1. | Why do Animation Institutes "SUCK" in India | They're FOOLING you | 1,446 | |
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2. | Do not Join "ROCKSTAR INDIA" | Shitty experience with Hiring Managers | 1,196 | | Counter-Strike: Source
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3. | Game Design Colleges in India | Reality of Arena, MAAC, Amity etc. | 503 | |
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4. | Do we need to spend money on Institutes to learn Game Design? | 128 | |
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5. | Learn Unwrapping in 5 minutes | Rizom VS & RS | 100 | |
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6. | So you want to be a Game Designer // Where to go? | 93 | |
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7. | UV Normalizer | 3dsMax Script | Match Texel Density | 93 | |
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8. | Desktop vs Laptop: For Game Designers , Animation or Production | 89 | |
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9. | 3D weapons for video games | 85 | |
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10. | A Random Call | Truth behind Education relates to Gaming | 83 | |
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11. | 3D Mecha Character Modeling Sculpting and Concept Art- Zbrush & Blender #3d #3dmodeling | 108 | |
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12. | India Game Development Conference (IGDC)- 2019 #Hyderabad | 77 | |
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13. | India's Education & Development - GAMES (AAA) | 69 | |
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14. | Young gamer | CS:GO | Jr. Colonist #gaming #csgo #esports | 68 | | Counter-Strike 2
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15. | How to be a CROREPATI in AAA Games, VFX, or any Digital Industry? | 65 | Guide |
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16. | I9 13900K RTX 40XX #gamedev #3d #3danimation #games #gameart #gaming | 64 | |
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17. | Bollywood on Game Design | 63 | |
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18. | The Mind behind The Artwork || TROPHIES OF WAR | 59 | |
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19. | Do you want to learn Game Designing? Stay Tuned!! | 57 | | PLAYERUNKNOWN'S Battlegrounds
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20. | Kamvas Pro 24 | For ZBrush & Texture Artist | 2 Months Tested | 53 | |
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21. | How to prepare for the Interview: Game Industry | 52 | Guide |
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22. | How to join Indian Video Game Industry || Mr. X || Rockstar Games | 48 | Guide | Valorant
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23. | How Computer Games get developed? // A brief talk in Hindi { P-I } | 48 | |
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24. | Which one is the best for 3d modeling: 3ds Max vs Maya- For Students | 48 | |
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25. | Gaming PC, i9 13900K, RTX 4090, Trident 6800, 360mm AIO, O 11 Dynamic EVO, LL120 Corsair | 47 | |
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26. | ZBrush 2021 // For Games, will ZBrush kick out Maya and 3dsMax in future? | 46 | |
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27. | An Intriguing Discussion: Concept Artist | Paradox Interactive | 45 | Discussion |
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28. | How to tackle Salary Question to get unexpected salary? | 44 | Guide |
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29. | Hard Surface Modeling Technique #3 | 42 | |
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30. | How to become a Character Artist? | 41 | Guide |
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31. | SkinGen first look | Dynamic Skin Effect Editor in Character Creator 3 | 36 | |
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32. | Talk with a Game Designer: Punit Singh | 34 | |
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33. | Art leads to Design to produce a good game. | 34 | |
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34. | Student Journey to be a Character Artist in AAA Industry | 47 | |
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35. | Yamaha MOTOROiD Concept // 4K | 34 | |
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36. | 3D Modeling Weapons for Video Games | 33 | |
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37. | How Computer Games get developed? // A brief talk in Hindi { P-III } | 32 | |
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38. | Texturing // 8X | 32 | |
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39. | Game Engine: A basic knowledge on Game Development | Unreal, Unity & Lumberyard Engines | 31 | |
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40. | Request to model a curve shape easily | 30 | |
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41. | How Computer Games get developed? // A brief talk in Hindi { P-II } | 30 | |
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42. | Dreams come true for Gamers & Designers in 2021: UE5 + PS5 | 30 | |
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43. | 3 must things to grow in Game Industry. #gamedev #gameart #3danimation #games | 29 | |
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44. | Internet Speed: 300+ Mbps (5G) | 29 | |
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45. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 2 | 26 | |
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46. | A beast gaming pc build for 2023. Lian Li O11 Dynamic + 13900K + Asus Z790 + 40beast | 28 | |
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47. | Cloud Rendering | GPU & CPU // Budget Friendly Solution | 28 | |
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48. | Student Spotlight: Inspiring Stories and Career Aspirations in AAA Games | 30 | |
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49. | How to manage your days? - Games & Entertainment | 27 | Guide |
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50. | The Colonist's Scholar // BSA Engine Modeling in Maya // P-I | 27 | |
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51. | How to use LOFT in 3dsMax | 26 | Guide |
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52. | The Chemical Brothers - Wide Open ft. Beck // Modeling in 3dsMax | 26 | |
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53. | How CORONA LOCK-DOWN will become an opportunity for the Game Designers or CGI Artists ? | 25 | |
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54. | 3D Digital Sculpture Zbrush- Character Artist For Games and Movies | 27 | |
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55. | FN F2000 Herstal // 3d Photo-Realistic Weapon for Games | 25 | |
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56. | Quad Remesher | Maya 2020 | 25 | |
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57. | How to use LOFT in Maya | 25 | Tutorial |
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58. | Introducing ZBrush Core Mini | Not worthy | 24 | |
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59. | Search the right people. #career #games #motivation #positive | 24 | |
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60. | Smooth Boolean | Hard Surface Modeling | 23 | |
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61. | Physiology Skeleton // Character Artist | 22 | Vlog |
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62. | Blender 2.81 | Introduction | #1 | 22 | |
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63. | SPR300 // Three Colonist // CASE 707 // 3D Weapon | 21 | |
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64. | Why do HR focus on salary rather than talent? | 21 | | PLAYERUNKNOWN'S Battlegrounds Mobile
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65. | Rizom UV // Best thing to unwrap in minutes | 21 | |
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66. | SHOWREEL 2021-22 | 21 | Show |
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67. | Pipe Wrench Texture: Substance Painter // Live Online Class | 21 | |
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68. | Texturing Skills: Basic to Advance | #1 | 21 | |
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69. | The Dragunov Sniper Rifle | Game Industry | 20 | |
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70. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 18 | 20 | |
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71. | The Colonist's Scholar // BSA Engine Modeling in Maya // P-II | 19 | |
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72. | Machine Gun | END GAME // 3ds Max | 19 | |
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73. | Creating 3D Mecha Concept Robotics with Hard Surface Design | 19 | |
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74. | MECH ZBRUSH 3D SCULPT: Movies & Games | 22 | |
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75. | How to create stamps using Anchor Points #3d #3dmodeling #art #substancepainter | 36 | |
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76. | Game Programming Series | Python | Intro | #1 | 18 | |
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77. | Texturing Skills: Basic to Advance | #2 | 18 | |
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78. | We are #1 ranked institution for game dev, art & design in India #3d #animation #gamedev #3dmodeling | 26 | |
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79. | Directx 12 | RayTracing on Pascal & (RT CORE + DLSS) | 17 | |
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80. | Advanced Viewport Align Script: 3ds Max 2011-2020 | 16 | |
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81. | How to 3d model a building or house // Intellect and Proportions | 16 | Guide |
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82. | Tips and Workflow of PBR texturing in Photoshop: #3 | 16 | |
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83. | 3D Character Art for Movies and Games | 16 | |
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84. | Official PS5 Hardware Revealed Trailer | Sony | 16 | Preview |
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85. | Yamaha MOTOROiD // 3d Concept // Real Time Rendering // 4K | 16 | |
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86. | 3d weapon photorealistic texturing #3d #3dmodeling #music | 25 | |
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87. | Model & Sculpt in Hyperlapse | 16 | Let's Play |
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88. | Blender 2.81 | Transform & Selection | #2 | 16 | |
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89. | PBR Theory | How PHYSICS relate to this: For Game Designers | Part I | 16 | |
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90. | Machine Gun | Hand Hold // 3ds Max | 16 | |
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91. | Indie game developers- Nordic Trolls // Unreal Engine 5- Nanite + Lumen #gamedev | 15 | |
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92. | Sculpt Lips in 1 minute. Tips & Tricks- 2 #3d #art #3dmodeling #digitalart #animation | 26 | |
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93. | The Top 5 Upcoming Games PS5 | 4K | 15 | | Assassin's Creed: Valhalla
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94. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 7 | 14 | |
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95. | F1 Research: Deployed all mechanics | Part I | 14 | |
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96. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 1 | 14 | |
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97. | Tips and Workflow of PBR texturing in Photoshop: #1 | 14 | |
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98. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 9 | 16 | |
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99. | Modeling a Revolver // Part 3 | 14 | |
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100. | AAA Games Pipeline tips and tricks- #1 | #3d #art #3dmodeling #animation | 35 | |
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