2019-05-09 | Android Jetpack: Understand the CameraX camera-support library (Google I/O'19) | 29:07 | 46,001 | |
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2019-05-09 | Best practices for using text in Android (Google I/O'19) | 35:49 | 17,234 | |
|
2019-05-09 | Best practices for using sign-un for Android apps (Google I/O'19) | 29:56 | 4,519 | |
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2019-05-09 | Android Developer Story: Riafy uses Android App Bundles to reduce app size and grow installs | 2:36 | 15,348 | |
|
2019-05-09 | Declarative UI patterns (Google I/O'19) | 35:11 | 98,561 | |
|
2019-05-09 | What's new with Google Play Billing (Google I/O'19) | 29:41 | 14,964 | |
|
2019-05-09 | What's new in the Android Studio build system (Google I/O'19) | 35:52 | 6,765 | |
|
2019-05-09 | What's new in Google Play (Google I/O'19) | 36:49 | 14,105 | |
|
2019-05-09 | From Systrace to Safetynet: Android game development case studies (Google I/O'19) | 37:23 | 4,847 | |
|
2019-05-09 | Improve your app and game quality with Android vitals (Google I/O'19) | 37:34 | 1,981 | |
|
2019-05-09 | Jetpack Navigation (Google I/O'19) | 28:24 | 33,283 | |
|
2019-05-09 | Adapting Android games beyond the phone (Google I/O'19) | 36:30 | 1,295 | |
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2019-05-08 | What’s new in shared storage (Google I/O'19) | 31:38 | 11,125 | |
|
2019-05-08 | Building Android apps for the Chrome OS ecosystem (Google I/O'19) | 36:23 | 24,175 | |
|
2019-05-08 | What's new in Android Studio UI design and debugging tools (Google I/O'19) | 36:49 | 49,562 | |
|
2019-05-08 | Understanding Android Runtime (ART) for faster apps (Google I/O'19) | 36:37 | 13,978 | |
|
2019-05-08 | What's new in architecture components (Google I/O'19) | 37:12 | 91,923 | |
|
2019-05-08 | Large scale multiplayer gaming with open source (Google I/O'19) | 37:11 | 3,983 | |
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2019-05-08 | How to build Android apps for cars (Google I/O'19) | 31:04 | 51,809 | Guide |
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2019-05-08 | Demystifying Android accessibility development (Google I/O'19) | 33:09 | 6,917 | |
|
2019-05-08 | What's new in Android Development Tools (Google I/O'19) | 36:43 | 31,575 | |
|
2019-05-08 | Updating your apps for location permission changes in Android Q (Google I/O'19) | 35:41 | 10,793 | |
|
2019-05-08 | Improve digital wellbeing: Google's approach and tips for developers (Google I/O'19) | 29:56 | 4,877 | |
|
2019-05-08 | What’s new in Android machine learning (Google I/O'19) | 42:35 | 19,596 | |
|
2019-05-08 | Accessible audio: Android hearing aid support and the audio framework (Google I/O'19) | 40:15 | 7,534 | |
|
2019-05-08 | Unleash the power of Play Store discovery (Google I/O'19) | 40:08 | 8,392 | |
|
2019-05-08 | Overview of privacy changes in Android Q (Google I/O'19) | 18:05 | 7,608 | |
|
2019-05-08 | Best practices for developing on Android TV (Google I/O'19) | 40:53 | 35,376 | |
|
2019-05-08 | Understand Kotlin Coroutines on Android (Google I/O'19) | 37:49 | 169,415 | |
|
2019-05-08 | The state of Unity on Android (Google I/O'19) | 36:40 | 2,900 | |
|
2019-05-08 | Netflix reduced app size by 33% with Android App Bundle and dynamic feature modules | 1:23 | 18,250 | |
|
2019-05-08 | CameraX: A Jetpack support library for camera app development | 1:53 | 79,034 | |
|
2019-05-08 | Android Developer Story: Robinhood uses Jetpack to help write clean, poetic code | 2:19 | 15,620 | Let's Play |
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2019-05-08 | Android Developer Story: Cash App uses Kotlin to help accelerate development | 2:04 | 24,863 | Let's Play |
|
2019-05-08 | What's new with Android for cars (Google I/O'19) | 38:17 | 27,300 | |
|
2019-05-08 | Optimizing Android games performance (Google I/O'19) | 31:32 | 5,397 | |
|
2019-05-08 | Build apps for foldable, multi-display, and large-screen devices (Google I/O'19) | 35:01 | 25,418 | |
|
2019-05-08 | What's new in Android C++ development (Google I/O'19) | 30:52 | 25,241 | |
|
2019-05-08 | What’s new in Android Accessibility (Google I/O'19) | 38:40 | 12,904 | |
|
2019-05-08 | What's new in Android (Google I/O'19) | 39:37 | 100,389 | |
|
2019-05-08 | Best practices in using the Android Emulator (Google I/O'19) | 34:45 | 13,175 | |
|
2019-05-08 | Build a modular Android app architecture (Google I/O'19) | 32:21 | 173,766 | |
|
2019-05-03 | How to install Android 10 beta | 3:05 | 77,867 | Guide |
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2019-05-03 | GDC 2019: Optimizing Android games for larger screens & foldables | 52:24 | 3,612 | |
|
2019-05-02 | Google Pay API implementation demo (Android) | 5:19 | 176,950 | |
|
2019-04-19 | Indie Games Accelerator journey | Mentors (Android Developer Story) | 1:09 | 10,675 | |
|
2019-04-19 | Indie Games Accelerator journey | The Gentlebros (Android Developer Story) | 0:49 | 6,735 | |
|
2019-04-18 | Indie Games Accelerator journey | MochiBits (Android Developer Story) | 1:03 | 7,054 | |
|
2019-04-18 | Indie Games Accelerator journey | Octathorpe web consultants (Android Developer Story) | 1:01 | 9,725 | |
|
2019-04-17 | Google Play - Indie Games Accelerator | Apply for class of 2019 | 1:23 | 32,450 | |
|
2019-04-15 | What’s new in Android Studio 3.4 | 4:19 | 93,086 | Vlog |
|
2019-04-12 | Mercado Libre increases retention by optimizing with Android vitals and building for Android Go | 3:06 | 10,255 | |
|
2019-04-04 | Announcing the Android Dev Summit 2019! | 0:41 | 102,124 | |
|
2019-04-03 | Announcing Android Q beta 2 | 6:12 | 138,867 | |
|
2019-03-28 | Android vitals: Addressing Battery Issues | 4:06 | 7,510 | Guide |
|
2019-03-21 | Fireside chat with Crowdstar (Games track - Playtime SF 2018) | 30:26 | 3,746 | |
|
2019-03-21 | Your first success: A burden or a new opportunity (Games track - Playtime EMEA 2018) | 27:20 | 1,150 | |
|
2019-03-21 | Signs & signals of sub-optimal game monetization (Games track - Playtime EMEA 2018) | 27:00 | 4,661 | |
|
2019-03-21 | New monetization trends to diversify your games revenue (Games track - Playtime SF 2018) | 22:35 | 2,087 | |
|
2019-03-21 | New monetization trends to diversify your games revenue (Games track - Playtime EMEA 2018) | 29:40 | 5,532 | |
|
2019-03-21 | Understanding the full value of influencer content for games (Games track - Playtime EMEA 2018) | 30:44 | 1,662 | |
|
2019-03-21 | Transforming game discovery with Google Play Instant (Games track - Playtime EMEA 2018) | 22:03 | 1,139 | |
|
2019-03-21 | Smarter engagement tactics: Do more with less (Apps track - Playtime EMEA 2018) | 23:45 | 1,870 | |
|
2019-03-21 | Optimizing for sustainable app engagement (Apps track - Playtime EMEA 2018) | 26:58 | 1,141 | |
|
2019-03-21 | Develop apps that are more inclusive and accessible for all users (Apps track - Playtime EMEA 2018) | 25:25 | 950 | |
|
2019-03-21 | How the power of community influences app and game design (Plenary - Playtime EMEA 2018) | 25:13 | 2,967 | |
|
2019-03-21 | The Art of evangelism (Apps track - Playtime SF 2018) | 25:55 | 506 | |
|
2019-03-21 | Fireside chat with Arianna Huffington & Purnima Kochikar (Games track - Playtime SF 2018) | 32:11 | 743 | |
|
2019-03-20 | Winning in emerging markets (Plenary - Playtime SF 2018) | 20:55 | 369 | |
|
2019-03-20 | Winning in emerging markets (Plenary - Playtime EMEA 2018) | 26:22 | 461 | |
|
2019-03-20 | Understand if your app or game is good or bad (Plenary - Playtime EMEA 2018) | 23:12 | 856 | |
|
2019-03-20 | Benefit from the Android App Bundle and dynamic delivery (Plenary - Playtime EMEA 2018) | 25:35 | 1,931 | |
|
2019-03-20 | Keynote (Plenary - Playtime SF 2018) | 22:56 | 383 | |
|
2019-03-20 | Keynote (Plenary - Playtime EMEA 2018) | 23:16 | 1,949 | |
|
2019-03-19 | GDC 2019 Google Mobile Developer Day opener video | 1:39 | 14,501 | |
|
2019-03-18 | Track your engineering performance metrics with Android vitals | 5:56 | 9,471 | |
|
2019-03-14 | Android Jetpack: Introducing Navigation component | 5:08 | 243,552 | |
|
2019-03-14 | Enter the Indie Games Showcase from Google Play | 0:29 | 8,769 | Show |
|
2019-03-12 | Automate Android app testing with Robo | 5:27 | 35,183 | |
|
2019-03-12 | Apply to start on Android by Google | 1:06 | 26,358 | |
|
2019-03-05 | Android Jetpack: Introducing WorkManager | 6:15 | 76,481 | |
|
2019-03-04 | Ensure you’re launching a high-quality app or game with the pre-launch report | 5:21 | 18,895 | |
|
2019-01-31 | Android Developer Story: Mobills grows revenue with Google Play subscription features | 2:32 | 24,225 | |
|
2019-01-14 | What’s new in Android Studio 3.3 | 2:44 | 80,404 | |
|
2019-01-07 | Google Play | Indie Games Accelerator 2018 | 2:26 | 15,310 | |
|
2018-12-25 | Android 2018 highlights | 2:02 | 123,201 | |
|
2018-12-06 | Building mental resilience through technology | 1:52 | 169,975 | Vlog |
|
2018-12-04 | Android Developer Story: Fanatee explores the subscription model | 3:02 | 156,330 | |
|
2018-11-30 | Android Developer Story: QQMusic delivers great experiences with Android 9 | 2:28 | 15,134 | |
|
2018-11-30 | Android Developer Story: Chinese developer CamScanner builds a business platform with Android | 2:39 | 12,307 | |
|
2018-11-30 | Android Developer Story: HelloTalk improves app quality & revenue w/ Android Vitals & Subscriptions | 2:52 | 10,477 | |
|
2018-11-30 | Android Developer Story: Rayark improves game quality and conversion rate with Google Play Console | 3:00 | 70,227 | |
|
2018-11-21 | 10 best practices for moving to a single activity | 6:17 | 78,821 | |
|
2018-11-21 | Monetizing your games as a service (Indie Developer Day, Seattle 2018) | 25:45 | 6,442 | |
|
2018-11-21 | Building an awesome game for Android (Indie Developer Day, Seattle 2018) | 24:02 | 7,776 | |
|
2018-11-21 | Android development in Unity: Considerations and best practices (Indie Developer Day, Seattle 2018) | 16:04 | 7,802 | |
|
2018-11-21 | Indie publisher panel (Indie Developer Day, Seattle 2018) | 21:58 | 1,147 | |
|
2018-11-21 | New and advanced Google Play tools for developers (Indie Developer Day, Seattle 2018) | 20:11 | 8,321 | |
|
2018-11-21 | Mobile free-to-play fundamentals (Indie Developer Day, Seattle 2018) | 19:32 | 21,116 | |
|
2018-11-19 | 5 tips to master ConstraintLayout | 4:43 | 54,363 | |
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