301. | Native Instruments NKS2: Building a Physical Experience for Virtual Instruments - ADC23 | 31 | |
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302. | Plugin Generator, Paul Arthur Sauvageot (AudioGaming) | 31 | |
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303. | ADC21 Conference Preview Video - The Audio Developer Conference 2021 | 31 | |
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304. | KEYNOTE: Incompleteness Is a Feature Not a Bug (in Max/MSP/Jitter) - David Zicarelli - ADC22 | 31 | |
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305. | Real-time Confessions in C++ - Fabian Renn-Giles - ADC23 | 55 | |
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306. | Andre Bergner - Some interesting phenomena in nonlinear oscillators (ADC'17) | 32 | |
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307. | C++ Expression Templates for Specifying Compile-time DSP Structures - Matthew Robbetts - ADC21 | 32 | |
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308. | Make Electronic Musical Instruments With Faust and Microcosmos - Daniele Pagliero - ADC21 | 32 | |
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309. | Optimising a Real-Time Audio Processing Library - Dave Rowland - ADC22 | 32 | |
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310. | How to Make Audio Hardware Without Losing Your Shirt - Ben Supper - ADC21 | 33 | Guide |
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311. | Marina Bosi - Keynote: How perceptual audio coding has shaped our lives | 33 | |
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312. | JUCE for Education C++ and Audio Development, Martin Robinson, JUCE Summit 2015 | 33 | |
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313. | FAUST DSP language ecosystem meets JUCE, Stephane Letz | 33 | |
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314. | “Constexpr ALL the Things!” in Audio Programming - Adam Shield - ADC22 | 34 | |
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315. | Real-Time Interactive Synthesis with ML: Differentiable DSP in a Plugin - David Trevelyan - ADC22 | 34 | |
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316. | Making JUCE Accessible - Ed Davies - ADC20 | 34 | |
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317. | Practical Digital Signal Processing - Full Tutorial / Workshop - Dynamic Cast - ADC22 | 34 | Tutorial |
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318. | Running High Channel Count Audio Applications on Linux RT - Olivier Petit - ADC23 | 52 | |
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319. | FM Synthesis Explained With Integrals - George Gkountouras - ADC22 | 35 | |
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320. | Introduction to Processor Intrinsics: Supercharge your DSP Code! - Jamie Pond - ADC21 | 36 | |
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321. | Hybrid Prototyping With Web Tech and JUCE/C++ - Arthur Carabott - ADC21 | 36 | |
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322. | High-Level Programming of FPGAs for Audio Real-Time Signal Processing Applications - Romain Michon | 36 | |
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323. | Nikolas Borrel - Harmonisation in modern rhythmic music using Hidden Markov models (ADC'17) | 36 | |
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324. | MPE: Making MIDI more expressive, Ben Supper (ROLI) | 36 | |
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325. | End-to-end Testing of a JUCE Desktop Application - Joe Noel - ADC21 | 37 | |
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326. | Don Turner & Atneya Nair - Real-time processing on Android | 37 | |
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327. | Gridsound: a Web Audio API DAW - Melanie Ducani and Thomas Tortorni - ADC21 | 38 | |
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328. | Andreas Gustafsson - Exploring time-frequency space with the Gaborator (ADC'17) | 38 | |
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329. | An Open Dialog Between Mix Engineers and Audio Software Developers - Andrew Scheps - ADC23 | 69 | Vlog |
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330. | Vocoder Taxonomy - Stefan Stenzel - ADC21 | 38 | |
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331. | Stack Overflow: A Tour of the Software Stack at Focusrite - Joe Noel - ADC20 | 38 | |
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332. | Using C++11 to Improve Code Clarity: Braced Initialisers, David Rowland, JUCE Summit 2015 | 38 | |
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333. | Arne Scheffler and Janne Roeper - Support of MIDI2 and MIDI-CI in VST3 instruments | 39 | |
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334. | JUCE Development for Linux and Raspberry Pi - Kieran Coulter - ADC21 | 39 | |
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335. | Audio Anywhere - Benedict R. Gaster - ADC 2020 | 39 | |
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336. | Simultaneous Audio Playback/capture on Multiple Interfaces, Devices and/or Networks - ADC21 | 40 | |
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337. | Adam Wilson - A modern approach to microtuning | 40 | |
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338. | ADC 2017 - Track 1 (CTRL) | 41 | |
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339. | Roger Linn keynote at ADC 2016 | 41 | |
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340. | Writing Elegant DSP Code in Rust - Chase Kanipe - ADC23 | 47 | |
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341. | Exploring JavaScript Hacks for Modern Electronic Music Production - Xyzzy Apps - ADC21 | 42 | |
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342. | Music Rendering in Unreal Engine: The Harmonix Music Plugin for MetaSounds - Buzz Burrowes - ADC23 | 47 | |
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343. | Modal Synthesis of Weapon Sound, Lucas Mengual | 42 | |
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344. | Marek Bereza - How to prototype audio software | 42 | Guide |
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345. | Javascript for DSP prototyping, Christoph Hart | 42 | |
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346. | An Introduction to CLAP, a New Plug-In Standard - Alexandre Bique - ADC23 | 42 | |
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347. | Tom Maisey - Immutable music: or, the time-travelling sequencer | 43 | |
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348. | Aurelius Prochazka - Keynote: Democratization of audio development | 43 | |
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349. | Mixing it up: Audio plugin development in C++ and Lua, Costas Calamvokis, JUCE Summit 2015 | 43 | |
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350. | Julian Storer - Keynote: Does your code actually matter? (ADC'17) | 43 | |
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351. | Implementing Real-Time Parallel DSP on GPUs - Rumen Angelov & Andres Ezequiel Viso - ADC22 | 43 | |
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352. | How to Test Your Sounds - Mark Jordan Kamholz - ADC20 | 44 | Guide |
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353. | Neutone - Real-time AI audio plugin for DAWs - Andrew Fyfe & Christopher Mitcheltree - ADC22 | 44 | |
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354. | Guy Somberg, Timur Doumler, & Guy Davidson - Towards std::audio | 45 | |
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355. | Point to Point Modeling: An Automatic Circuit Solving Library - Eric Tarr - ADC22 | 45 | |
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356. | Developing Android Apps with High Performance Audio, JUCE Summit 2015 | 46 | |
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357. | Anatomy of a Bare Metal Synth - Jack Campbell - ADC22 | 47 | |
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358. | Tips From a Hacker on License Checking - Chase Kanipe - ADC22 | 49 | |
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359. | Ryan Brown - High performance audio on iOS | 49 | |
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360. | Matthieu Brucher - Modelling and optimizing a distortion circuit (ADC'17) | 49 | |
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361. | A More Intuitive Approach to Optimising Audio DSP Code - Gustav Andersson - ADC23 | 50 | |
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362. | Parameter Inference of Music Synthesizers with Deep Learning - Hao Hao Tan - ADC22 | 50 | |
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363. | CHOC: Why Can't I Stop Writing C++ Libraries or Using Backronyms? - Julian Storer - ADC22 | 50 | |
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364. | Fast Audio Thread Synchronization for GPU Data - Evan Mezeske - ADC23 | 50 | |
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365. | Build a High Performance Audio App With a Web GUI & C++ Audio Engine - Colin Sullivan & Kevin Dixon | 51 | |
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366. | Game Audio Feature Deep Dive: Music - Guy Somberg - ADC 2020 | 51 | |
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367. | Integrating JUCE-based GUI in Max/MSP & OpenMusic, Thibaut Carpentier, JUCE Summit 2015 | 51 | |
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368. | Introduction to Max for BLOCKS, David Zicarelli | 51 | |
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369. | Recent Trends in Virtual Analog Modeling Based on Nonlinear Wave Digital Filters - R Giampiccolo ADC | 51 | Vlog |
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370. | Timur Doumler - The new C++17 and why it's good for you (ADC'17) | 51 | |
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371. | Real-Time Inference of Neural Networks: A Guide for DSP Engineers - Valentin Ackva & Fares Schulz | 58 | Guide |
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372. | Joel Robichaud - Interactive audio plug-in development with the Wwise SDK | 52 | |
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373. | Tom Duncalf - Developing a rich, consumer experience for LUMI with JUCE, React Native & Unity | 53 | |
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374. | Ryan Avery - Test-driven development for audio plugins (ADC'17) | 54 | |
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375. | Keynote: Francois Pachet - Making music with AI: Challenges and results | 54 | |
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376. | Keynote: A chat with Gerhard Behles, CEO & Co-Founder, Ableton | 55 | |
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377. | ADC'18 Day 1 - Track 1 (CTRL) | 55 | |
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378. | SoundStacks' New Cmajor Platform - Julian Storer, Cesare Ferrari, Lucas Thompson, Harriet Drury ADC | 56 | |
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379. | Cross-platform mobile development with React Native and JUCE, Adam Wilson | 56 | |
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380. | Jari Kleimola - JUCE plugins for web browsers | 56 | |
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381. | Keynote: Julian Storer - Keynote: Coding with your cave-brain | 56 | |
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382. | Gustav Andersson, Ilias Bergström, & Stefano Zambon - Deploy plugins on hardware using Elk Audio OS | 57 | |
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383. | Thread synchronisation in real-time audio processing with RCU (Read-Copy-Update) - Timur Doumler ADC | 57 | Vlog |
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384. | LEGOfying Audio DSP Engines - Stefano D'Angelo - ADC22 | 58 | |
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385. | Compile-time signal chains in C++, Ian Hobson (Ableton) | 59 | |
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386. | Investigative Music - Building Musical Instruments to Understand Realities - Kelly Snook - ADC20 | 59 | |
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387. | Deep Learning In Audio for Absolute Beginners: From No Experience & No Datasets to a Deployed Model | 59 | |
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388. | Don Turner & Phil Burk - Build a synth for Android (ADC'17) | 59 | |
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389. | Russel McClellan - A practical perspective on deep learning in audio software | 60 | |
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390. | Reflections on Building an Audio Plugin With Web Technology - Spencer Salazar - ADC20 | 60 | Vlog |
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391. | Knee Deep in Wwise: Reimplementing the Doom Audio Engine - Robin Fencott - ADC20 | 60 | |
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392. | Native Instruments: The Journey From Computer to Standalone Hardware - Vincenzo Pacella & Tim Adnitt | 61 | |
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393. | The Musical Instruments of Star Trek - Astrid Bin - ADC22 Keynote | 61 | |
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394. | Fabian Renn Giles - Under the hood of VST2, VST3, AU, AUv3 and AAX | 61 | |
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395. | Stefan Stenzel - Text to speech to music - synthesis of speech and the singing voice | 61 | |
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396. | The Architecture of Digital Audio Workstations (& Other Time-Based Media Software) - Ilias Bergström | 62 | |
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397. | From the Ground Up: Developing Audio Hardware from Scratch - Allen Lee - ADC21 | 63 | |
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398. | ADCx India Live Stream - Audio Dev Talks | 64 | |
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399. | WebAudio Modules 2.0: Audio Plugins for the Web Platform - Michel Buffa - ADC22 | 65 | |
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400. | Angus Hewlett - SIMD, vector classes and branchless algorithms for audio synthesis (ADC'17) | 65 | |
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