1. | An Intriguing Discussion: Concept Artist | Paradox Interactive | 41:44 | Discussion |
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2. | The Mind behind The Artwork || TROPHIES OF WAR | 37:25 | |
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3. | Modeling a Hydrant in Maya & 3dsMax: Part I | 31:14 | Tutorial |
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4. | The Colonist's Scholar // BSA Engine Modeling in Maya // P-I | 27:39 | |
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5. | The Colonist's Scholar // BSA Engine Modeling in Maya // P-II | 26:29 | |
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6. | Machine Gun | Stationary Ring // 3ds Max | 25:15 | |
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7. | Artificial Intelligence & Video Games (HINDI) | 24:22 | |
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8. | Basics of 3ds Max: Chapter 1 (Sub-object Selection) | 23:20 | |
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9. | Game Programming Series | Python | Intro | #1 | 22:47 | |
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10. | So you want to be a Game Designer // Where to go? | 22:43 | |
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11. | Do not Join "ROCKSTAR INDIA" | Shitty experience with Hiring Managers | 21:39 | | Counter-Strike: Source
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12. | How to prepare for the Interview: Game Industry | 21:27 | Guide |
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13. | Modeling a Hydrant in Maya & 3dsMax: Part II | 21:20 | |
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14. | Do we need to spend money on Institutes to learn Game Design? | 20:35 | |
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15. | Weapon: MP 155 Ultima | Modeling | Vol III | 20:33 | |
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16. | Photoshop Course - Layers, Masking, Crop Tool & Custom Shapes - 2 | 20:22 | |
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17. | Basics of 3ds Max: Chapter 8 (Techniques: Low Poly) | 19:48 | |
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18. | How to join Indian Video Game Industry || Mr. X || Rockstar Games | 19:25 | Guide | Valorant
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19. | Machine Gun | Grip_Trigger // 3ds Max | 19:23 | |
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20. | PBR Theory | How PHYSICS relate to this: For Game Designers | Part I | 19:01 | |
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21. | FarmTire#2 | 18:48 | |
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22. | Game Programming Series | Python | If Else Statement | #3 | 18:26 | |
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23. | PBR Theory | How PHYSICS relate to this: For Game Designers | Part IV | 18:08 | |
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24. | A Random Call | Truth behind Education relates to Gaming | 17:07 | |
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25. | Hydrant Low Poly - I | 17:03 | |
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26. | Photoshop Course - Text Tool - 1 | 16:53 | |
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27. | How to be a CROREPATI in AAA Games, VFX, or any Digital Industry? | 16:47 | Guide |
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28. | How to manage your days? - Games & Entertainment | 16:25 | Guide |
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29. | Basics of Maya: Chapter 1 (Poly Modeling Shelf) | 16:21 | |
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30. | Game Programming Series | Python | Variables | #2 | 16:13 | |
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31. | Photoshop Course - Brush, Pencil, Color Replacement & Mixer Brush - 4 | 16:07 | |
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32. | Game Design Colleges in India | Reality of Arena, MAAC, Amity etc. | 16:02 | |
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33. | UV Unwrapping & Coordinate System: II | 16:01 | |
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34. | Photoshop Course - Filters - 8 | 15:58 | |
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35. | NEKO: The Barn Owl | Production Digital Sculpt | 15:43 | Let's Play |
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36. | Devil 13 // Production Digital Sculpt // 10: Tertiary and Macro Details | 15:39 | Let's Play |
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37. | Blender 2.81 | Transform & Selection | #2 | 15:28 | |
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38. | PBR Theory | How PHYSICS relate to this: For Game Designers | Part III | 15:05 | |
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39. | NEKO: The Barn Owl | Production Digital Sculpt Vol VIII | 14:57 | Let's Play |
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40. | Metal Roughness | Spec Gloss: PBR Theory - II | 14:56 | |
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41. | Weapon: MP 155 Ultima | Texturing | Vol X | 14:56 | |
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42. | Basics of 3ds Max: Chapter 7 (How to cut holes in smoothes) | 14:55 | Guide |
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43. | Game Programming Series | Python | How to use Function | #4 | 14:49 | Guide |
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44. | Devil 13 // Production Digital Sculpt // 9: Wrap 3 | 14:48 | Let's Play |
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45. | Machine Gun | END GAME // 3ds Max | 14:41 | |
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46. | Weapon: MP 155 Ultima | Modeling | Vol II | 14:32 | |
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47. | UV Unwrapping & Coordinate System: I | 14:32 | |
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48. | Devil 13 // Production Digital Sculpt // 3: Horns & Facial Recog | 14:28 | Let's Play |
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49. | Basics of Maya: Chapter 4 (Supporting Edges Concept) | 14:28 | |
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50. | Basics of 3ds Max: Chapter 5 (Hole in a Cylinder) | 14:03 | |
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51. | Weapon: MP 155 Ultima | UV Unwrapping | Vol VI | 14:00 | |
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52. | Basics of Maya: Chapter 2 (Quad Draw Tool) | 13:54 | |
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53. | India's Education & Development - GAMES (AAA) | 13:54 | |
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54. | Machine Gun | Grip Hold // 3ds Max | 13:48 | |
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55. | How to Loot Fast in PUBG | Mistake #2 | Looting | 13:44 | Guide | PLAYERUNKNOWN'S Battlegrounds
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56. | Photoshop Course - Pen Tool - 3 | 13:41 | |
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57. | UVW Mapping Channels: 3dsMax & Maya | 13:36 | |
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58. | Weapon: MP 155 Ultima | UV Unwrapping | Vol VII | 13:26 | |
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59. | PBR Theory | How PHYSICS relate to this: For Game Designers | Part II | 13:19 | |
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60. | NEKO: The Barn Owl | Production Digital Sculpt Vol VI | 13:07 | Let's Play |
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61. | Game Engine: A basic knowledge on Game Development | Unreal, Unity & Lumberyard Engines | 13:04 | |
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62. | Game Programming Series | Python | Music- Bass Boost- Game Audio | #8 | 13:00 | |
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63. | Basics of 3ds Max: Chapter 3 (Soft Selection Tool) | 12:55 | |
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64. | Bollywood on Game Design | 12:53 | |
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65. | Texturing Skills: Basic to Advance | #2 | 12:52 | |
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66. | Weapon: MP 155 Ultima | Modeling | Vol I | 12:51 | |
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67. | Blender 2.81 | Introduction | #1 | 12:49 | |
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68. | Devil 13 // Production Digital Sculpt // 6: Secondary Details Pass 2 | 12:35 | Let's Play |
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69. | Game Programming Series | Python | Intro to For Loop | #6 | 12:34 | |
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70. | Student Journey to be a Character Artist in AAA Industry | 12:16 | |
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71. | Machine Gun | Buttstock // 3ds Max | 12:12 | |
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72. | Machine Gun | Barrel Rings // 3ds Max | 12:06 | |
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73. | Student Spotlight: Inspiring Stories and Career Aspirations in AAA Games | 12:05 | |
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74. | Machine Gun | End of the Coiling // 3ds Max | 12:02 | |
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75. | Weapon: MP 155 Ultima | Texturing | Vol VIII | 12:00 | |
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76. | Texturing Skills: Basic to Advance | #1 | 11:56 | |
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77. | Devil 13 // Production Digital Sculpt // 8: Mari & Maps | 11:52 | Let's Play |
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78. | Unwrapping and Normals Bake: Football | 11:51 | |
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79. | NEKO: The Barn Owl | Production Digital Sculpt Vol VII | 11:49 | Let's Play |
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80. | Basics of 3ds Max: Chapter 4 (Splines) | 11:46 | |
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81. | Tips and Workflow of PBR texturing in Photoshop: #2 | 11:45 | |
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82. | Devil 13 // Production Digital Sculpt // 7: Appearances | 11:44 | Let's Play |
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83. | Game Programming Series | Python | Intro to List | #5 | 11:40 | |
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84. | Talk with a Game Designer: Punit Singh | 11:39 | |
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85. | Photoshop Course - Levels & Curves (In-detail): Part 3 - 7 | 11:30 | |
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86. | Why do Animation Institutes "SUCK" in India | They're FOOLING you | 11:18 | |
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87. | Machine Gun | Hand Hold // 3ds Max | 11:08 | |
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88. | Photoshop Course - Levels & Curves (In-detail): Part 2 - 6 | 11:06 | |
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89. | Weapon: MP 155 Ultima | Texturing | Vol XI | 10:58 | |
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90. | Photoshop Course - Levels & Curves (In-detail): Part 1 - 5 | 10:54 | |
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91. | Machine Gun | Chamber_Hydraulic_II // 3ds Max | 10:54 | |
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92. | Tips and Workflow of PBR texturing in Photoshop: #4 | 10:51 | |
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93. | Basics of Maya: Chapter 3 (Video Games' Pipeline) | 10:51 | |
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94. | Machine Gun | Barrel // 3ds Max | 10:32 | |
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95. | India Game Development Conference (IGDC)- 2019 #Hyderabad | 10:16 | |
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96. | Devil 13 // Production Digital Sculpt // 5: Horns Silhouette & Sec Details | 10:14 | Let's Play |
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97. | How to kill People in PUBG | Mistake #1 | Parachuting | 10:13 | | PLAYERUNKNOWN'S Battlegrounds
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98. | Tips and Workflow of PBR texturing in Photoshop: #1 | 10:04 | |
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99. | Machine Gun | Coil_1 // 3ds Max | 10:01 | |
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100. | NEKO: The Barn Owl | Production Digital Sculpt Vol V | 9:56 | Let's Play |
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