301. | Old School Coding, Part 9: The "8228" Controller | 0 | |
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302. | Inari Ironbarb, Part 05/NN | 0 | | Dragon Age: Inquisition
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303. | Once Again to the Starfield, Part 1 | 0 | | Starfield
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304. | Ryugen Part 5 of 7 | 0 | | Starfield
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305. | DD2X Nuclear Waste Rough Layout | 0 | | Satisfactory
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306. | Inari Ironbarb, Part 03/NN | 0 | | Dragon Age: Inquisition
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307. | Old School Coding, Part 4: Fifo | 0 | |
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308. | Andreja's Friends, Part 3 | 0 | | Starfield
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309. | Farsyte in KSP 1 | 0 | | Kerbal Space Program
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310. | Building Bigger Aluminum Pt 2 | 0 | | Satisfactory
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311. | Farsyte in KSP 2 | 0 | | Kerbal Space Program 2
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312. | Visiting Temples | 0 | | Starfield
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313. | Farsyte in KSP: Nervously Mushy Land | 0 | | Kerbal Space Program
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314. | LTN Example | 0 | | Factorio
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315. | I Retired to Nauvis, Part 8 | 0 | | Factorio
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316. | New Game, From Vectera to Kreet | 0 | | Starfield
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317. | IRTN 72: Introducing Bulk Trains | 0 | | Factorio
|
318. | Jaylen Pryce and Billy Clayton | 0 | | Starfield
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319. | Stationeers: a call from the Moon | 0 | | Stationeers
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320. | Old School Coding, Part 13: 8080 Reset, Fetch, NOP | 0 | |
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321. | IRTN 51: Military Science | 0 | | Factorio
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322. | Captain Nesmith, Part 13: Empty Nest | 0 | | Starfield
|
323. | Still Friends | 0 | | Fallout 4
|
324. | Farsyte in KSP: DEBUG platform Justly Cluttered Hall | 0 | | Kerbal Space Program
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325. | IRTN 42 A Rant About Testing | 0 | | Factorio
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326. | Captain Nesmith, Part 5: Spacers and Aqueous Hematite | 0 | | Starfield
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327. | Murder at the Cliff's Edge Hotel! | 0 | | The Hotel
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328. | IRTN 50: Chemical Science Revisited | 0 | |
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329. | DD2C: Stone Processing for Nuclear Power | 0 | | Satisfactory
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330. | Ryugen Part 3 of 7 | 0 | | Starfield
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331. | IRTN 39 Spaceport One | 0 | | Factorio
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332. | IRTN 67: Moving Blue and Planning Red | 0 | | Factorio
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333. | Tap Wire and Victor | 0 | | Techtonica
|
334. | IRTN Part 26 | 0 | | Factorio
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335. | IRTN 54: Satellite Refactor | 0 | | Factorio
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336. | Old School Coding, Part 24: Load and Store | 0 | |
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337. | Vanguard Moara | 0 | | Starfield
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338. | Curtain Call | 0 | | Fallout 4
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339. | IRTN 46: Debugging and Tuning | 0 | | Factorio
|
340. | Legacy's End, Part 1 | 0 | | Starfield
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341. | Starfield and Mods Updated | 0 | | Starfield
|
342. | IRTN 34: Solar Materials | 0 | | Factorio
|
343. | All that Money can Buy, part 3 | 0 | | Starfield
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344. | All that Money can Buy, part 2 | 0 | | Starfield
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345. | I Retired to Nauvis, Part 33: Solar Build Station | 0 | | Factorio
|
346. | The Freestar Rangers | 0 | | Starfield
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347. | Starfield Unrushed 26: Andreja wants our help | 0 | Let's Play | Starfield
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348. | Hostile Intelligence part 2 | 0 | | Starfield
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349. | Starfield Unrushed 25: Return to Vectera | 0 | | Starfield
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350. | Old School Coding, Part 31c: A New Microcomputer (the bug) | 0 | |
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351. | Red Tape on Mars | 0 | | Starfield
|
352. | Old School Coding, Part 15: Two-Byte Instructions, MVI, and testing | 0 | Tutorial |
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353. | Starfield, Slowly: Part 1 | 0 | | Starfield
|
354. | Brotherhood Call to Arms | 0 | | Fallout 4
|
355. | Tav Nearkettle: a Rogue and a Druid Healer | 0 | | Dragon Age: Inquisition
|
356. | IRTN 19: Petroleum for Modules | 0 | | RimWorld
|
357. | Deep Cover part 1 | 0 | | Starfield
|
358. | Aluminum is Hard | 0 | | Satisfactory
|
359. | Nia Kalu and HopeTech | 0 | | Starfield
|
360. | Investigating RH and AS | 0 | | Techtonica
|
361. | IRTN 78: More Iron and Copper Ore | 0 | | Factorio
|
362. | Helping Cassie Dalton | 0 | | Fallout 4
|
363. | IRTN 83: Reference Factory Tour | 0 | | Factorio
|
364. | IRTN 75: Adding Copper Ore | 0 | | Factorio
|
365. | Jackpot | 0 | | Fallout 4
|
366. | IRTN 44: Science goes on Belts | 0 | | Factorio
|
367. | IRTN 53: Logistic and Automation Science | 0 | | Factorio
|
368. | Minutemen Expansion, Part 2 | 0 | | Fallout 4
|
369. | Baseline Megabase Part 1: Smelter Blueprint (unvoiced) | 0 | | Factorio
|
370. | I Retired to Nauvis, Part 14 | 0 | | Factorio
|
371. | The Best There Is, Part 2 | 0 | | Starfield
|
372. | I Retired to Nauvis, Part 10 | 0 | | Factorio
|
373. | I Retired to Nauvis, Part 5 | 0 | | Factorio
|
374. | Captain Nesmith, Part 11: Sona | 0 | | Starfield
|
375. | I Retired to Nauvis, Part 7 | 0 | | Factorio
|
376. | Back to the Grind, part 1 | 0 | | Starfield
|
377. | Old School Coding, Part 29: Mass Storage | 0 | |
|
378. | I Retired to Nauvis, Part 4 | 0 | | Factorio
|
379. | Delivering Devils: Cydonia | 0 | | Starfield
|
380. | Starfield Unrushed 10: The Empty Nest | 0 | | Starfield
|
381. | The Devils You Know | 0 | | Starfield
|
382. | Scale up Frames and Belts | 0 | | Techtonica
|
383. | Starfield Unrushed 2: Constellation, and Biosensors | 0 | | Starfield
|
384. | Unlikely Valentine | 0 | | Fallout 4
|
385. | Starfield Unrushed 17: Info on the First! | 0 | | Starfield
|
386. | Once Again to the Starfield, Part 3 | 0 | | Starfield
|
387. | Meet Constellation | 0 | | Constellation
|
388. | Old School Coding, Part 25: Call and Conditional Calls | 0 | |
|
389. | DD2 Facility Layout Remaining | 0 | | Satisfactory
|
390. | Science! (part 1) | 0 | | Techtonica
|
391. | Old School Coding, Part 23: ALU Operations with the "M" register | 0 | |
|
392. | Building Bigger Aluminum (1/2) | 0 | | Satisfactory
|
393. | Old School Coding, Part 31b: A New Microcomputer (cont) | 0 | |
|
394. | Old School Coding, Part 11: Memory | 0 | |
|
395. | Farsyte in KSP: Unnaturally Belligerent Knot | 0 | | Kerbal Space Program
|
396. | Once Again to the Starfield, Part 5 | 0 | | Starfield
|
397. | DD2D: Stone Processing for Nuclear Power | 0 | | Satisfactory
|
398. | IRTN 64: Processing Units | 0 | | Factorio
|
399. | Tav Nearkettle: a Rogue around Druids | 0 | | Dragon Age: Inquisition
|
400. | Episode Zero: Configuration | 0 | | Factorio
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