1. | Why do Animation Institutes "SUCK" in India | They're FOOLING you | 464 | |
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2. | Do not Join "ROCKSTAR INDIA" | Shitty experience with Hiring Managers | 331 | | Counter-Strike: Source
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3. | Game Design Colleges in India | Reality of Arena, MAAC, Amity etc. | 172 | |
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4. | Which one is the best for 3d modeling: 3ds Max vs Maya- For Students | 31 | |
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5. | India's Education & Development - GAMES (AAA) | 25 | |
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6. | Desktop vs Laptop: For Game Designers , Animation or Production | 24 | |
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7. | Do we need to spend money on Institutes to learn Game Design? | 23 | |
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8. | So you want to be a Game Designer // Where to go? | 22 | |
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9. | How to be a CROREPATI in AAA Games, VFX, or any Digital Industry? | 21 | Guide |
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10. | Blender 2.81 | Introduction | #1 | 20 | |
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11. | UV Normalizer | 3dsMax Script | Match Texel Density | 18 | |
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12. | How to prepare for the Interview: Game Industry | 18 | Guide |
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13. | ZBrush 2021 // For Games, will ZBrush kick out Maya and 3dsMax in future? | 17 | |
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14. | A Random Call | Truth behind Education relates to Gaming | 16 | |
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15. | Learn Unwrapping in 5 minutes | Rizom VS & RS | 11 | |
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16. | Photoshop Course - Pen Tool - 3 | 10 | |
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17. | Introducing ZBrush Core Mini | Not worthy | 10 | |
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18. | Texturing Skills: Basic to Advance | #2 | 9 | |
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19. | Game Programming Series | Python | Intro | #1 | 9 | |
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20. | Art leads to Design to produce a good game. | 8 | |
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21. | Bollywood on Game Design | 8 | |
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22. | How CORONA LOCK-DOWN will become an opportunity for the Game Designers or CGI Artists ? | 8 | |
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23. | F1 Research: Deployed all mechanics | Part I | 8 | |
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24. | Cloud Rendering | GPU & CPU // Budget Friendly Solution | 8 | |
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25. | Advanced Viewport Align Script: 3ds Max 2011-2020 | 7 | |
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26. | The Colonist's Scholar // BSA Engine Modeling in Maya // P-II | 7 | |
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27. | SHOWREEL 2021-22 | 7 | Show |
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28. | Advance Sub-D Script(A substitute of Maya Sub-D) // 3dsMax(vs. 2010- Present) | 7 | |
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29. | Rizom UV // Best thing to unwrap in minutes | 7 | |
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30. | SPR300 // Three Colonist // CASE 707 // 3D Weapon | 7 | |
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31. | Photogrammetry: A quick peek - Rock | 7 | |
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32. | The Mind behind The Artwork || TROPHIES OF WAR | 7 | |
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33. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 17 | 6 | |
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34. | Gaming PC, i9 13900K, RTX 4090, Trident 6800, 360mm AIO, O 11 Dynamic EVO, LL120 Corsair | 6 | |
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35. | Artificial Intelligence & Video Games (HINDI) | 6 | |
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36. | Texturing Skills: Basic to Advance | #1 | 6 | |
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37. | How to manage your days? - Games & Entertainment | 6 | Guide |
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38. | Physiology Skeleton // Character Artist | 6 | Vlog |
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39. | Talk with a Game Designer: Punit Singh | 6 | |
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40. | Modeling a Revolver // Part 1 | 6 | |
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41. | Kamvas Pro 24 | For ZBrush & Texture Artist | 2 Months Tested | 6 | |
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42. | 3D Modeling Weapons for Video Games | 6 | |
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43. | Game Engine: A basic knowledge on Game Development | Unreal, Unity & Lumberyard Engines | 6 | |
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44. | Dreams come true for Gamers & Designers in 2021: UE5 + PS5 | 5 | |
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45. | SkinGen first look | Dynamic Skin Effect Editor in Character Creator 3 | 5 | |
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46. | AAA Game Development Services- Digital Sculpt Fox Creature | Skeleton to Groom | 5 | |
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47. | Request to model a curve shape easily | 5 | |
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48. | How to 3d model a building or house // Intellect and Proportions | 5 | Guide |
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49. | PBR Theory | How PHYSICS relate to this: For Game Designers | Part I | 5 | |
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50. | Modeling a Hydrant in Maya & 3dsMax: Part I | 5 | Tutorial |
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51. | UVW Mapping Channels: 3dsMax & Maya | 5 | |
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52. | Student Journey to be a Character Artist in AAA Industry | 5 | |
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53. | Model & Sculpt in Hyperlapse | 5 | Let's Play |
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54. | How to become a Character Artist? | 5 | Guide |
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55. | An Intriguing Discussion: Concept Artist | Paradox Interactive | 4 | Discussion |
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56. | How to join Indian Video Game Industry || Mr. X || Rockstar Games | 4 | Guide | Valorant
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57. | Young gamer | CS:GO | Jr. Colonist #gaming #csgo #esports | 4 | | Counter-Strike 2
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58. | Yamaha MOTOROiD // 3d Concept // Real Time Rendering // 4K | 4 | |
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59. | How Computer Games get developed? // A brief talk in Hindi { P-III } | 4 | |
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60. | Official PS5 Hardware Revealed Trailer | Sony | 4 | Preview |
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61. | Unwrapping and Normals Bake: Football | 4 | |
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62. | 3D Mecha Character Modeling Sculpting and Concept Art- Zbrush & Blender #3d #3dmodeling | 4 | |
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63. | Game Programming Series | Python | How to code a Snake Game? | #11 | 4 | Guide |
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64. | Machine Gun | END GAME // 3ds Max | 4 | |
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65. | The Colonist's Scholar // BSA Engine Modeling in Maya // P-I | 4 | |
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66. | Blender 2.81 | Transform & Selection | #2 | 3 | |
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67. | We are #1 ranked institution for game dev, art & design in India #3d #animation #gamedev #3dmodeling | 3 | |
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68. | FN F2000 Herstal // 3d Photo-Realistic Weapon for Games | 3 | |
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69. | Curves & Levels // Part I | 3 | |
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70. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 20 | 3 | |
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71. | Why do HR focus on salary rather than talent? | 3 | | PLAYERUNKNOWN'S Battlegrounds Mobile
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72. | Modeling a Revolver // Part 2 | 3 | |
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73. | Normals Map \\ How does it react with light? | 3 | |
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74. | How Computer Games get developed? // A brief talk in Hindi { P-I } | 3 | |
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75. | Tips and Workflow of PBR texturing in Photoshop: #2 | 3 | |
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76. | Pro Boolean, Quad Remesher & Smooth Boolean | 3 | |
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77. | Pipe Wrench Texture: Substance Painter // Live Online Class | 3 | |
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78. | The Top 5 Upcoming Games PS5 | 4K | 3 | | Assassin's Creed: Valhalla
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79. | Modeling a Revolver // Part 3 | 3 | |
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80. | Game Programming Series | Python | Music- Bass Boost- Game Audio | #8 | 3 | |
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81. | Weapon: MP 155 Ultima | Modeling | Vol I | 3 | |
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82. | Weapon: MP 155 Ultima UV Unwrapping | Vol V | 3 | |
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83. | 3 must things to grow in Game Industry. #gamedev #gameart #3danimation #games | 3 | |
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84. | Photoshop Course - Text Tool - 1 | 3 | |
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85. | How to tackle Salary Question to get unexpected salary? | 3 | Guide |
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86. | Texturing // 8X | 2 | |
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87. | Game Programming Series | Python | Shapes in Turtle() | #12 | 2 | |
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88. | Basics of 3ds Max: Chapter 1 (Sub-object Selection) | 2 | |
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89. | Weapon: MP 155 Ultima | UV Unwrapping | Vol IV | 2 | |
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90. | Machine Gun | Grip_Trigger // 3ds Max | 2 | |
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91. | Demo: Advance SubD script for 3dsMax 2011-23 | 2 | |
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92. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 2 | 2 | |
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93. | Basics of Maya: Chapter 3 (Video Games' Pipeline) | 2 | |
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94. | Machine Gun | End of the Coiling // 3ds Max | 2 | |
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95. | 3D weapons for video games | 2 | |
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96. | How to avoid Game Design Institutions to avoid pinch in Mesh. LOL!! | 2 | Guide |
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97. | A beast gaming pc build for 2023. Lian Li O11 Dynamic + 13900K + Asus Z790 + 40beast | 2 | |
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98. | Basics of 3ds Max: Chapter 3 (Soft Selection Tool) | 2 | |
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99. | The Chemical Brothers - Wide Open ft. Beck // Modeling in 3dsMax | 2 | |
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100. | Photoshop Course - Brush, Pencil, Color Replacement & Mixer Brush - 4 | 2 | |
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