101. | Releasing My Game Engine | 2,844 | |
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102. | Why I made my own 2D rendering library? | 2,753 | |
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103. | Can chatGPT write a game in Unity? (All game code and assets generated by AI) | 2,728 | |
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104. | How to Implement Caustics in OpenGL | 2,580 | Guide | Minecraft
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105. | I made Minecraft Dungeons in my custom engine (using C++) | 2,572 | | Minecraft Dungeons
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106. | 5 Things I learned from making my first game in C++ and SFML | 2,449 | |
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107. | How I made my first indie Steam game | 2,312 | | PalmRide
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108. | How do 10 YEARS of C++ gamedev look Like? | 2,258 | |
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109. | Making A chip8 Emulator, the best C project ever! | 2,185 | |
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110. | How to make your first C++ Visual Studio project | 2,084 | Tutorial |
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111. | TOP 5 C++ tricks for EVERY DAY use | 2,084 | |
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112. | WIN API for Game Developers, part 1, days 0-10, introduction. | 1,760 | Tutorial |
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113. | Read process Memory + how to Cheat Engine. WIN API for Game Developers, day 8. | 1,701 | Tutorial |
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114. | I made Cheat Engine in C++ (How does Cheat Engine work?) | 1,697 | |
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115. | How I architectured my Game Engine | 1,685 | |
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116. | Fixing my friend's game (making a retro racing arcade game in C++) | 1,679 | | PalmRide
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117. | Keyboard input, winMain, keylogger, sneak, WIN API for Game Developers, day 1. | 1,645 | Tutorial |
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118. | Creating a Window in C++! WIN API for Game Developers, day 11. | 1,636 | Tutorial |
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119. | How to make cross-platform games/apps in C++ | 1,613 | Tutorial |
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120. | We released half-life 3 before Valve did (community game engine announcement) | 1,541 | |
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121. | Man makes a Mario AI without learning AI? How? | 1,437 | |
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122. | Load DLLs. WIN API for Game Developers, day 9. | 1,352 | Tutorial |
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123. | Advanced OpenGL Topics, BETTER SSAO: HBAO | 1,309 | |
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124. | Manipulating a Window. WIN API for Game Developers, day 10. | 1,271 | |
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125. | Window Input WIN API for Game Developers, day 12. | 1,266 | |
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126. | Best Data Structure Ever? | 1,256 | |
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127. | How to be productive as a programmer | 1,220 | Guide |
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128. | Why does it take so long to release a Steam Game? (Midnight Arrow Devlog) | 1,180 | Vlog | Couch Combat
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129. | Window Input part 2, WIN API for Game Developers, day 13. | 1,125 | Tutorial |
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130. | Terraria in 72 hours #Shorts | 1,001 | | Terraria
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131. | Allocating Memory. WIN API for Game Developers, day 7. | 893 | Tutorial |
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132. | Manipulating the console, what is a HANDLE? WIN API for Game Developers, day 2. | 887 | Tutorial |
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133. | File mappings. WIN API for Game Developers, day 6. | 865 | Tutorial |
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134. | Trying My Steam Game on Mobile? (Midnight Arrow Devlog 3) | 736 | Vlog |
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135. | Reading and writing files. WIN API for Game Developers, day 5. | 720 | Tutorial |
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136. | Adding Steam Achievements (Midnight Arrow Devlog 4) | 714 | Vlog |
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137. | Midnight Arrow Trailer | 622 | Preview | Counter-Strike: Source
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138. | Midnight Arrow Devlog, a day as an indie game developer | 612 | Vlog |
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139. | I put my subscribers to the ULTIMATE CODING COMPETITION! | 596 | |
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140. | Releasing my Game Jam games on Itch.io | 542 | |
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141. | Opening a file dialogue, your first bigger windows function. WIN API for Game Developers, day 4. | 523 | Tutorial |
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142. | Handling Errors. WIN API for Game Developers, day 3. | 377 | Tutorial |
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