1. | 3D MECHA CHARACTER DESIGN // HARD SURFACE ROBOTICS | 0 | |
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2. | NEKO: The Barn Owl | Production Digital Sculpt Vol V | 0 | Let's Play |
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3. | Digital Human - Meta Human | 0 | |
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4. | 13900K 4090 SUPRIM PC Build by PCGENX | Gaming | 0 | |
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5. | Official Playstation 5 Reveal Event Livestream! PS5 Gameplay Showcase (PS5 Games Reveal) | 0 | Let's Play | The Elder Scrolls Online
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6. | Build PC for 3D Work // Contact PCGENX #unrealengine #gaming #pc | 0 | |
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7. | Weapon: MP 155 Ultima | Texturing | Production Sequence Vol IX | 0 | |
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8. | How to digital sculpt lips in 1 minute? Tips & Tricks #2 | #3d #art #3dmodeling #blender #animation | 0 | |
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9. | Devil 13 // Production Digital Sculpt // 10: Tertiary and Macro Details | 1 | Let's Play |
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10. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 14 | 2 | |
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11. | Lamp Post | 1 | |
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12. | Substance Designer: Old Aged Planks | 1 | |
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13. | Brick: Sun-Dried Clay | 1 | |
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14. | Weapon: MP 155 Ultima UV Unwrapping | Vol V | 1 | |
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15. | FarmTire#2 | 2 | |
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16. | Photogrammetry: A quick peek - Rock | 2 | |
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17. | Devil 13 // Production Digital Sculpt // 9: Wrap 3 | 2 | Let's Play |
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18. | NEKO: The Barn Owl | Production Digital Sculpt Vol VII | 2 | Let's Play |
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19. | Graveyard | 2 | |
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20. | Remnant Stone Ground | 2 | |
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21. | NEKO: The Barn Owl | Production Digital Sculpt Vol IV | 2 | Let's Play |
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22. | Milien-X | 2 | |
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23. | NEKO: The Barn Owl | Production Digital Sculpt Vol VI | 2 | Let's Play |
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24. | Devil 13 // Production Digital Sculpt // 8: Mari & Maps | 2 | Let's Play |
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25. | Weapon: MP 155 Ultima | UV Unwrapping | Vol VI | 3 | |
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26. | Weapon: MP 155 Ultima | Texturing | Vol VIII | 3 | |
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27. | Official Playstation 5 Reveal Event Livestream! PS5 Gameplay Showcase (PS5 Games Reveal) | 3 | Let's Play | The Elder Scrolls Online
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28. | Basics of 3ds Max: Chapter 4 (Splines) | 3 | |
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29. | Devil 13 // Production Digital Sculpt // 4: Fix Horns & Projection | 3 | Let's Play |
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30. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 19 | 5 | |
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31. | Devil 13 // Production Digital Sculpt // 11: Projection Mari | 3 | Let's Play |
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32. | Weapon: MP 155 Ultima | Modeling | Vol III | 3 | |
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33. | Game Programming Series | Python | Intro to For Loop | #6 | 3 | |
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34. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 11 | 8 | |
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35. | Photoshop Course - Layers, Masking, Crop Tool & Custom Shapes - 2 | 4 | |
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36. | Blender 2.81 | Pie Menus & Adons | #3 | 4 | |
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37. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 10 | 4 | |
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38. | Weapon: MP 155 Ultima | UV Unwrapping | Vol VII | 4 | |
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39. | Photogrammetry: A quick peek - Human | 4 | |
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40. | Basics of 3ds Max: Chapter 8 (Techniques: Low Poly) | 4 | |
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41. | Photoshop Course - Brush, Pencil, Color Replacement & Mixer Brush - 4 | 4 | |
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42. | Zbrush multiple patterns and creating their masks | 6 | |
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43. | Basics of 3ds Max: Chapter 6 (Modeling a Chain) | 4 | |
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44. | Basics of 3ds Max: Chapter 3 (Soft Selection Tool) | 4 | |
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45. | Basics of Maya: Chapter 2 (Quad Draw Tool) | 4 | |
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46. | Substace Designer: Mandala Stone Ground | 4 | |
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47. | Photoshop Course - Levels & Curves (In-detail): Part 2 - 6 | 4 | |
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48. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 6 | 4 | |
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49. | UV Unwrapping & Coordinate System: II | 4 | |
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50. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 20 | 9 | |
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51. | Basics of Maya: Chapter 7 (Easy- How to make cables & wires) | 4 | Tutorial |
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52. | Devil 13 // Production Digital Sculpt // 5: Horns Silhouette & Sec Details | 4 | Let's Play |
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53. | Hard Surface Modeling Technique #2 | 4 | |
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54. | Basics of Maya: Chapter 5 ( Curves to Poly Demo) | 5 | |
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55. | NEKO: The Barn Owl | Production Digital Sculpt Vol III | 5 | Let's Play |
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56. | Basics of Maya: Chapter 6 ( Modeling a Chain ) | 5 | |
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57. | Photoshop Course - Levels & Curves (In-detail): Part 1 - 5 | 5 | |
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58. | Game Programming Series | Python | Intro to List | #5 | 5 | |
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59. | Game Programming Series | Python | Shapes in Turtle() | #12 | 5 | |
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60. | UV Unwrapping- Basics in Maya: III | 5 | |
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61. | Weapon: MP 155 Ultima | Texturing | Vol XI | 5 | |
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62. | Game Programming Series | Python | Musical Notes for Games | #9 | 5 | |
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63. | FarmTyre#1 | 5 | |
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64. | Photoshop Course - Levels & Curves (In-detail): Part 3 - 7 | 5 | |
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65. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 8 | 6 | |
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66. | Machine Gun | End of the Coiling // 3ds Max | 5 | |
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67. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 5 | 7 | |
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68. | Photoshop Course - Pen Tool - 3 | 5 | |
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69. | Weapon: MP 155 Ultima | UV Unwrapping | Vol IV | 5 | |
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70. | Devil 13 // Production Digital Sculpt // 6: Secondary Details Pass 2 | 5 | Let's Play |
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71. | Modeling a Hydrant in Maya & 3dsMax: Part II | 6 | |
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72. | 3 Point Align Script | 6 | |
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73. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 13 | 7 | |
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74. | Advance Sub-D Script(A substitute of Maya Sub-D) // 3dsMax(vs. 2010- Present) | 6 | |
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75. | Devil 13 // Production Digital Sculpt // 3: Horns & Facial Recog | 6 | Let's Play |
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76. | Devil 13 // Production Digital Sculpt // 7: Appearances | 6 | Let's Play |
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77. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 12 | 7 | |
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78. | Game Programming Series | Python | Finding Prime and Non-Prime No. | #7 | 6 | |
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79. | Game Programming Series | Python | If Else Statement | #3 | 6 | |
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80. | Basics of 3ds Max: Chapter 2 (Connect, Cut & Swift Loop) | 6 | |
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81. | Game Programming Series | Python | Music- Bass Boost- Game Audio | #8 | 6 | |
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82. | Basics of 3ds Max: Chapter 7 (How to cut holes in smoothes) | 6 | Guide |
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83. | #3d #music #render #digitalsculpt | 9 | |
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84. | Hard Surface Modeling Technique #1 | 6 | |
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85. | Game Programming Series | Python | How to use Function | #4 | 6 | Guide |
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86. | How to Loot Fast in PUBG | Mistake #2 | Looting | 6 | Guide | PLAYERUNKNOWN'S Battlegrounds
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87. | Weapon: MP 155 Ultima | Modeling | Vol II | 7 | |
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88. | Photoshop Course - Text Tool - 1 | 7 | |
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89. | UVW Mapping Channels: 3dsMax & Maya | 7 | |
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90. | NEKO: The Barn Owl | Production Digital Sculpt | 7 | Let's Play |
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91. | Basics of Maya: Chapter 3 (Video Games' Pipeline) | 7 | |
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92. | NEKO: The Barn Owl | Production Digital Sculpt Vol II | 7 | Let's Play |
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93. | PBR Theory | How PHYSICS relate to this: For Game Designers | Part III | 7 | |
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94. | A sneak peek on Maps, Materials & Shaders | 7 | |
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95. | Devil 13 // Production Digital Sculpt // 12: Substance Painter | 7 | Let's Play |
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96. | Photoshop Course - Filters - 8 | 7 | |
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97. | Game Programming Series | Python | Calculator | #10 | 7 | |
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98. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 17 | 8 | |
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99. | Machine Gun | Chamber_Hydraulic_I // 3ds Max | 8 | |
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100. | Weapon: MP 155 Ultima | Modeling | Vol I | 8 | |
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