic Accessibility | 28:52 | 347 | |
|
2022-10-27 | Accessibility In-Person: Making Industry Events Inclusive | 29:38 | 166 | |
|
2022-10-27 | Fusing Accessibility with Game Design | 30:44 | 303 | |
|
2022-10-27 | Addressing Accessibility: A look behind the curtain | 45:28 | 205 | |
|
2022-10-27 | Don’t let your vision be a dream – Building Ubisoft’s accessibility program | 29:59 | 666 | |
|
2022-10-27 | News Update | 25:34 | 418 | |
|
2022-10-25 | GaConf US Day 1 | 8:17:34 | 647 | |
|
2022-10-24 | GaConf US | 7:48:05 | 792 | |
|
2022-04-13 | Gaming with a severe progressive muscle disease | 16:11 | 214 | |
|
2022-04-13 | About This Game: A journey in bringing accessibility information to storefront descriptions | 15:53 | 244 | |
|
2022-04-13 | Accessibility in UR: From Advocacy to Action | 50:00 | 306 | |
|
2022-04-13 | One Handed Gaming | 17:49 | 388 | |
|
2022-04-13 | Build a Better Champs Program, Learn Community Management | 29:15 | 231 | |
|
2022-04-13 | RNIB Accessible Gaming Research 2022 | 25:39 | 293 | |
|
2022-04-13 | Falling with Style: a discussion about the challenges and joys of low vision gaming | 50:12 | 148 | Discussion |
|
2022-04-13 | News update | 31:20 | 500 | |
|
2022-04-13 | Dyspraxia In Gaming | 8:26 | 705 | |
|
2022-04-13 | An Indie Approach to Accessibility | 31:52 | 289 | |
|
2022-04-13 | An Introduction to the SpecialEffect DevKit | 15:50 | 163 | |
|
2022-04-13 | A perspective from the spectrum | 17:05 | 170 | |
|
2022-04-13 | Designing the audio-based game mechanics in Blind Drive | 25:58 | 2,596 | | Blind Drive
|
2022-04-13 | From intent to impact – integrating accessibility into team culture | 22:51 | 389 | |
|