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102. | The Chemical Brothers - Wide Open ft. Beck // Modeling in 3dsMax | 2 | |
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103. | A beast gaming pc build for 2023. Lian Li O11 Dynamic + 13900K + Asus Z790 + 40beast | 2 | |
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104. | Weapon: MP 155 Ultima | Texturing | Vol XI | 2 | |
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105. | Yamaha MOTOROiD Concept // 4K | 2 | |
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106. | Basics of Maya: Chapter 4 (Supporting Edges Concept) | 2 | |
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107. | Machine Gun | Grip_Trigger // 3ds Max | 2 | |
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108. | Autodesk Showreel 4K | Why they ignored Gaming & Production? | 2 | Show |
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109. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 15 | 2 | |
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110. | Basics of 3ds Max: Chapter 1 (Sub-object Selection) | 2 | |
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111. | India Game Development Conference (IGDC)- 2019 #Hyderabad | 2 | |
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112. | Basics of Maya: Chapter 1 (Poly Modeling Shelf) | 2 | |
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113. | Devil 13 // Production Digital Sculpt // 7: Appearances | 2 | Let's Play |
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114. | PBR Theory | How PHYSICS relate to this: For Game Designers | Part IV | 2 | |
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115. | Game Programming Series | Python | Shapes in Turtle() | #12 | 2 | |
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116. | Machine Gun | Chamber_Hydraulic_II // 3ds Max | 2 | |
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117. | Demo: Advance SubD script for 3dsMax 2011-23 | 2 | |
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118. | Basics of Maya: Chapter 3 (Video Games' Pipeline) | 2 | |
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119. | Texturing // 8X | 2 | |
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120. | 3D weapons for video games | 2 | |
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121. | PBR Theory | How PHYSICS relate to this: For Game Designers | Part III | 2 | |
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122. | Photoshop Course - Brush, Pencil, Color Replacement & Mixer Brush - 4 | 2 | |
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123. | Smooth Boolean | Hard Surface Modeling | 1 | |
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124. | Weapon: MP 155 Ultima | Texturing | Vol VIII | 1 | |
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125. | I9 13900K RTX 40XX #gamedev #3d #3danimation #games #gameart #gaming | 1 | |
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126. | Machine Gun | Chamber- P1 // 3ds Max | 1 | |
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127. | How to create stamps using Anchor Points #3d #3dmodeling #art #substancepainter | 1 | |
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128. | Student Spotlight: Inspiring Stories and Career Aspirations in AAA Games | 1 | |
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129. | Do you want to learn Game Designing? Stay Tuned!! | 1 | | PLAYERUNKNOWN'S Battlegrounds
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130. | 3d weapon photorealistic texturing #3d #3dmodeling #music | 1 | |
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131. | Basics of 3ds Max: Chapter 8 (Techniques: Low Poly) | 1 | |
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132. | Game Programming Series | Python | If Else Statement | #3 | 1 | |
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133. | Devil 13 // Production Digital Sculpt // 4: Fix Horns & Projection | 1 | Let's Play |
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134. | 3D Digital Sculpture Zbrush- Character Artist For Games and Movies | 1 | |
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135. | How to 3d sculpt a human nose. #3d #3dmodeling #digitalsculpt | 1 | |
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136. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 14 | 1 | |
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137. | Machine Gun | Hand Hold // 3ds Max | 1 | |
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138. | How to use LOFT in Maya | 1 | Tutorial |
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139. | Metal Roughness | Spec Gloss: PBR Theory - II | 1 | |
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140. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 7 | 1 | |
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141. | Devil 13 // Production Digital Sculpt // 6: Secondary Details Pass 2 | 1 | Let's Play |
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142. | How to work with SVG \\ Photoshop, Maya, Zbrush | 1 | Guide |
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143. | The Dragunov Sniper Rifle | Game Industry | 1 | |
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144. | India’s No 1- Game Art, Design and Development School #gamedev #3d #3danimation #career | 1 | |
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145. | Machine Gun | Stationary Ring // 3ds Max | 1 | |
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146. | Blender 2.81 | Pie Menus & Adons | #3 | 1 | |
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147. | Unreal Engine Car Design and Deploying | Game Development | 1 | |
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148. | #3d #music #render #digitalsculpt | 1 | |
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149. | Weapon: MP 155 Ultima | Modeling | Vol III | 1 | |
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150. | Photogrammetry: A quick peek - Human | 1 | |
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151. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 16 | 1 | |
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152. | How to create cables using sweep mesh in Maya #3d #3dmodeling | 1 | |
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153. | Hard Surface Modeling Technique #3 | 1 | |
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154. | How Computer Games get developed? // A brief talk in Hindi { P-II } | 1 | |
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155. | AAA Games Pipeline tips and tricks- #1 | #3d #art #3dmodeling #animation | 1 | |
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156. | UVW Mapping \\ Tips and Tricks | 1 | |
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157. | AN/PEQ-15 A DBAL-A2 | 1 | |
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158. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 19 | 0 | |
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159. | Machine Gun | Barrel // 3ds Max | 0 | |
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160. | Basics of 3ds Max: Chapter 7 (How to cut holes in smoothes) | 0 | Guide |
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161. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 3 | 0 | |
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162. | Machine Gun | Grip Hold // 3ds Max | 0 | |
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163. | Game Programming Series | Python | Finding Prime and Non-Prime No. | #7 | 0 | |
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164. | Weapon: MP 155 Ultima | UV Unwrapping | Vol VI | 0 | |
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165. | Indie game developers- Nordic Trolls // Unreal Engine 5- Nanite + Lumen #gamedev | 0 | |
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166. | Machine Gun | Chamber_Hydraulic_I // 3ds Max | 0 | |
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167. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 13 | 0 | |
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168. | How to project curves onto Mesh in Maya #3d #3dmodeling #gamedev | 0 | |
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169. | Game Programming Series | Python | Intro to List | #5 | 0 | |
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170. | MiG | How to use references for better modeling? //3dsMax | 0 | Tutorial |
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171. | How to kill People in PUBG | Mistake #1 | Parachuting | 0 | | PLAYERUNKNOWN'S Battlegrounds
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172. | How to Loot Fast in PUBG | Mistake #2 | Looting | 0 | Guide | PLAYERUNKNOWN'S Battlegrounds
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173. | PBR Theory | How PHYSICS relate to this: For Game Designers | Part II | 0 | |
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174. | 3D MECHA CHARACTER DESIGN // HARD SURFACE ROBOTICS | 0 | |
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175. | Graveyard | 0 | |
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176. | NEKO: The Barn Owl | Production Digital Sculpt Vol III | 0 | Let's Play |
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177. | 3 Point Align Script | 0 | |
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178. | UV Unwrapping & Coordinate System: I | 0 | |
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179. | NEKO: The Barn Owl | Production Digital Sculpt Vol VII | 0 | Let's Play |
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180. | Milien-X | 0 | |
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181. | Game Programming Series | Python | Intro to For Loop | #6 | 0 | |
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182. | Basics of Maya: Chapter 5 ( Curves to Poly Demo) | 0 | |
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183. | Brick: Sun-Dried Clay | 0 | |
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184. | UV Unwrapping & Coordinate System: II | 0 | |
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185. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 11 | 0 | |
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186. | Weapon: MP 155 Ultima | Texturing | Vol X | 0 | |
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187. | Hard Surface Modeling Technique #4 | 0 | |
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188. | Basics of Maya: Chapter 7 (Easy- How to make cables & wires) | 0 | Tutorial |
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189. | Weapon: MP 155 Ultima | Texturing | Production Sequence Vol IX | 0 | |
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190. | NEKO: The Barn Owl | Production Digital Sculpt Vol IV | 0 | Let's Play |
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191. | Game Programming Series | Python | Musical Notes for Games | #9 | 0 | |
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192. | Basics of Maya: Chapter 6 ( Modeling a Chain ) | 0 | |
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193. | Devil 13 // Production Digital Sculpt // 2: Facial & Z Guides | 0 | Let's Play |
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194. | Photoshop Course - Levels & Curves (In-detail): Part 3 - 7 | 0 | |
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195. | NEKO: The Barn Owl | Production Digital Sculpt Vol VIII | 0 | Let's Play |
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196. | Devil 13 // Production Digital Sculpt // 11: Projection Mari | 0 | Let's Play |
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197. | Digital Human - Meta Human | 0 | |
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198. | Devil 13 // Production Digital Sculpt // 9: Wrap 3 | 0 | Let's Play |
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199. | Game Programming Series | Python | Variables | #2 | 0 | |
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200. | Substace Designer: Mandala Stone Ground | 0 | |
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