201. | Automating the Development of Multi-Platform Products - Eleonora Dolif - ADC21 | 15 | |
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202. | Combining JUCE's audio engine with a Xamarin/CocosSharp game UI, Leo Olivers, JUCE Summit 2015 | 15 | |
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203. | Practical DSP & Audio Programming Workshop and Tutorial - Dynamic Cast -ADC23 | 44 | Tutorial |
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204. | Connecting Audio Tools for Game Development - Bernard Rodrigue & Andrew Costa - ADC22 | 16 | |
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205. | Ray Chemo - The business model canvas for audio entrepreneurs | 16 | |
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206. | Rapid-API: a toolkit for machine learning, Michael Zbyszyński | 16 | |
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207. | Raphael Dinge - Why and how to build a real-time collaborative musical application (ADC'17) | 16 | Guide |
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208. | Nuno Fonseca - Crash course on 3D audio | 16 | |
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209. | Automating Audio Device Testing - A Brief Existential Guide - Joseph Deller & Jake Wignall - ADC22 | 16 | Guide |
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210. | KEYNOTE: The Four Dimensional Cell - Ruth John - ADC21 | 16 | |
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211. | Pete Goodliffe - Creating awesome music products | 16 | |
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212. | Modular Audio Synthesis on FPGAs With the High Level Synthesis Development Flow - Aman Jagwani | 18 | |
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213. | ADC21 Highlight Reel - Audio Developer Conference | 17 | |
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214. | ADC 2017 - Track 1 (CTRL) Day 2 | 17 | |
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215. | Devendra Parakh - Audio APIs & driver models under & above the hood | 17 | |
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216. | Using Faust in JUCE Projects - Julius Smith - ADCx SF | 36 | |
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217. | Synchronizing Audio on the Web - Christoph Guttandin - ADC22 | 17 | |
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218. | ADC'18 Day 1 - Track 2 (ALT/TAB) | 17 | |
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219. | Panel: Mobile vs desktop software: Fragmented or converging practices? | 17 | |
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220. | Democratization of Audio Dev: How it Started, Where it's Going - Aurelius Prochazka - ADCx SF | 20 | |
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221. | Immersive Sound for Electric Guitar: GASP Project - ADC21 | 17 | |
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222. | Mark Jordan-Kamholz - Units of measurement in C++ | 17 | |
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223. | Fast, High-quality Pseudo-random Numbers for Audio Developers - Roth Michaels - ADC22 | 18 | |
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224. | ADC 2017 - Track 4 (Shift) | 18 | |
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225. | AI Driven Content Creation: Bringing Voice Synthesis to Audio Applications - ChangHun Sung & Sky Yoo | 18 | |
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226. | Satvik Venkatesh - Brain-computer music interface systems by using JUCE | 18 | |
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227. | REPL REPL - a New Interface for Algorithmic Music - Thorsten Sideb0ard - ADC21 | 18 | |
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228. | ADC'19 - Day 1 recap | 18 | |
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229. | Introduction to Native Instrument's Native Kontrol Standard (NKS), Tim Adnitt & Tobias Baumbach | 18 | |
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230. | Porting and Expanding the JUCE Host into a Workflow Enhancing Audio Plugin, Thomas Klebanoff | 18 | |
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231. | Musical Sound Coding for Cochlear Implants - Shaikat Hossain - ADCx SF | 18 | |
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232. | Be Inspired! Start Your Own Audio Company like Marius Metzger from CrispyTuner at ADC23! Nov 13-15 | 28 | |
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233. | Networked Low-Latency Audio in the Wild: Crossing LAN Boundary - Stefano Zambon & Maxime Gendebien | 18 | |
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234. | Phil Burk - Porting the Hierarchical Music Specification Language (HMSL) to JUCE | 18 | |
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235. | SWAP - Pipeline for VA Modelling with Physics-Informed Machine Learning - Christopher Johann Clarke | 18 | Vlog |
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236. | Drop-in and Open Q&A with inMusic - Pete Goodliffe & Bobby Lombardi - ADC21 | 18 | |
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237. | ADC'18 - Track 1 (CTRL) | 18 | |
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238. | Real-time feature extraction with JUCE, Sean Soraghan (ROLI) | 19 | |
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239. | Procedural Sound Design Applications - From Embedded to Games - Aaron Myles Pereira ADCx India 2024 | 22 | |
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240. | Christoph Guttandin - The many ways to play audio on the web | 19 | |
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241. | Phoenix Perry - Keynote: How can physical play give people a stronger sense of human connection? | 19 | |
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242. | Ben Supper - How's your spatialisation algorithm? | 19 | |
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243. | Quantum Sequencer: from Prototype to VCV Plug-in - George Gkountouras - ADC21 | 19 | |
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244. | ADC 2020 Overview Video | 20 | |
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245. | Confluence of Code and Classical Music: Ragas, Bach & Sonic Pi - Nanditi Khilnani - ADCx India 2024 | 22 | |
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246. | Oli Larkin - Bringing VirtualCZ to the Web | 20 | |
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247. | Embedded Software Development - A Wild Ride! - Matt Speed & Andy Normington - ADC23 | 24 | |
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248. | Tim Adnitt, Carl Bussey - Making Computer music creation accessible to a wider audience (ADC'17) | 20 | |
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249. | Working with the Projucer on Mac, workshop, JUCE Summit 2015 | 20 | |
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250. | Audio Developer Conference 2022 - GET INVOLVED! | 20 | |
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251. | Tabs or Spaces? - Audio Programming Panel With Industry Experts - ADC21 | 20 | |
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252. | A Developer’s Introduction to Pro Tools | Carbon - Greg "Stryke" Chin, Rob Majors, Ed Gray - ADC20 | 20 | |
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253. | KEYNOTE: Reflections on Human and Machine Creativity - Rebecca Fiebrink - ADC21 | 20 | |
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254. | Fun with Functions: Designing Fast Math Approximations with Python - Ryan Robinson - ADCx SF | 21 | |
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255. | Cloud Computing in the Audio Space - Parashar Krishnamachari & Evan Brand - ADC21 | 21 | |
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256. | The Current State of Spatial Audio Tools and Formats - Guillaume Le Nost & Olivier Petit - ADC23 | 28 | |
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257. | Eliminating C++ Undefined Behavior, Plug-in Contract Violation, Intel Assumptions in Legacy Codebase | 21 | |
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258. | Using Adaptive Composition Techniques With Elias for Games - Chase Bethea - ADC20 | 21 | |
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259. | Develop, Debug and Deploy: MIDI 2.0 Prototyping and Tools - Florian Bömers - ADC22 | 22 | |
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260. | How to Allocate on the Audio Thread, and Why You Might Want To: Allocations Considered Beneficial | 22 | Tutorial |
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261. | Florian Bomers - MIDI translation | 22 | |
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262. | Andrew Bell guest keynote, JUCE Summit 2015 | 22 | |
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263. | Cultural Bias in Music Technology - Khyam Allami - ADC21 | 22 | Vlog |
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264. | Game Audio: Richer Narratives in Game Soundtracks - Xan Williams & Dominic Vega ADC21 | 22 | |
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265. | Stephane Letz - Hybridizing FAUST and SOUL | 22 | |
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266. | Trying to Create an Audio Software House - Nuno Fonseca & Vitor Carreira - ADC22 | 23 | |
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267. | Creating Your Own Singing Voice Synthesizer: Overcoming Data Collection Challenges - Matthew Rice | 23 | |
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268. | Martin Finke - Reactive Extensions (Rx) in JUCE (ADC'17) | 23 | |
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269. | Real-time Remote Jams With WebRTC and Web MIDI - Philip Miller - ADC21 | 23 | |
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270. | Leveraging C++20 for Declarative Audio Plug-in Specification - Jean-Michaël Celerier - ADC21 | 23 | |
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271. | Amy Dickens - The UX of audio experiences | 23 | |
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272. | Brecht De Man - Audio effects 2.0: rethinking the music production workflow (ADC'17) | 24 | |
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273. | Audio Processing for Live Musicians - Architectural Implications of Low Latency - Paul Vercellotti | 24 | |
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274. | Apple, Google and Microsoft Implementations of MIDI 2.0 - ADC22 | 24 | |
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275. | Virtual Acoustics: Recreating Natural Phenomena in the Digital Domain - Aidan Baker - ADC23 | 31 | |
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276. | Audio Software Engineering Workshop / Tutorial - Dynamic Cast - ADC22 | 24 | Tutorial |
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277. | Inference Engines and Audio - Harriet Drury - ADC23 | 24 | |
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278. | Creating Music on the Web - Ben Morss and Hongchan Choi - ADC21 | 24 | |
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279. | Ben Supper - Present and future improvements to MIDI (with MIDI panel discussion) (ADC'17) | 24 | Discussion |
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280. | Extracting Performance-Related Data From Musical Audio - Johanna Devaney - ADC20 | 24 | Guide |
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281. | GPU Audio: Building the Accelerated Audio Computing Industry of Tomorrow - ADC22 | 24 | |
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282. | Devendra Parakh - Techniques for debugging realtime audio issues (ADC'17) | 25 | |
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283. | Bringing Plugins to Live: Fourier Audio Introduces transform.engine - Henry Harrod - ADC23 | 25 | |
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284. | The Sound of Audio Programming - Developing Perfect Glitch - Balazs Kiss - ADC23 | 30 | |
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285. | 5 Reasons to Attend the Audio Developer Conference | 26 | |
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286. | From AudioKit to JUCE: Learnings from a year of building mayk.it - Akiva Bamberger - ADC21 | 26 | |
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287. | Creating Ubiquitous, Composable, Performant DSP Modules - Stefano D’Angelo - ADC23 | 37 | |
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288. | Freida Abtan - Examining the relationship between art practice and technology design | 27 | |
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289. | Singing Synthesis Beyond Human-Level Naturalness: Not What You Think - Kanru Hua - ADC23 | 29 | |
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290. | Legacy Code for the Learning Audio Engineer: Examples In C++ - José Díaz Rohena - ADC23 | 31 | |
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291. | Dave Rowland - Pluginval - yeah, but why validate plugins? | 27 | |
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292. | Mobile development with JUCE and native APIs, Adam Wilson, JUCE Summit 2015 | 28 | |
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293. | LE Audio - The New Standard in Bluetooth® Audio Technology - Martin Woolley - ADC21 | 28 | Vlog |
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294. | Apple, Google and Microsoft Implementations of MIDI 2.0 - ADC22 | 28 | |
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295. | CI/CD for Audio Plugin Development - Jatin Chowdhury - ADC21 | 29 | |
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296. | Evolution of Audio Plugins and Best Usability Practices, Gebre Waddell, JUCE Summit 2015 | 29 | |
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297. | Wilsonic: Microtonal Scale Design in the DAW - Marcus Hobbs - ADCx SF | 30 | |
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298. | Statistical Consequences of Fat Beats - Exploring The Dynamics of Audio Signals - C Luther - ADC21 | 30 | |
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299. | Don Turner - Winning on Android | 30 | |
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300. | Banish bugs with Unit Tests and Google’s C++ Test Framework - Costas Calamvokis - ADC 2020 | 30 | |
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