101. | Making a Major Change to Gameplay // Unity Indie Game Devlog 27 | 724 | Vlog |
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102. | Creating a Simple AI & Visualizing Game Information // Unity Indie Game Devlog #6 | 716 | Vlog |
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103. | UPS & DOWNS: Participating in Steam Next Fest with my game // Unity Indie Game Devlog #23 | 704 | Vlog |
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104. | I Can't Believe Mortal Glory Didn't Have This Feature // Mortal Glory 2 Indie Game Devlog #6 | 703 | Vlog |
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105. | Playing Viewer Games #3 // Game Design Feedback - Chromosome Evil, Totally Convenient, Paladin's | 695 | |
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106. | Look at This Cool Bug I Found + Dynamic Environmental Tiles // Mortal Glory 2 Indie Game Devlog #4 | 693 | Vlog |
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107. | I Almost Ruined My Release Plans, New Cannon & Visual Effects // Unity Indie Game Devlog #18 | 691 | Vlog |
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108. | Playing Viewer Games #2 // Game Design Feedback | 690 | |
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109. | Implementing Experience Points & Levelups // Mortal Glory 2 Indie Game Devlog #12 | 670 | Vlog |
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110. | Playing Viewer Games #4 // Game Design Feedback | 662 | |
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111. | Echo Trail Effect & Quality of Life Improvements // Unity Indie Game Devlog #19 | 659 | Vlog |
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112. | Here’s My Traveling Team of Gladiators! // Mortal Glory 2 Indie Game Devlog #10 | 657 | Vlog |
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113. | Going Back to Mortal Glory & Preparing for Beta Test // Unity Indie Game Devlog #33 | 653 | Vlog |
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114. | Quick & Easy Visual Improvements + Other Polishing // Unity Indie Game Devlog 32 | 651 | Vlog |
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115. | Choosing Languages & Starting Localization // Mortal Glory 2 Indie Game Devlog #32 | 651 | Vlog | Mortal Glory 2
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116. | Making AI Smarter, Automating Game Testing With AI, Performance Issues // Unity Indie Game Devlog #9 | 650 | Vlog |
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117. | Is It Almost Done? // Unity Indie Game Devlog #34 | 634 | Vlog |
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118. | Options Menu, Steam Integration, Save System & More Boring Stuff // Unity Indie Game Devlog #10 | 634 | Vlog |
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119. | Implementing Inventory, Shops, Events & Battle Preview // Mortal Glory 2 Indie Game Devlog #9 | 614 | Vlog |
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120. | Mortal Glory 2 Demo Release // Steam Next Fest February 2024 Demo | 607 | | Mortal Glory 2
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121. | How to Make the Game Fun, Balanced & Easy to Understand? // Unity Indie Game Devlog #13 | 607 | Vlog |
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122. | New Way To Start The Game // Mortal Glory 2 Indie Game Devlog #27 | 606 | Vlog | Mortal Glory 2
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123. | Adding Colors + Audience Upgrade // Mortal Glory 2 Indie Game Devlog #13 | 569 | Vlog |
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124. | Creating Chain Reactions With a Fun New Feature // Mortal Glory 2 Indie Game Devlog #5 | 566 | Vlog |
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125. | Making a Better Map // Mortal Glory 2 Indie Game Devlog #23 | 566 | Vlog | Mortal Glory 2
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126. | Celebrating Player Success // Mortal Glory 2 Indie Game Devlog #22 | 564 | Vlog |
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127. | Creating a SMART AI // Mortal Glory 2 Indie Game Devlog #21 | 561 | Vlog |
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128. | Adding Controller Support with Unity's New Input System // Unity Indie Game Devlog 25 | 544 | Vlog |
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129. | Giving The Players Special Abilities // Unity Indie Game Devlog #8 | 539 | Vlog |
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130. | What Is The Best Way To Implement Tooltips? // Mortal Glory 2 Indie Game Devlog #8 | 520 | Vlog |
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131. | Recap of Game Idea, Adding Bonus Goals to My Game & Steam Remote Play // Unity Indie Game Devlog #11 | 517 | Vlog |
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132. | Adding Content And Some More Content // Mortal Glory 2 Indie Game Devlog #24 | 505 | Vlog | Mortal Glory 2
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133. | Watch Where You Step! New Environmental Hazards // Mortal Glory 2 Indie Game Devlog #14 | 502 | Vlog |
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134. | CANNON ROOM, Simple Dialogue System, Simple Scoring System // Unity Indie Game Devlog #7 | 499 | Vlog |
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135. | Adding New Characters & Trying To Get Back Into Flow // Unity Indie Game Devlog #24 | 493 | Vlog |
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136. | My Favorite New Feature! Relics, Perks & Saving // Mortal Glory 2 Indie Game Devlog #17 | 476 | Vlog |
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137. | Improving Gameplay with Visual Effects + New Useless Feature // Unity Indie Game Devlog #20 | 462 | Vlog |
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138. | Creating Content & Dealing With Scheduling Issues // Mortal Glory 2 Indie Game Devlog #26 | 462 | Vlog | Mortal Glory 2
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139. | Updating User Interface & Other Visual Improvements // Unity Indie Game Devlog #14 | 461 | Vlog |
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140. | New Fire Skills! Fixing Line of Sight, Combat Log & more // Mortal Glory 2 Indie Game Devlog #15 | 460 | Vlog |
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141. | Adding a "Tetris Inventory" to my Pirate Roguelike | 439 | |
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142. | Implementing a Dialogue System & Creating Subtypes For Rooms // Unity Indie Game Devlog #17 | 430 | Vlog |
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143. | Chain Lightning! Backgrounds, Special Rules & Information Visualization // Mortal Glory 2 Devlog #16 | 422 | Vlog |
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144. | Exploding Corpses, Summoning Skills & More // Mortal Glory 2 Indie Game Devlog #19 | 420 | Vlog |
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145. | Creating a Laser Cannon, Play Area Borders, Tooltips & More! // Unity Indie Game Devlog #12 | 411 | Vlog |
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146. | Taunting & Tutorials // Mortal Glory 2 Indie Game Devlog #28 | 405 | Vlog | Mortal Glory 2
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147. | Fighting an Eternal Bug, New Languages & QoL Changes // Unity Indie Game Devlog 29 | 403 | Vlog |
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148. | Bringing Order to Chaos, Design Choices & Visual Improvements // Unity Indie Game Devlog #16 | 376 | Vlog |
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149. | One Year on YouTube // Thanks For Watching & See You Next Year! | 360 | |
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150. | Tornadoes, Audio & VFX // Mortal Glory 2 Indie Game Devlog #25 | 342 | Vlog | Mortal Glory 2
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151. | This Should Be a Fun Feature! Multiplying Hazards & Design // Mortal Glory 2 Indie Game Devlog #18 | 335 | Vlog |
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152. | Manage your own team of fantasy gladiators in Mortal Glory 2 #shorts | 326 | | Mortal Glory
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