401. | Build Your First Audio Plug-in with JUCE - JUCE Tutorial | 65 | Tutorial |
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402. | Angus Hewlett - SIMD, vector classes and branchless algorithms for audio synthesis (ADC'17) | 65 | |
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403. | How to Write Bug-Free, Real-Time Audio C++ Code? - Jan Wilczek - ADC23 | 76 | Tutorial |
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404. | Jorge Garcia - Building game audio plugins for the Unity engine | 66 | |
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405. | Stefan Stenzel - The amazing usefulness of band limited impulse trains, shown for oscillator banks.. | 67 | Show |
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406. | Additive Synthesis Using the CORDIC Algorithm - Cesare Ferrari - ADC21 | 67 | |
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407. | Creative Coding in Rust: Building a Generative Music App With Nannou - Zsolt Török - ADC21 | 68 | |
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408. | Yvan Grabit - VST3 history, advantages and best practice (ADC'17) | 69 | |
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409. | Nick Thompson - Breaking into indie plug-in development | 69 | |
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410. | Mike Kent, Florian Bomers, & Brett Porter - Introduction to MIDI 2.0 | 69 | |
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411. | Dave Rowland & Fabian Renn-Giles - Real-time 101 - Part II: The real-time audio developer’s toolbox | 72 | |
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412. | Introducing Tracktion Graph: A Topological Processing Library for Audio - Dave Rowland - ADC20 | 73 | Vlog |
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413. | Audio applications on Embedded Linux, Felipe Tonello | 73 | |
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414. | Nick Thompson - Blueprint: rendering React js to JUCE | 74 | |
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415. | Hitchhiker's Guide to Embedded Audio - Tom Waldron - ADC20 | 75 | Guide |
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416. | NO MORE CODE: New Graphical Programming Language for Audio Research and Developers - ChangHun Sung | 81 | |
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417. | Using Locks in Real-Time Audio Processing, Safely - Timur Doumler - ADC20 | 78 | |
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418. | ADCx San Francisco Live Stream - Audio Dev Talks | 79 | |
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419. | Developing Graphical User Interfaces with JUCE, part 2 | 80 | |
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420. | Digital Modelling of the Roland RE-201 - Jordan Evans - ADC23 | 80 | |
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421. | Ian Hobson - The use of std variant in realtime DSP (ADC'17) | 81 | |
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422. | Geert Bevin, Amos Gaynes - Designing and implementing embedded synthesizer UIs with JUCE (ADC'17) | 82 | |
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423. | Dave Ramirez - Developing audio applications with JavaScript (ADC'17) | 83 | |
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424. | Inside Modern Game Audio Engines - Simon Goodwin - ADC21 | 84 | |
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425. | Shane Dunne - Networking for audio plugins | 84 | |
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426. | Opening keynote: Entry points to innovation - Anna Wszeborowska - ADC 2020 | 85 | |
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427. | Why the Future of Audio Is Functional - Nick Thompson - ADC21 | 86 | |
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428. | C++ Standard Library for Real-time Audio - Timur Doumler - ADC21 | 90 | |
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429. | Dinos Vallianatos - Creator tools: Building Kontakt instruments without Kontakt | 96 | |
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430. | Phil Nash - Exceptional low-latency C++ | 97 | |
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431. | Magnus Berger - Building rack extensions for MacOS, Windows, mobile, web and hardware | 98 | |
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432. | How Does Autotune Work, Really? - Xavier Riley - ADC22 | 100 | |
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433. | Using the FAUST DSP language and the libfaust JIT compiler with JUCE, Oli Larkin, JUCE Summit 2015 | 103 | |
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434. | Deep Learning In Audio for Absolute Beginners: From No Experience & No Datasets to a Deployed Model | 105 | |
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435. | Cristoph Hart - Build virtual instruments with HISE | 107 | |
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436. | Fabian Renn-Giles & Dave Rowland - Real-time 101 - part I: Investigating the real-time problem space | 113 | |
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437. | Spatial Audio: Showing You What You Already Know - Ben Supper - ADC20 | 118 | Show |
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438. | Reverse Engineering DAWs to Build Custom Workflow Tools - Mark Mossberg - ADC20 | 127 | |
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439. | Digital IIR Filter, Ivan Cohen | 130 | |
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440. | How to Make a Successful Plugin From Scratch as a Solo Audio Developer - Marius Metzger - ADC23 | 130 | Guide |
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441. | Practical Guide to Optimized High-Quality Wavetable Oscillators - Matt Tytel - ADC21 | 133 | Guide |
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442. | Friedemann Schautz - The development of Ableton Live (ADC'17) | 139 | |
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443. | David Rowland - Using JUCE value trees and modern C++ to build large scale applications (ADC'17) | 140 | |
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444. | Vadim Zavalishin - “The art of VA filter design” – A different kind of digital filter theory | 140 | |
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445. | Build modern GUIs fast with Projucer, Vlad Voina (ROLI) | 145 | |
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446. | Developing Max/MSP with JUCE. David Zicarelli Keynote, JUCE Summit 2015 | 154 | |
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447. | A Comparison of Virtual Analog Modelling Techniques - Jatin Chowdhury - ADC20 | 155 | Vlog |
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448. | How to become a better programmer, Pete Goodliffe Keynote, JUCE Summit 2015 | 159 | |
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449. | Only an idiot would write a new C-like language in 2016, Jules Storer | 159 | |
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450. | Obsessive Coding Disorder, Julian Storer - JUCE Summit keynote 2015 | 163 | |
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451. | Martin Shuppius - Physical modelling of guitar strings (ADC'17) | 182 | |
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452. | Game Audio Programming - Guy Somberg | 187 | |
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453. | Four Ways To Write A Pitch-Shifter - Geraint Luff - ADC22 | 210 | |
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454. | C++ in the Audio Industry, Episode II: Floating Atomics, Timur Doumler, JUCE Summit 2015 | 221 | |
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455. | Let's Write a Reverb - Geraint Luff - ADC21 | 226 | |
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456. | Developing Audio Applications with JUCE, Fabian Renn-Giles and Timur Doumler, JUCE Summit 2015 | 231 | |
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457. | Developing Graphical User Interfaces with JUCE - Julian Storer - JUCE Tutorial 2015 | 277 | Tutorial |
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458. | From Circuit to Code: Under the Hood of Analog Modelling - Andrew Simper - ADC20 | 283 | Vlog |
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459. | Maximilian: C++ Audio and Music DSP Library - Mick Grierson - JUCE Summit 2015 | 332 | |
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460. | Virtual Analog Audio Effects Simulation with JUCE, Ivan Cohen, JUCE Summit 2015 | 334 | Vlog |
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461. | Bare Metal Audio Programming With Rust - Antoine van Gelder - ADC20 | 395 | |
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462. | SOUL Announcement - The First Universal Sound Language – Keynote at ADC 2018 | 429 | |
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463. | Ivan Cohen - Fifty shades of distortion (ADC'17) | 475 | Tutorial | Distortions
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464. | An introduction to Rust for audio developers - Ian Hobson | 484 | |
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465. | Drop the DAW – Sound Design in Python - Isaac Roberts - ADC20 | 560 | |
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466. | Why You Shouldn’t Write a DAW - David Rowland - ADC23 | 937 | |
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467. | The Golden Rules of Audio Programming - Pete Goodliffe - ADC16 | 1,052 | |
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