| 101. | Permissible mentors, The Rapid Arrows, disasters, and helping a friend | 1 | |
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| 102. | Price of power, The Rapid Arrows give harsh lessons and the 4th wall breaking | 1 | |
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| 103. | Coordination and mindfulness, The Rapid Arrows and the great assembly | 1 | |
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| 104. | Lenghty talk about gaming in my childhood and more Neverwinter | 1 | |
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| 105. | Armed or unarmed, weaponry of my stories, The Rapid Arrows live the blue life | 1 | |
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| 106. | Fictional races, The Rapid Arrows receive an invitation | 1 | |
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| 107. | Stories, perspectives, believable protagonists and The Rapid Arrows race with fervour | 1 | |
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| 108. | Equal opportunities for evil subordinates, Rapid Arrows and Dark Riders | 1 | |
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| 109. | Pretentious protagonists and their authors and The Rapid Arrows on a great frozen venture | 1 | |
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| 110. | No handouts for my characters, The Rapid Arrows solving an Enigma | 1 | |
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| 111. | Final thoughts on the unique, Speedy "meets" his heroes | 1 | |
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| 112. | Good versus like, The Rapid Arrows carry furniture, themselves and consequences | 1 | |
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| 113. | Parasitic words commas and then a grand contest of Asterix in Belgium | 1 | |
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| 114. | Morals of my characters, The Rapid Arrows retrieve something, twice | 1 | |
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| 115. | Pacing? (The?) Rapid Arrows perform for the unwashed masses | 1 | |
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| 116. | Characters of long living races in stories and The Rapid Arrows fall, fail and fall again | 1 | |
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| 117. | Deus ex machina, The Rapid Arrows and a certain "artist" | 1 | |
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| 118. | Ultra-long rambling about protagonists, Fatty meets The Rapid Arrows | 1 | |
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| 119. | Crafting a brand new world, The Rapid Arrows finish the wet war games, and a warning | 1 | |
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| 120. | Praise and acknowledgement, Rapid Arrows gains, tests and tasks | 1 | |
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| 121. | Pacing of the story, action, The Rapid Arrows sail forth | 1 | |
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| 122. | Misunderstood villains, Rapid Arrows "solve" one of...the mysteries of all time | 1 | |
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| 123. | What I look for in games and Neverwinter | 1 | |
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| 124. | Mentors and "schools" in my stories, The Rapid Arrows and two winter adventures | 1 | |
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| 125. | Clones, examples, then The Rapid Arrows, fillers and investigations | 1 | |
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| 126. | Enemies and foes alike, then Asterix and Idefix deliver the message | 1 | |
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| 127. | Unique protagonist every time, The Rapid Arrows and the orphanage | 1 | |
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| 128. | I (don't) have a cunning plan and more Rapid Arrows adventures | 1 | |
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| 129. | More about learning, The Rapid Arrows play, sledge and check on the less fortunate | 1 | |
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| 130. | What it means to be a villain, and a new "project", with a happy, incidental discovery | 1 | |
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| 131. | Romance in my stories, message in a bottle for The Rapid Arrows | 1 | |
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| 132. | Youtube trends pictures and more Asterix | 1 | |
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| 133. | Overused words, meticulous protagonists and The Rapid Arrows celebrate and reform | 1 | |
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| 134. | Side characters, inhuman characters, The Rapid Arrows at the fair | 1 | |
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| 135. | Protagonists, ambitions and The Rapid Arrows have grand ideas | 1 | |
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| 136. | Multiple protagonists, The Rapid Arrows secure a fortress | 1 | |
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| 137. | There is no (care for) light without darkness, The Rapid Arrows infiltrate | 1 | |
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| 138. | English old games bad graphics and finishing Neverwinter Nights OC | 1 | | Neverwinter Nights
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| 139. | I stand against humiliating my protagonists, The Rapid Arrows work as the security of an exhibition | 1 | |
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| 140. | What I think about my videos and then Neverwinter | 1 | |
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| 141. | Setup and payoff, characters being "alive", The Rapid Arrows on a sledging, Christmas, adventure | 1 | |
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| 142. | Protagonists and help, lone wolves, Whistler and Fatty infiltrate | 1 | |
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| 143. | Mistakes words nostalgia and the end of the Neverwinter Nights videos | 1 | | Neverwinter Nights
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| 144. | I am back to Asterix for real I swear | 1 | |
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| 145. | Origins of power, The Rapid Arrows investigate and face witchcraft | 0 | |
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| 146. | Channel, reasons and Neverwinter Nights. | 0 | | Neverwinter Nights
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| 147. | Catching a few bad habits I picked up and then Neverwinter | 0 | |
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| 148. | Experiencing the world through the character, The Rapid Arrows and the mishaps in the workshop | 1 | |
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| 149. | Some more details about the channel and then Neverwinter | 0 | |
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| 150. | Scary new things routine comfort and updated Herculean tasks for Asterix | 0 | |
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| 151. | Summer what I am working on and then Asterix takes a flying carpet to India | 0 | | Asterix and the Magic Carpet
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| 152. | KotORn't, supernatural healing and its consequences, The Rapid Arrows and taking flight | 1 | |
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| 153. | Present simple(?), The Rapid Arrows and The thorny tennis courts | 1 | |
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| 154. | Cleft, again, anathemas, malaises, and maladies, The Rapid Arrows provide assistance to the law | 1 | |
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| 155. | The right tools for the job, The Rapid Arrows lead the charge | 1 | |
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| 156. | Who or whom, that is the question, The Rapid Arrows and The River of Great Time | 1 | |
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| 157. | Consummate combat, flawless fighting, awe-inspiring action, The Rapid Arrows confront some rascals | 1 | |
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| 158. | The ideal ratio, The Rapid Arrows collecting, and collecting | 1 | |
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| 159. | My ultimate goal, The Rapid Arrows' chronicles | 1 | |
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| 160. | Function words, analogies, The Brotherhood + gold-fishing, The Rapid Arrows + people-fishing | 1 | |
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| 161. | Emphasis, good and evil once again, The Rapid Arrows "ghostbusting" | 1 | |
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| 162. | The past perfect tense, The Rapid Arrows and the throes of journalism | 1 | |
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| 163. | Present participle - Gerund the second, The Rapid Arrows, disadvantage, idea? | 1 | |
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| 164. | Modal verbs, declaration, The Rapid Arrows and the march of death | 1 | |
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| 165. | Avoiding indistinguishable differences, The Rapid Arrows hike through the wilds | 1 | |
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| 166. | Linking words, never old, always new, The Rapid Arrows and the dwarven mines | 1 | |
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| 167. | Progress update, what a story means to me, The Rapid Arrows ride a "pentacycle" | 1 | |
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| 168. | When and where, should be obvious, right, The Rapid Arrows wage war on another party | 1 | |
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| 169. | Participle clauses - Gerund, The Rapid Arrows, traitors, and their unsuccessful success | 1 | |
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| 170. | Characters do not conveniently forget how to breathe, The Rapid Arrows receive a tip off | 1 | |
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| 171. | PLAYABLE character, not a puppet from the very beginning, The Rapid Arrows and the trial of the cave | 1 | |
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| 172. | Stative and dynamic verbs, The Rapid Arrows reach a crossroad | 1 | |
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| 173. | By, revenge of the with, The Rapid Arrows and the feast of ̶d̶e̶s̶p̶a̶i̶r̶ friendship | 1 | |
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| 174. | Aiming for the stars, what it means to be a story, The rapid Arrows' holidays | 1 | |
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| 175. | Equipment management, The Rapid Arrows and the election of the new Great Vonta | 1 | |
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| 176. | Continuing the game characters rave, The Rapid Arrows continue caving, involuntarily | 1 | |
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| 177. | Cleft sentences, hijacking someone else's creations, The Rapid Arrows saving a fair maiden | 1 | |
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| 178. | Of video games, characters, and The Rapid Arrows receive a message | 1 | |
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| 179. | Subjunctive mood, use of formal English, The Rapid Arrows return to the castle | 1 | | The Castle
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| 180. | I hereby swear to try to not steal words from Shakespeare +, The Rapid Arrows organise a contest | 1 | |
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| 181. | Present Continuous, The Rapid Arrows against injustice | 1 | |
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| 182. | The past and the modal, ambitions, The Rapid Arrows and the night of horrors | 1 | |
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| 183. | Alleged "inhuman beings" not behaving just like humans do, The Rapid Arrows and the Bamboo barrier | 1 | |
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| 184. | Conditionals, Epiphany, The Rapid Arrows and the Pale Lady | 1 | |
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| 185. | Participle clauses II: Absolute Carnage, The Rapid Arrows sound the drums of war | 1 | |
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| 186. | The past perfect continues, The Rapid Arrows against a competition | 1 | |
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| 187. | My quintessential playable character in video games, The Rapid Arrows and the river in the rain | 1 | |
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| 188. | Imagination with coherence, The Rapid Arrows perform a bit of "Sherlock-ery" | 1 | |
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