1. | Do not Join "ROCKSTAR INDIA" | Shitty experience with Hiring Managers | 36,430 | | Counter-Strike: Source
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2. | Why do Animation Institutes "SUCK" in India | They're FOOLING you | 27,534 | |
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3. | Game Design Colleges in India | Reality of Arena, MAAC, Amity etc. | 11,352 | |
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4. | UV Normalizer | 3dsMax Script | Match Texel Density | 6,518 | |
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5. | 3D Mecha Character Modeling Sculpting and Concept Art- Zbrush & Blender #3d #3dmodeling | 3,058 | |
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6. | India Game Development Conference (IGDC)- 2019 #Hyderabad | 2,762 | |
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7. | Learn Unwrapping in 5 minutes | Rizom VS & RS | 2,598 | |
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8. | I9 13900K RTX 40XX #gamedev #3d #3danimation #games #gameart #gaming | 2,355 | |
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9. | Which one is the best for 3d modeling: 3ds Max vs Maya- For Students | 2,137 | |
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10. | 3D weapons for video games | 2,083 | |
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11. | Desktop vs Laptop: For Game Designers , Animation or Production | 2,081 | |
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12. | Kamvas Pro 24 | For ZBrush & Texture Artist | 2 Months Tested | 1,916 | |
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13. | ZBrush 2021 // For Games, will ZBrush kick out Maya and 3dsMax in future? | 1,904 | |
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14. | How to use LOFT in 3dsMax | 1,694 | Guide |
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15. | Do we need to spend money on Institutes to learn Game Design? | 1,568 | |
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16. | Young gamer | CS:GO | Jr. Colonist #gaming #csgo #esports | 1,450 | | Counter-Strike 2
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17. | Gaming PC, i9 13900K, RTX 4090, Trident 6800, 360mm AIO, O 11 Dynamic EVO, LL120 Corsair | 1,443 | |
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18. | Do you want to learn Game Designing? Stay Tuned!! | 1,437 | | PLAYERUNKNOWN'S Battlegrounds
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19. | 13900K 4090 SUPRIM PC Build by PCGENX | Gaming | 1,434 | |
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20. | Hard Surface Modeling Technique #3 | 1,377 | |
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21. | Advanced Viewport Align Script: 3ds Max 2011-2020 | 1,322 | |
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22. | 3D Hard Surface Modeling in Plasticity #plasticity3d #3dart #cadmodeling #fusion360tutorial#autodesk | 1,099 | |
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23. | 3D Hard surface speed modeling in Plasticity #3dartist #3dart #plasticity3d #fusion360tutorial | 1,065 | |
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24. | Creating mask from multiple patterns in Zbrush for intricate shapes. #3d #3dmodeling #digitalsculpt | 1,040 | |
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25. | How to join Indian Video Game Industry || Mr. X || Rockstar Games | 1,020 | Guide | Valorant
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26. | F1 Research: Deployed all mechanics | Part I | 1,018 | |
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27. | Quad Remesher | Maya 2020 | 973 | |
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28. | Internet Speed: 300+ Mbps (5G) | 916 | |
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29. | Metal Roughness | Spec Gloss: PBR Theory - I | 882 | |
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30. | A Random Call | Truth behind Education relates to Gaming | 878 | |
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31. | Yamaha MOTOROiD Concept // 4K | 851 | |
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32. | So you want to be a Game Designer // Where to go? | 816 | |
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33. | Hard Surface Modeling Technique #4 | 783 | |
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34. | Introducing ZBrush Core Mini | Not worthy | 773 | |
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35. | Smooth Boolean | Hard Surface Modeling | 762 | |
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36. | A walk in the woods: Roots | 734 | |
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37. | Tips and Workflow of PBR texturing in Photoshop: #3 | 724 | |
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38. | Student Journey to be a Character Artist in AAA Industry | 720 | |
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39. | Bollywood on Game Design | 712 | |
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40. | Pro Boolean, Quad Remesher & Smooth Boolean | 709 | |
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41. | Rizom UV // Best thing to unwrap in minutes | 700 | |
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42. | 3D Hard Surface :- Piston Head 3D modeling in Plasticity/Fusion 360 #3dhardsurface #cadmodeling#3d | 680 | |
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43. | The Mind behind The Artwork || TROPHIES OF WAR | 679 | |
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44. | 3D Hard Surface Modeling in Plasticity #plasticity3d #3dart #cadmodeling #fusion360tutorial#gamedev | 669 | |
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45. | India's Education & Development - GAMES (AAA) | 667 | |
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46. | AAA Games Pipeline tips and tricks- #1 | #3d #art #3dmodeling #animation | 658 | |
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47. | Hard Surface Modeling in Plasticity #plasticity3d #3dart #cadmodeling #fusion360tutorial #autodesk | 646 | |
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48. | Pipe Wrench Texture: Substance Painter // Live Online Class | 632 | |
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49. | 3D Sculpting in ZBrush: Realistic Baby Head Time-Lapse #3dart #zbrush #sculpting #3dsculpting #3D | 629 | |
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50. | How to use LOFT in Maya | 610 | Tutorial |
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51. | Indie game developers- Nordic Trolls // Unreal Engine 5- Nanite + Lumen #gamedev | 563 | |
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52. | 3D Hard Surface :- Piston ROD 3D modeling in Plasticity/Fusion 360 #3dhardsurface #cadmodeling#3d | 555 | |
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53. | FN F2000 Herstal // 3d Photo-Realistic Weapon for Games | 551 | |
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54. | An Intriguing Discussion: Concept Artist | Paradox Interactive | 547 | Discussion |
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55. | How to be a CROREPATI in AAA Games, VFX, or any Digital Industry? | 545 | Guide |
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56. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 16 | 535 | |
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57. | Search the right people. #career #games #motivation #positive | 525 | |
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58. | SHOWREEL 2021-22 | 513 | Show |
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59. | 3D Digital Sculpture Zbrush- Character Artist For Games and Movies | 507 | |
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60. | SPR300 // Three Colonist // CASE 707 // 3D Weapon | 503 | |
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61. | How to become a Character Artist? | 496 | Guide |
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62. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 18 | 487 | |
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63. | NEKO: The Barn Owl | Production Digital Sculpt Vol VIII | 485 | Let's Play |
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64. | The Colonist's Scholar // BSA Engine Modeling in Maya // P-II | 478 | |
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65. | The Chemical Brothers - Wide Open ft. Beck // Modeling in 3dsMax | 476 | |
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66. | Student Spotlight: Inspiring Stories and Career Aspirations in AAA Games | 471 | |
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67. | How Computer Games get developed? // A brief talk in Hindi { P-I } | 465 | |
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68. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 2 | 465 | |
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69. | 3D MECHA CHARACTER DESIGN // HARD SURFACE ROBOTICS | 458 | |
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70. | SkinGen first look | Dynamic Skin Effect Editor in Character Creator 3 | 450 | |
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71. | 3d weapon photorealistic texturing #3d #3dmodeling #music | 444 | |
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72. | A beast gaming pc build for 2023. Lian Li O11 Dynamic + 13900K + Asus Z790 + 40beast | 430 | |
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73. | Modeling a Hydrant in Maya & 3dsMax: Part I | 419 | Tutorial |
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74. | Machine Gun | END GAME // 3ds Max | 418 | |
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75. | Directx 12 | RayTracing on Pascal & (RT CORE + DLSS) | 410 | |
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76. | How to tackle Salary Question to get unexpected salary? | 407 | Guide |
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77. | AN/PEQ-15 A DBAL-A2 | 404 | |
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78. | 3D Modeling Weapons for Video Games | 401 | |
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79. | Modeling a Revolver // Part 1 | 396 | |
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80. | How to prepare for the Interview: Game Industry | 396 | Guide |
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81. | Cloud Rendering | GPU & CPU // Budget Friendly Solution | 394 | |
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82. | Game Engine: A basic knowledge on Game Development | Unreal, Unity & Lumberyard Engines | 391 | |
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83. | Texturing // 8X | 385 | |
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84. | Art leads to Design to produce a good game. | 385 | |
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85. | Unreal Engine Car Design and Deploying | Game Development | 378 | |
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86. | Tips and Workflow of PBR texturing in Photoshop: #2 | 377 | |
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87. | Yamaha MOTOROiD // 3d Concept // Real Time Rendering // 4K | 376 | |
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88. | How to 3d sculpt a human nose. #3d #3dmodeling #digitalsculpt | 372 | |
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89. | Modeling a Revolver // Part 3 | 359 | |
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90. | Why do HR focus on salary rather than talent? | 357 | | PLAYERUNKNOWN'S Battlegrounds Mobile
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91. | How to create stamps using Anchor Points #3d #3dmodeling #art #substancepainter | 344 | |
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92. | 3 Point Align Script | 343 | |
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93. | Talk with a Game Designer: Punit Singh | 339 | |
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94. | How to 3d model a building or house // Intellect and Proportions | 335 | Guide |
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95. | We are #1 ranked institution for game dev, art & design in India #3d #animation #gamedev #3dmodeling | 331 | |
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96. | Devil 13 // Production Digital Sculpt // 9: Wrap 3 | 331 | Let's Play |
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97. | Creating 3D Mecha Concept Robotics with Hard Surface Design | 330 | |
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98. | Dreams come true for Gamers & Designers in 2021: UE5 + PS5 | 329 | |
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99. | Hard Surface Modeling Technique #1 | 327 | |
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100. | 3D Career Guide: How to Choose Between Game Art, Animation, and VFX! | 326 | |
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