1. | Inari Ironbarb, Part 09/NN | 3 | |
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2. | Asparagus Staging Comparison KSP-1 vs KSP-2 | 3 | | Kerbal Space Program
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3. | Farsyte in KSP: Longingly Awful Trip | 2 | | Kerbal Space Program
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4. | Return via Vectera and Kreet | 2 | |
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5. | Farsyte in KSP-2: Automated Orbit | 2 | |
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6. | Vasco Bug is Fixed | 2 | | Starfield
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7. | Delivering Devils: Doctor Walker | 2 | | Starfield
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8. | Tav Nearkettle: looking for Goblins in all the right places | 2 | |
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9. | Farsyte in KSP-1: Mun Satellites | 2 | | Kerbal Space Program
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10. | Tour of the Rebuilt Razorleaf | 2 | | Starfield
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11. | Server has been Un-Crashed ... | 2 | | Satisfactory
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12. | Old School Coding, Part 22: MOV Operations on the "M" register | 2 | |
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13. | Old School Coding, Part 18: adding more instructions | 2 | Tutorial |
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14. | Moving Nortwest to the Desert | 1 | | Satisfactory
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15. | Farsyte in KSP: Onion Staging | 1 | | Kerbal Space Program
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16. | Inari Ironbarb, Part 10/NN | 1 | |
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17. | Farsyte in KSP-2: Patch One is Live! | 1 | | Kerbal Space Program
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18. | Farsyte in KSP: Matching Inclination | 1 | | Kerbal Space Program
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19. | A New Beginning | 0 | | A New Beginning
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20. | Vanguard Moara | 0 | | Starfield
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21. | Far Harbor | 0 | | Fallout 4
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22. | Guilty Parties | 0 | | Disney's Guilty Party
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23. | Maya Cruz at the Clinic | 0 | | Starfield
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24. | Executive Level | 0 | |
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25. | Ryugen Part 1 of 7 | 0 | | Starfield
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26. | Legacy's End, Part 1 | 0 | | Starfield
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27. | Nine Temples | 0 | | Starfield
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28. | Investigating the EB and HA contacts | 0 | | Techtonica
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29. | Back to the Grind, part 2 | 0 | | Starfield
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30. | Farewell, Unity, and Credits | 0 | | Starfield
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31. | Apply at Ryugen | 0 | | Starfield
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32. | All that Money can Buy, part 3 | 0 | | Starfield
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33. | Autumn MacMillan and the Red Mile | 0 | | Starfield
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34. | Once Again to the Starfield, Part 2 | 0 | | Starfield
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35. | Helping Out in Acadia and Far Harbor | 0 | Let's Play | Fallout 4
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36. | Starting a New Game | 0 | | Techtonica
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37. | Farsyte in KSP-2: Patch Two: Asparagus Fixed! | 0 | | Kerbal Space Program 2
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38. | The Freestar Rangers | 0 | | Starfield
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39. | Smelting at VICTOR | 0 | | Techtonica
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40. | Farsyte in KSP: "B" version of Meaningfully Holistic Pickle | 0 | | Kerbal Space Program
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41. | Rescue Barrett | 0 | | Starfield
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42. | Captain Nesmith, Part 6: The Lair of the Mantis | 0 | | Starfield
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43. | IRTN 48: More Planning | 0 | | Factorio
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44. | Starfield Unrushed 25: Return to Vectera | 0 | | Starfield
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45. | Power Cables and Monorails | 0 | | Techtonica
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46. | IRTN 80: Crude Oil and its Depot | 0 | | Factorio
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47. | Contacts and Site Prep at VICTOR | 0 | | Techtonica
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48. | Tav Nearkettle: a Rogue in search of a Healer | 0 | |
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49. | Background Checks | 0 | | Starfield
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50. | Old School Coding, Part 15: Two-Byte Instructions, MVI, and testing | 0 | Tutorial |
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51. | Minibase at Production Terminal Xray | 0 | | Techtonica
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52. | Episode Seven: Advanced Circuits | 0 | | Advanced Circuits
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53. | Old School Coding, Part 32: Project Update | 0 | Vlog |
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54. | DD2E Iron Refining for Nuclear Power | 0 | | Satisfactory
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55. | Nate enters the Institute | 0 | | The Institute
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56. | Tav Nearkettle: a Rogue and a Druid Healer | 0 | | Dragon Age: Inquisition
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57. | Starfield Unrushed 20: Echos of the Past | 0 | | Starfield
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58. | Starfield Unrushed 3: Sarah and the UC Vanguard | 0 | | Starfield
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59. | Farsyte in KSP: Onion Staging | 0 | | Kerbal Space Program
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60. | Legacy's End, Part 2 | 0 | | Starfield
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61. | Aluminum is Hard | 0 | | Satisfactory
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62. | Old School Coding, Part 10: Address Decode | 0 | |
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63. | Once Again to the Starfield, Part 4 | 0 | | Starfield
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64. | IRTN 57: Service Roads | 0 | | Factorio
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65. | A New Career | 0 | | Kerbal Space Program
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66. | IRTN 78: More Iron and Copper Ore | 0 | | Factorio
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67. | Old School Coding, Part 2: StepAt and Subs | 0 | |
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68. | Old School Coding, Part 6: Clock | 0 | |
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69. | IRTN Part 30 Module Refactor | 0 | | StarCraft
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70. | Xray Upgrade, Planning, Digging | 0 | | Techtonica
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71. | IRTN 75: Adding Copper Ore | 0 | | Factorio
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72. | Farsyte in KSP: Honestly Lively Rock | 0 | | Kerbal Space Program
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73. | Old School Coding, Part 5: Edge | 0 | |
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74. | I Retired to Nauvis, Part 18 | 0 | | Factorio
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75. | Captain Nesmith, Part 16: Return to Vectera | 0 | | Starfield
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76. | IRTN 53: Logistic and Automation Science | 0 | | Factorio
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77. | 2023 01 12 02 41 46 First Orbital Flight | 0 | | Kerbal Space Program
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78. | DD2H Silica | 0 | | Satisfactory
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79. | Sabotage using Manipulation | 0 | | Starfield
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80. | Nia Kalu and HopeTech | 0 | | Starfield
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81. | Starfield Unrushed 16: The Red Mile | 0 | | Starfield
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82. | I Retired to Nauvis, Part 14 | 0 | | Factorio
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83. | IRTN 36: Science | 0 | | Factorio
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84. | IRTN 77 (followup): fix bulk unloader output issue | 0 | | Factorio
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85. | Jemison Side Quests | 0 | | Starfield
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86. | Helping Cassie Dalton | 0 | | Fallout 4
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87. | Farsyte in KSP: Applying Vis-Viva to Matching Apoapsis | 0 | | Kerbal Space Program
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88. | I Retired to Nauvis, Part 5 | 0 | | Factorio
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89. | I Retired to Nauvis, Part 15 | 0 | | Factorio
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90. | IRTN 65: Processing Units Continued | 0 | | Factorio
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91. | Randolph Safehouse (supercut) | 0 | Let's Play | Fallout 4
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92. | Jackpot | 0 | | Fallout 4
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93. | IRTN 38: Cleaning Up a bit | 0 | | Factorio
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94. | Fallout: London (just a taste) | 0 | |
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95. | IRTN Part 29 Modules Power | 0 | | Factorio
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96. | The Switchboard | 0 | | Fallout 4
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97. | Minutemen Expansion, Part 2 | 0 | | Fallout 4
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98. | Joining the Freestar Rangers | 0 | | Starfield
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99. | A Legacy Forged | 0 | | Starfield
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100. | Delivering Devlis: The Mine | 0 | | Starfield
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