Three Colonist

Three Colonist

Views:
185,125
Subscribers:
2,940
Videos:
278
Duration:
1:11:51:07
India
India

Three Colonist is an Indian YouTube channel which has roughly 2.94 thousand subscribers, with his content totaling over 185.13 thousand views views across 278 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCiDT3A81nW066Dqim6c5IUA





Top 100 Videos With The Longest Duration by Three Colonist


Video TitleDurationCategoryGame
1.An Intriguing Discussion: Concept Artist | Paradox Interactive41:44Discussion
2.The Mind behind The Artwork || TROPHIES OF WAR37:25
3.Modeling a Hydrant in Maya & 3dsMax: Part I31:14Tutorial
4.The Colonist's Scholar // BSA Engine Modeling in Maya // P-I27:39
5.The Colonist's Scholar // BSA Engine Modeling in Maya // P-II26:29
6.Machine Gun | Stationary Ring // 3ds Max25:15
7.Artificial Intelligence & Video Games (HINDI)24:22
8.Basics of 3ds Max: Chapter 1 (Sub-object Selection)23:20
9.Game Programming Series | Python | Intro | #122:47
10.So you want to be a Game Designer // Where to go?22:43
11.Do not Join "ROCKSTAR INDIA" | Shitty experience with Hiring Managers21:39Counter-Strike: Source
12.How to prepare for the Interview: Game Industry21:27Guide
13.Modeling a Hydrant in Maya & 3dsMax: Part II21:20
14.Do we need to spend money on Institutes to learn Game Design?20:35
15.Weapon: MP 155 Ultima | Modeling | Vol III20:33
16.Photoshop Course - Layers, Masking, Crop Tool & Custom Shapes - 220:22
17.Basics of 3ds Max: Chapter 8 (Techniques: Low Poly)19:48
18.How to join Indian Video Game Industry || Mr. X || Rockstar Games19:25GuideValorant
19.Machine Gun | Grip_Trigger // 3ds Max19:23
20.PBR Theory | How PHYSICS relate to this: For Game Designers | Part I19:01
21.FarmTire#218:48
22.Game Programming Series | Python | If Else Statement | #318:26
23.PBR Theory | How PHYSICS relate to this: For Game Designers | Part IV18:08
24.A Random Call | Truth behind Education relates to Gaming17:07
25.Hydrant Low Poly - I17:03
26.Photoshop Course - Text Tool - 116:53
27.How to be a CROREPATI in AAA Games, VFX, or any Digital Industry?16:47Guide
28.How to manage your days? - Games & Entertainment16:25Guide
29.Basics of Maya: Chapter 1 (Poly Modeling Shelf)16:21
30.Game Programming Series | Python | Variables | #216:13
31.Photoshop Course - Brush, Pencil, Color Replacement & Mixer Brush - 416:07
32.Game Design Colleges in India | Reality of Arena, MAAC, Amity etc.16:02
33.UV Unwrapping & Coordinate System: II16:01
34.Photoshop Course - Filters - 815:58
35.NEKO: The Barn Owl | Production Digital Sculpt15:43Let's Play
36.Devil 13 // Production Digital Sculpt // 10: Tertiary and Macro Details15:39Let's Play
37.Blender 2.81 | Transform & Selection | #215:28
38.PBR Theory | How PHYSICS relate to this: For Game Designers | Part III15:05
39.NEKO: The Barn Owl | Production Digital Sculpt Vol VIII14:57Let's Play
40.Metal Roughness | Spec Gloss: PBR Theory - II14:56
41.Weapon: MP 155 Ultima | Texturing | Vol X14:56
42.Basics of 3ds Max: Chapter 7 (How to cut holes in smoothes)14:55Guide
43.Game Programming Series | Python | How to use Function | #414:49Guide
44.Devil 13 // Production Digital Sculpt // 9: Wrap 314:48Let's Play
45.Machine Gun | END GAME // 3ds Max14:41
46.Weapon: MP 155 Ultima | Modeling | Vol II14:32
47.UV Unwrapping & Coordinate System: I14:32
48.Devil 13 // Production Digital Sculpt // 3: Horns & Facial Recog14:28Let's Play
49.Basics of Maya: Chapter 4 (Supporting Edges Concept)14:28
50.Basics of 3ds Max: Chapter 5 (Hole in a Cylinder)14:03
51.Weapon: MP 155 Ultima | UV Unwrapping | Vol VI14:00
52.Basics of Maya: Chapter 2 (Quad Draw Tool)13:54
53.India's Education & Development - GAMES (AAA)13:54
54.Machine Gun | Grip Hold // 3ds Max13:48
55.How to Loot Fast in PUBG | Mistake #2 | Looting13:44GuidePLAYERUNKNOWN'S Battlegrounds
56.Photoshop Course - Pen Tool - 313:41
57.UVW Mapping Channels: 3dsMax & Maya13:36
58.Weapon: MP 155 Ultima | UV Unwrapping | Vol VII13:26
59.PBR Theory | How PHYSICS relate to this: For Game Designers | Part II13:19
60.NEKO: The Barn Owl | Production Digital Sculpt Vol VI13:07Let's Play
61.Game Engine: A basic knowledge on Game Development | Unreal, Unity & Lumberyard Engines13:04
62.Game Programming Series | Python | Music- Bass Boost- Game Audio | #813:00
63.Basics of 3ds Max: Chapter 3 (Soft Selection Tool)12:55
64.Bollywood on Game Design12:53
65.Texturing Skills: Basic to Advance | #212:52
66.Weapon: MP 155 Ultima | Modeling | Vol I12:51
67.Blender 2.81 | Introduction | #112:49
68.Devil 13 // Production Digital Sculpt // 6: Secondary Details Pass 212:35Let's Play
69.Game Programming Series | Python | Intro to For Loop | #612:34
70.Student Journey to be a Character Artist in AAA Industry12:16
71.Machine Gun | Buttstock // 3ds Max12:12
72.Machine Gun | Barrel Rings // 3ds Max12:06
73.Student Spotlight: Inspiring Stories and Career Aspirations in AAA Games12:05
74.Machine Gun | End of the Coiling // 3ds Max12:02
75.Weapon: MP 155 Ultima | Texturing | Vol VIII12:00
76.Texturing Skills: Basic to Advance | #111:56
77.Devil 13 // Production Digital Sculpt // 8: Mari & Maps11:52Let's Play
78.Unwrapping and Normals Bake: Football11:51
79.NEKO: The Barn Owl | Production Digital Sculpt Vol VII11:49Let's Play
80.Basics of 3ds Max: Chapter 4 (Splines)11:46
81.Tips and Workflow of PBR texturing in Photoshop: #211:45
82.Devil 13 // Production Digital Sculpt // 7: Appearances11:44Let's Play
83.Game Programming Series | Python | Intro to List | #511:40
84.Talk with a Game Designer: Punit Singh11:39
85.Photoshop Course - Levels & Curves (In-detail): Part 3 - 711:30
86.Why do Animation Institutes "SUCK" in India | They're FOOLING you11:18
87.Machine Gun | Hand Hold // 3ds Max11:08
88.Photoshop Course - Levels & Curves (In-detail): Part 2 - 611:06
89.Weapon: MP 155 Ultima | Texturing | Vol XI10:58
90.Photoshop Course - Levels & Curves (In-detail): Part 1 - 510:54
91.Machine Gun | Chamber_Hydraulic_II // 3ds Max10:54
92.Tips and Workflow of PBR texturing in Photoshop: #410:51
93.Basics of Maya: Chapter 3 (Video Games' Pipeline)10:51
94.Machine Gun | Barrel // 3ds Max10:32
95.India Game Development Conference (IGDC)- 2019 #Hyderabad10:16
96.Devil 13 // Production Digital Sculpt // 5: Horns Silhouette & Sec Details10:14Let's Play
97.How to kill People in PUBG | Mistake #1 | Parachuting10:13PLAYERUNKNOWN'S Battlegrounds
98.Tips and Workflow of PBR texturing in Photoshop: #110:04
99.Machine Gun | Coil_1 // 3ds Max10:01
100.NEKO: The Barn Owl | Production Digital Sculpt Vol V9:56Let's Play